in GameLiftExampleUnityProject/Assets/Scripts/Client/Client.cs [141:162]
void Update()
{
if (this.localPlayer != null)
{
// Process any messages we have received over the network
this.ProcessMessages();
// Only send updates 20 times per second to avoid flooding server with messages
this.updateCounter += Time.deltaTime;
if (updateCounter < 0.05f)
{
return;
}
this.updateCounter = 0.0f;
// Send current move command for server to process
this.SendMove();
// Receive new messages
this.networkClient.Update();
}
}