id: 1 unit: public static async Task PostAsync() file: Assets/Scripts/HttpModule.cs start line: 79 end line: 112 size: 32 LOC McCabe index: 2 number of parameters: 4 id: 2 unit: public static async Task GetAsync() file: Assets/Scripts/HttpModule.cs start line: 15 end line: 45 size: 29 LOC McCabe index: 2 number of parameters: 3 id: 3 unit: public static async Task PostAsync() file: Assets/Scripts/HttpModule.cs start line: 47 end line: 77 size: 29 LOC McCabe index: 2 number of parameters: 3 id: 4 unit: public async Task SignUpAsync() file: Assets/Scripts/GameAuth.cs start line: 72 end line: 100 size: 26 LOC McCabe index: 2 number of parameters: 3 id: 5 unit: public async Task SignInAsync() file: Assets/Scripts/GameAuth.cs start line: 102 end line: 130 size: 24 LOC McCabe index: 2 number of parameters: 2 id: 6 unit: public void OnClickSignInBtn() file: Assets/Scripts/GameAuth.cs start line: 30 end line: 51 size: 20 LOC McCabe index: 2 number of parameters: 0 id: 7 unit: public void OnClickSignUpBtn() file: Assets/Scripts/GameAuth.cs start line: 53 end line: 67 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 8 unit: private void OnGUI() file: Assets/Scripts/GameHome.cs start line: 22 end line: 41 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 9 unit: IEnumerator GetTexture() file: Assets/Scripts/GameHome.cs start line: 51 end line: 65 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 10 unit: public void OnClickUserDataSyncBtn() file: Assets/Scripts/GameHome.cs start line: 74 end line: 88 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 11 unit: public void OnClickShopBtn() file: Assets/Scripts/GameHome.cs start line: 90 end line: 103 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 12 unit: private void ReadConfigFile() file: Assets/Scripts/GamePlayManager.cs start line: 47 end line: 61 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 13 unit: public static ClientInfo GetClientInfo() file: Assets/Scripts/GameSystem.cs start line: 16 end line: 26 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 14 unit: public static void WriteToLogFile() file: Assets/Scripts/LogModule.cs start line: 11 end line: 21 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 15 unit: public void Awake() file: Assets/Scripts/GamePlayManager.cs start line: 28 end line: 37 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 16 unit: public void OnClickExitGameBtn() file: Assets/Scripts/GameHome.cs start line: 105 end line: 113 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 17 unit: public UserData() file: Assets/Scripts/GamePlayModel.cs start line: 52 end line: 58 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 18 unit: public UserData() file: Assets/Scripts/GamePlayModel.cs start line: 60 end line: 66 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 19 unit: void Start() file: Assets/Scripts/GameHome.cs start line: 15 end line: 20 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 20 unit: private void UpdateGameEvent() file: Assets/Scripts/GameHome.cs start line: 43 end line: 49 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 21 unit: public void Start() file: Assets/Scripts/GamePlayManager.cs start line: 39 end line: 45 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 22 unit: public async void CallHomeAPI() file: Assets/Scripts/ApiModule.cs start line: 8 end line: 13 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 23 unit: public async void CallPurchaseAPI() file: Assets/Scripts/ApiModule.cs start line: 15 end line: 20 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 24 unit: public async void CallSyncAPI() file: Assets/Scripts/ApiModule.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 25 unit: public void OnClickGamePlayBtn() file: Assets/Scripts/GameHome.cs start line: 67 end line: 72 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 26 unit: public HomeData() file: Assets/Scripts/GamePlayModel.cs start line: 12 end line: 16 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 27 unit: public HomeData() file: Assets/Scripts/GamePlayModel.cs start line: 18 end line: 22 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 28 unit: public GameData() file: Assets/Scripts/GamePlayModel.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 29 unit: public GameData() file: Assets/Scripts/GamePlayModel.cs start line: 37 end line: 41 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 30 unit: public ShopData() file: Assets/Scripts/GamePlayModel.cs start line: 74 end line: 77 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 31 unit: public ShopData() file: Assets/Scripts/GamePlayModel.cs start line: 78 end line: 81 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 32 unit: public SyncData() file: Assets/Scripts/GamePlayModel.cs start line: 89 end line: 92 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 33 unit: public SyncData() file: Assets/Scripts/GamePlayModel.cs start line: 93 end line: 96 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 34 unit: private static string GetClientVersion() file: Assets/Scripts/GameSystem.cs start line: 28 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 35 unit: private static string GetDeviceMake() file: Assets/Scripts/GameSystem.cs start line: 34 end line: 38 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 36 unit: private static string GetClientLocale() file: Assets/Scripts/GameSystem.cs start line: 40 end line: 44 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 37 unit: private static string GetClientTimezone() file: Assets/Scripts/GameSystem.cs start line: 46 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 0