id: 1 unit: public void Update() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 231 end line: 321 size: 77 LOC McCabe index: 15 number of parameters: 0 id: 2 unit: int main() file: CppServerAndClient/Client/Client.cpp start line: 107 end line: 199 size: 67 LOC McCabe index: 4 number of parameters: 0 id: 3 unit: void ProcessMessages() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 190 end line: 255 size: 54 LOC McCabe index: 14 number of parameters: 0 id: 4 unit: private void ProcessMessages() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 112 end line: 175 size: 54 LOC McCabe index: 8 number of parameters: 0 id: 5 unit: public IEnumerator DoMatchMakingAndConnect() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 31 end line: 85 size: 49 LOC McCabe index: 5 number of parameters: 1 id: 6 unit: HttpRequestMessage generateSignedRequest() file: GameLiftExampleUnityProject/Assets/Scripts/Client/MatchmakingClient.cs start line: 92 end line: 150 size: 46 LOC McCabe index: 6 number of parameters: 1 id: 7 unit: public void Awake() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 51 end line: 129 size: 44 LOC McCabe index: 3 number of parameters: 0 id: 8 unit: int SetupTcpServerAndAcceptTwoPlayer() file: CppServerAndClient/Server/Server.cpp start line: 56 end line: 102 size: 34 LOC McCabe index: 5 number of parameters: 2 id: 9 unit: bool Server::InitializeGameLift() file: CppServerAndClient/Server/Server.cpp start line: 158 end line: 202 size: 34 LOC McCabe index: 4 number of parameters: 2 id: 10 unit: async Task SendHTTPSPingRequest() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 66 end line: 103 size: 33 LOC McCabe index: 2 number of parameters: 1 id: 11 unit: int ConnectToServer() file: CppServerAndClient/Client/Client.cpp start line: 44 end line: 79 size: 30 LOC McCabe index: 4 number of parameters: 3 id: 12 unit: public MatchMakingRequestInfo RequestMatchMaking() file: GameLiftExampleUnityProject/Assets/Scripts/Client/MatchmakingClient.cs start line: 42 end line: 69 size: 26 LOC McCabe index: 4 number of parameters: 1 id: 13 unit: void AcceptNewPlayerConnection() file: CppServerAndClient/Server/Server.cpp start line: 21 end line: 53 size: 26 LOC McCabe index: 3 number of parameters: 4 id: 14 unit: int main() file: CppServerAndClient/Server/Server.cpp start line: 104 end line: 149 size: 26 LOC McCabe index: 3 number of parameters: 2 id: 15 unit: private bool TryConnect() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 99 end line: 127 size: 25 LOC McCabe index: 3 number of parameters: 0 id: 16 unit: void FixedUpdate() file: GameLiftExampleUnityProject/Assets/Scripts/Client/SimpleController.cs start line: 22 end line: 50 size: 21 LOC McCabe index: 9 number of parameters: 0 id: 17 unit: private bool HandleMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 422 end line: 441 size: 19 LOC McCabe index: 6 number of parameters: 3 id: 18 unit: void FixedUpdate() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 83 end line: 110 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 19 unit: public void TransmitMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 340 end line: 360 size: 18 LOC McCabe index: 4 number of parameters: 2 id: 20 unit: public void TransmitMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 363 end line: 383 size: 18 LOC McCabe index: 5 number of parameters: 2 id: 21 unit: public void ReceivePosition() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 129 end line: 152 size: 18 LOC McCabe index: 2 number of parameters: 2 id: 22 unit: String GetLatencyString() file: CppServerAndClient/Client/Client.cpp start line: 81 end line: 105 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 23 unit: public MatchStatusInfo RequestMatchStatus() file: GameLiftExampleUnityProject/Assets/Scripts/Client/MatchmakingClient.cs start line: 72 end line: 88 size: 16 LOC McCabe index: 2 number of parameters: 1 id: 24 unit: private void HandleMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 194 end line: 211 size: 16 LOC McCabe index: 7 number of parameters: 1 id: 25 unit: private void DisconnectPlayer() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 520 end line: 536 size: 16 LOC McCabe index: 3 number of parameters: 1 id: 26 unit: public void Spawn() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 94 end line: 113 size: 16 LOC McCabe index: 2 number of parameters: 2 id: 27 unit: void Update() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 141 end line: 162 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 28 unit: IEnumerator ConnectToServer() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 166 end line: 187 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 29 unit: private int GetPortFromArgs() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 31 end line: 48 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 30 unit: private void SendData() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 58 end line: 72 size: 15 LOC McCabe index: 3 number of parameters: 1 id: 31 unit: public void Ready() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 146 end line: 161 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 32 unit: public void Update() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 157 end line: 171 size: 14 LOC McCabe index: 4 number of parameters: 0 id: 33 unit: void MeasureLatencies() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 105 end line: 120 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 34 unit: private void Connect() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 129 end line: 143 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 35 unit: public void Disconnect() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 178 end line: 191 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 36 unit: private bool IsSocketConnected() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 213 end line: 229 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 37 unit: private void HandleConnect() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 443 end line: 457 size: 13 LOC McCabe index: 2 number of parameters: 3 id: 38 unit: public SimpleMessage GetPositionMessage() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 63 end line: 75 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 39 unit: public SimpleMessage GetMoveMessage() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 77 end line: 89 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 40 unit: public void SendMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 164 end line: 175 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 41 unit: public void RemovePlayer() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 58 end line: 69 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 42 unit: public void DisconnectAll() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 323 end line: 338 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 43 unit: public void SendMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 397 end line: 408 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 44 unit: private bool EnemyPlayerExists() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 41 end line: 51 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 45 unit: private NetworkPlayer GetEnemyPlayer() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 54 end line: 64 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 46 unit: void Start() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 123 end line: 138 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 47 unit: public SimpleStatsdClient() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 19 end line: 29 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 48 unit: private bool PlayerExists() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 33 end line: 43 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 49 unit: private NetworkPlayer GetPlayer() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 