in Assets/Scripts/GameAuth.cs [30:51]
public void OnClickSignInBtn()
{
string inputId = UserIdInput.text;
string inputPw = UserPwInput.text;
Debug.Log("[GameAuth] Click Login Button");
string jwt = SignInAsync(inputId, inputPw).Result;
if (jwt.Equals(""))
{
SignInDisplayText.text = "Login Error!";
return;
}
GamePlayManager.Singleton.Token = jwt;
GamePlayManager.Singleton.ApiModule.CallHomeAPI(GamePlayManager.Singleton.Token, (string result) =>
{
Debug.Log("[GameAuth] Call Home API - " + result);
GamePlayManager.Singleton.Token = jwt;
GamePlayManager.Singleton.HomePlayData = JsonUtility.FromJson<HomeData>(result);
SceneManager.LoadScene("HomeScene");
});
}