void Update()

in UltraFrogRoyale/Assets/GamePlayerController.cs [95:116]


    void Update()
    {
        tongue.gameObject.SetActive(tongueDeployed);

        if (isLocalPlayer)
        {
            // Horizontal and Vertical are the arrow buttons
            Vector2 inputVector = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
            motionVector = inputVector.normalized * speed;
            if (inputVector != Vector2.zero)
            {
                currentAngle = Mathf.Atan2(inputVector.y, inputVector.x) * Mathf.Rad2Deg;
            }

            // Jump is the spacebar in Unity default
            float fireInputValue = Input.GetAxisRaw("Jump");
            if (fireInputValue != 0.0f)
            {
                CmdFireTongue();
            }
        }
    }