private NetworkPlayer GetEnemyPlayer()

in GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs [54:64]


    private NetworkPlayer GetEnemyPlayer(int clientId)
    {
        foreach (NetworkPlayer player in enemyPlayers)
        {
            if (player.GetPlayerId() == clientId)
            {
                return player;
            }
        }
        return null;
    }