This Unreal Engine sample project demonstrates how to bring Epic Games' MetaHuman digital characters to life using the Amazon Polly text-to-speech service from AWS. Use this project as a starting point for creating your own Unreal Engine applications that leverage Amazon Polly to give voice to your MetaHumans.
Main Code: 736 LOC (18 files) = CPP (55%) + H (31%) + CS (12%) | |||
File Size: 0% long (>1000 LOC), 100% short (<= 200 LOC) | |||
Unit Size: 0% long (>100 LOC), 50% short (<= 10 LOC) | |||
Conditional Complexity: 23% complex (McCabe index > 50), 76% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (4 components) | ||
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2 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Latest commit date: 2021-12-06
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generated by sokrates.dev (configuration) on 2022-01-31