in Assets/Scripts/GameHome.cs [22:41]
private void OnGUI()
{
GUI.DrawTexture(new Rect(Screen.width/2, 10, 60, 60), homeTexture, ScaleMode.StretchToFill, true, 10.0f);
var gameDataText = "Resource URL : " + GamePlayManager.Singleton.HomePlayData.GameData.Resource + "\r\nEvent Data : \r\n";
//foreach (var key in GamePlayManager.Singleton.HomePlayData.GameData.GameEvent.Keys)
//{
// gameDataText += key + " : " + GamePlayManager.Singleton.HomePlayData.GameData.GameEvent[key] + "\r\n";
//}
gameDataText += "Login Reward Ruby : " + GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby;
var userDataText = "";
userDataText += "User Name : " + GamePlayManager.Singleton.HomePlayData.UserData.UserName + "\r\n";
userDataText += "User Play Score : " + GamePlayManager.Singleton.HomePlayData.UserData.UserPlayScore + "\r\n";
userDataText += "User Ruby : " + GamePlayManager.Singleton.HomePlayData.UserData.UserRuby + "\r\n";
userDataText += "Last Play Time : " + GamePlayManager.Singleton.HomePlayData.UserData.LastPlayTime + "\r\n";
GameDataText.text = gameDataText;
UserDataText.text = userDataText;
}