in Assets/Scripts/GameSystem.cs [16:26]
public static ClientInfo GetClientInfo()
{
ClientInfo clientInfo = new ClientInfo();
clientInfo.AppVersion = GetClientVersion();
clientInfo.DeviceModel = SystemInfo.deviceModel;
clientInfo.DeviceMake = GetDeviceMake();
clientInfo.Locale = GetClientLocale();
clientInfo.Platform = SystemInfo.deviceType.Equals(DeviceType.Handheld) ? "Mobile" : SystemInfo.deviceType.ToString();
clientInfo.TimeZone = GetClientTimezone();
return clientInfo;
}