46 end line: 56 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 50 unit: private TcpClient SearchClient() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 385 end line: 395 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 51 unit: private void SendMessage() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 410 end line: 420 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 52 unit: private void RemoveClient() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 504 end line: 518 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 53 unit: void Server::OnProcessTerminate() file: CppServerAndClient/Server/Server.cpp start line: 230 end line: 243 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 54 unit: public NetworkServer() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 200 end line: 210 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 55 unit: bool Server::AcceptPlayerSession() file: CppServerAndClient/Server/Server.cpp start line: 210 end line: 221 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 56 unit: public void Move() file: GameLiftExampleUnityProject/Assets/Scripts/Client/SimpleController.cs start line: 53 end line: 63 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 57 unit: async Task SendSignedGetRequest() file: GameLiftExampleUnityProject/Assets/Scripts/Client/MatchmakingClient.cs start line: 26 end line: 39 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 58 unit: public void Update() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 88 end line: 97 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 59 unit: private void HandleDisconnect() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 221 end line: 229 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 60 unit: private void HandleReady() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 458 end line: 468 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 61 unit: public void TerminateGameSession() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 132 end line: 143 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 62 unit: private void HandleSpawn() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 470 end line: 485 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 63 unit: private void HandleMove() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 487 end line: 502 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 64 unit: public SimpleMessage GetSpawnMessage() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 46 end line: 53 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 65 unit: public void InterpolateToTarget() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 155 end line: 163 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 66 unit: private void HandleReject() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 213 end line: 219 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 67 unit: private string CreateData() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 48 end line: 55 size: 7 LOC McCabe index: 2 number of parameters: 4 id: 68 unit: public static void Send() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkProtocol.cs start line: 36 end line: 42 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 69 unit: void SendMove() file: GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs start line: 257 end line: 263 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 70 unit: void Start() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 72 end line: 79 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 71 unit: public void Initialize() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 36 end line: 42 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 72 unit: public void ResetTarget() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 56 end line: 61 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 73 unit: public void StartGame() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 145 end line: 149 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 74 unit: public void SendCounter() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 36 end line: 40 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 75 unit: public void SendGauge() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 42 end line: 46 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 76 unit: public SimpleMessage() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/MessageClasses.cs start line: 28 end line: 32 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 77 unit: public void Move() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 116 end line: 120 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 78 unit: public void SetInput() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 123 end line: 127 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 79 unit: void Server::OnStartGameSession() file: CppServerAndClient/Server/Server.cpp start line: 223 end line: 227 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 80 unit: void Server::TerminateGameSession() file: CppServerAndClient/Server/Server.cpp start line: 245 end line: 249 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 81 unit: public void SetTextBox() file: GameLiftExampleUnityProject/Assets/Scripts/UIManager.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 82 unit: public NetworkClient() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 25 end line: 28 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 83 unit: private void HandleOtherPlayerSpawned() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 231 end line: 234 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 84 unit: private void HandlePlayerPos() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 236 end line: 239 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 85 unit: private void HandleOtherPlayerPos() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 241 end line: 244 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 86 unit: private void HandleOtherPlayerLeft() file: GameLiftExampleUnityProject/Assets/Scripts/Client/NetworkClient.cs start line: 246 end line: 249 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 87 unit: public bool GameStarted() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 151 end line: 154 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 88 unit: void OnApplicationQuit() file: GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs start line: 173 end line: 178 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 89 unit: public void SetCommonTagString() file: GameLiftExampleUnityProject/Assets/Scripts/Server/SimpleStatsdClient.cs start line: 31 end line: 34 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 90 unit: public void DisconnectAll() file: GameLiftExampleUnityProject/Assets/Scripts/Server/Server.cs start line: 177 end line: 180 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 91 unit: public void SetMoveFloats() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/MessageClasses.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 92 unit: public void SetFloats() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/MessageClasses.cs start line: 39 end line: 42 size: 4 LOC McCabe index: 1 number of parameters: 7 id: 93 unit: public NetworkPlayer() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 94 unit: public void DeleteGameObject() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 95 unit: public int GetPlayerId() file: GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared/NetworkPlayer.cs start line: 30 end line: 33 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 96 unit: void Server::FinalizeGameLift() file: CppServerAndClient/Server/Server.cpp start line: 204 end line: 207 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 97 unit: bool OnHealthCheck() file: CppServerAndClient/Server/Server.h start line: 16 end line: 16 size: 1 LOC McCabe index: 1 number of parameters: 0