in UltraFrogRoyale/Assets/GameNetworkManager.cs [44:63]
void Start()
{
// required to initialize the AWS Mobile SDK
UnityInitializer.AttachToGameObject(this.gameObject);
// tells UNET we want more than the default 8 players
maxConnections = MAX_PLAYERS;
// detect headless server mode
if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Null)
{
Debug.Log("** SERVER MODE **");
isHeadlessServer = true;
SetupServerAndGamelift();
}
else
{
SetupClient();
}
}