in Assets/Scripts/GamePlayManager.cs [47:61]
private void ReadConfigFile(string fileName)
{
string contents = "";
using (System.IO.StreamReader configFile = new System.IO.StreamReader(Application.streamingAssetsPath + "/" + fileName))
{
contents = configFile.ReadToEnd();
}
GamePlayConfig gamePlayConfig = JsonUtility.FromJson<GamePlayConfig>(contents);
// Set application config variables
this.ApiModule.API_URL = gamePlayConfig.ApiUrl;
this.USERPOOL_ID = gamePlayConfig.UserPoolId;
//this.IDENTITYPOOL_ID = gamePlayConfig.IdentityPoolId;
this.CLIENT_ID = gamePlayConfig.ClientId;
}