private void SetupServerAndGamelift()

in UltraFrogRoyale/Assets/GameNetworkManager.cs [196:253]


    private void SetupServerAndGamelift()
    {
        // start the unet server
        networkPort = LISTEN_PORT;
        StartServer();
        print($"Server listening on port {networkPort}");

        // initialize GameLift
        print("Starting GameLift initialization.");
        var initSDKOutcome = GameLiftServerAPI.InitSDK();
        if(initSDKOutcome.Success)
        {
            isGameliftServer = true;
            var processParams = new ProcessParameters(
                (gameSession) =>
                {
                    // onStartGameSession callback
                    GameLiftServerAPI.ActivateGameSession();
                    // quit if no player joined within two minutes
                    timer.Elapsed += this.CheckPlayersJoined;
                    timer.AutoReset = false;
                    timer.Start();
                },
                (updateGameSession) =>
                {

                },
                () =>
                {
                    // onProcessTerminate callback
                    TerminateSession();
                },
                () =>
                {
                    // healthCheck callback
                    return true;
                },
                LISTEN_PORT,
                new LogParameters(new List<string>()
                {
                    "/local/game/logs/myserver.log"
                })
            );
            var processReadyOutcome = GameLiftServerAPI.ProcessReady(processParams);
            if(processReadyOutcome.Success)
            {
                print("GameLift process ready.");
            }
            else
            {
                print($"GameLift: Process ready failure - {processReadyOutcome.Error.ToString()}.");
            }
        }
        else
        {
            print($"GameLift: InitSDK failure - {initSDKOutcome.Error.ToString()}.");
        }
    }