in UltraFrogRoyale/Assets/GamePlayerController.cs [79:92]
void Start()
{
rigidBody = GetComponent<Rigidbody2D>();
cameraRigidBody = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Rigidbody2D>();
cameraRigidBody.MovePosition(rigidBody.position);
tongue.gameObject.SetActive(false);
// sync vars don't always seem available on StartClient for all objects, but attempt to set them here
if (isClient)
{
GetComponent<SpriteRenderer>().color = playerColor;
nameSprite.GetComponent<TextMesh>().text = playerName;
}
}