public void Update()

in GameLiftExampleUnityProject/Assets/Scripts/Server/GameLift.cs [157:171]


    public void Update()
    {
        // Wait for players to join for 5 seconds max
        if(this.gameSessionInfoReceived && !this.gameStarted)
        {
            this.waitingForPlayerTime += Time.deltaTime;
            if(this.waitingForPlayerTime > 5.0f)
            {
                System.Console.WriteLine("No players in 5 seconds from starting the game, terminate game session");
                this.waitingForPlayerTime = 0.0f;
                this.gameSessionInfoReceived = false;
                this.TerminateGameSession();
            }
        }
    }