public void OnClickSignInBtn()

in Assets/Scripts/GameAuth.cs [30:51]


    public void OnClickSignInBtn()
    {
        string inputId = UserIdInput.text;
        string inputPw = UserPwInput.text;

        Debug.Log("[GameAuth] Click Login Button");

        string jwt = SignInAsync(inputId, inputPw).Result;
        if (jwt.Equals(""))
        {
            SignInDisplayText.text = "Login Error!";
            return;
        }
        GamePlayManager.Singleton.Token = jwt;
        GamePlayManager.Singleton.ApiModule.CallHomeAPI(GamePlayManager.Singleton.Token, (string result) =>
        {
            Debug.Log("[GameAuth] Call Home API - " + result);
            GamePlayManager.Singleton.Token = jwt;
            GamePlayManager.Singleton.HomePlayData = JsonUtility.FromJson<HomeData>(result);
            SceneManager.LoadScene("HomeScene");
        });
    }