public string GetName()

in UltraFrogRoyale/Assets/GameManager.cs [133:147]


    public string GetName()
    {
        string name = adjectives[currentAdjective] + " " + names[currentName];
        ++currentAdjective;
        if(currentAdjective >= adjectives.Count)
        {
            currentAdjective = 0;
        }
        ++currentName;
        if(currentName >= names.Count)
        {
            currentName = 0;
        }
        return name;
    }