void USpeechComponent::GenerateSpeech()

in Source/AmazonPollyMetaHuman/Private/SpeechComponent.cpp [47:63]


void USpeechComponent::GenerateSpeech(
    UObject* WorldContextObject,
    const FString Text,
    const EVoiceId VoiceId,
    struct FLatentActionInfo LatentActionInfo,
    EGenerateSpeechExecPins& GenerateSpeechExecPins
) {
    if (UWorld* World = GEngine->GetWorldFromContextObjectChecked(WorldContextObject)) {
        FLatentActionManager& LatentActionManager = World->GetLatentActionManager();
        UObject* CallbackTarget = LatentActionInfo.CallbackTarget;
        int32 UUID = LatentActionInfo.UUID;
        if (LatentActionManager.FindExistingAction<FPendingLatentAction>(CallbackTarget, UUID) == NULL) {
            // LatentActionManager takes ownership of FGenerateSpeechAction (it calls delete).
            LatentActionManager.AddNewAction(CallbackTarget, UUID, new FGenerateSpeechAction(LatentActionInfo, this, Text, VoiceId, GenerateSpeechExecPins));
        }
    }
}