IEnumerator GetTexture()

in Assets/Scripts/GameHome.cs [51:65]


    IEnumerator GetTexture()
    {
        // Draw Texture based on CDN resource.
        UnityWebRequest www = UnityWebRequestTexture.GetTexture(GamePlayManager.Singleton.HomePlayData.GameData.Resource);
        yield return www.SendWebRequest();

        if (www.result != UnityWebRequest.Result.Success)
        {
            Debug.Log(www.error);
        }
        else
        {
            homeTexture = ((DownloadHandlerTexture)www.downloadHandler).texture;
        }
    }