public override void OnServerDisconnect()

in UltraFrogRoyale/Assets/GameNetworkManager.cs [78:91]


    public override void OnServerDisconnect(NetworkConnection conn)
    {
        base.OnServerDisconnect(conn);
        // Notify the game controller that a player disconnected
        foreach (PlayerController player in conn.playerControllers)
        {
            GamePlayerController playerController = player.gameObject.GetComponent<GamePlayerController>();
            if (playerController)
            {
                gameManager.RemovePlayer(playerController);
            }
        }
        QuitIfNoPlayers();
    }