private void ReadConfigFile()

in Assets/Scripts/GamePlayManager.cs [47:61]


    private void ReadConfigFile(string fileName)
    {
        string contents = "";
        using (System.IO.StreamReader configFile = new System.IO.StreamReader(Application.streamingAssetsPath + "/" + fileName))
        {
            contents = configFile.ReadToEnd();
        }
        GamePlayConfig gamePlayConfig = JsonUtility.FromJson<GamePlayConfig>(contents);

        // Set application config variables
        this.ApiModule.API_URL = gamePlayConfig.ApiUrl;
        this.USERPOOL_ID = gamePlayConfig.UserPoolId;
        //this.IDENTITYPOOL_ID = gamePlayConfig.IdentityPoolId;
        this.CLIENT_ID = gamePlayConfig.ClientId;
    }