void FixedUpdate()

in UltraFrogRoyale/Assets/GamePlayerController.cs [118:128]


    void FixedUpdate()
    {
        if (isLocalPlayer)
        {
            rigidBody.MovePosition(rigidBody.position + motionVector * Time.fixedDeltaTime);
            rigidBody.MoveRotation(currentAngle);

            // Keep the camera moving with the player so they are always in the center
            cameraRigidBody.MovePosition(rigidBody.position + motionVector * Time.fixedDeltaTime);
        }
    }