in UltraFrogRoyale/Assets/GameManager.cs [133:147]
public string GetName()
{
string name = adjectives[currentAdjective] + " " + names[currentName];
++currentAdjective;
if(currentAdjective >= adjectives.Count)
{
currentAdjective = 0;
}
++currentName;
if(currentName >= names.Count)
{
currentName = 0;
}
return name;
}