in container-dp/resources/FairMOT/jde.py [0:0]
def random_affine(img, targets=None, degrees=(-10, 10), translate=(.1, .1), scale=(.9, 1.1), shear=(-2, 2),
borderValue=(127.5, 127.5, 127.5)):
# torchvision.transforms.RandomAffine(degrees=(-10, 10), translate=(.1, .1), scale=(.9, 1.1), shear=(-10, 10))
# https://medium.com/uruvideo/dataset-augmentation-with-random-homographies-a8f4b44830d4
border = 0 # width of added border (optional)
height = img.shape[0]
width = img.shape[1]
# Rotation and Scale
R = np.eye(3)
a = random.random() * (degrees[1] - degrees[0]) + degrees[0]
# a += random.choice([-180, -90, 0, 90]) # 90deg rotations added to small rotations
s = random.random() * (scale[1] - scale[0]) + scale[0]
R[:2] = cv2.getRotationMatrix2D(angle=a, center=(img.shape[1] / 2, img.shape[0] / 2), scale=s)
# Translation
T = np.eye(3)
T[0, 2] = (random.random() * 2 - 1) * translate[0] * img.shape[0] + border # x translation (pixels)
T[1, 2] = (random.random() * 2 - 1) * translate[1] * img.shape[1] + border # y translation (pixels)
# Shear
S = np.eye(3)
S[0, 1] = math.tan((random.random() * (shear[1] - shear[0]) + shear[0]) * math.pi / 180) # x shear (deg)
S[1, 0] = math.tan((random.random() * (shear[1] - shear[0]) + shear[0]) * math.pi / 180) # y shear (deg)
M = S @ T @ R # Combined rotation matrix. ORDER IS IMPORTANT HERE!!
imw = cv2.warpPerspective(img, M, dsize=(width, height), flags=cv2.INTER_LINEAR,
borderValue=borderValue) # BGR order borderValue
# Return warped points also
if targets is not None:
if len(targets) > 0:
n = targets.shape[0]
points = targets[:, 2:6].copy()
area0 = (points[:, 2] - points[:, 0]) * (points[:, 3] - points[:, 1])
# warp points
xy = np.ones((n * 4, 3))
xy[:, :2] = points[:, [0, 1, 2, 3, 0, 3, 2, 1]].reshape(n * 4, 2) # x1y1, x2y2, x1y2, x2y1
xy = (xy @ M.T)[:, :2].reshape(n, 8)
# create new boxes
x = xy[:, [0, 2, 4, 6]]
y = xy[:, [1, 3, 5, 7]]
xy = np.concatenate((x.min(1), y.min(1), x.max(1), y.max(1))).reshape(4, n).T
# apply angle-based reduction
radians = a * math.pi / 180
reduction = max(abs(math.sin(radians)), abs(math.cos(radians))) ** 0.5
x = (xy[:, 2] + xy[:, 0]) / 2
y = (xy[:, 3] + xy[:, 1]) / 2
w = (xy[:, 2] - xy[:, 0]) * reduction
h = (xy[:, 3] - xy[:, 1]) * reduction
xy = np.concatenate((x - w / 2, y - h / 2, x + w / 2, y + h / 2)).reshape(4, n).T
# reject warped points outside of image
#np.clip(xy[:, 0], 0, width, out=xy[:, 0])
#np.clip(xy[:, 2], 0, width, out=xy[:, 2])
#np.clip(xy[:, 1], 0, height, out=xy[:, 1])
#np.clip(xy[:, 3], 0, height, out=xy[:, 3])
w = xy[:, 2] - xy[:, 0]
h = xy[:, 3] - xy[:, 1]
area = w * h
ar = np.maximum(w / (h + 1e-16), h / (w + 1e-16))
i = (w > 4) & (h > 4) & (area / (area0 + 1e-16) > 0.1) & (ar < 10)
targets = targets[i]
targets[:, 2:6] = xy[i]
return imw, targets, M
else:
return imw