private void OnGUI()

in Assets/Scripts/GameHome.cs [22:41]


    private void OnGUI()
    {
        GUI.DrawTexture(new Rect(Screen.width/2, 10, 60, 60), homeTexture, ScaleMode.StretchToFill, true, 10.0f);

        var gameDataText = "Resource URL : " + GamePlayManager.Singleton.HomePlayData.GameData.Resource + "\r\nEvent Data : \r\n";
        //foreach (var key in GamePlayManager.Singleton.HomePlayData.GameData.GameEvent.Keys)
        //{
        //    gameDataText += key + " : " + GamePlayManager.Singleton.HomePlayData.GameData.GameEvent[key] + "\r\n";
        //}
        gameDataText += "Login Reward Ruby : " + GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby;

        var userDataText = "";
        userDataText += "User Name : " + GamePlayManager.Singleton.HomePlayData.UserData.UserName + "\r\n";
        userDataText += "User Play Score : " + GamePlayManager.Singleton.HomePlayData.UserData.UserPlayScore + "\r\n";
        userDataText += "User Ruby : " + GamePlayManager.Singleton.HomePlayData.UserData.UserRuby + "\r\n";
        userDataText += "Last Play Time : " + GamePlayManager.Singleton.HomePlayData.UserData.LastPlayTime + "\r\n";

        GameDataText.text = gameDataText;
        UserDataText.text = userDataText;
    }