in Assets/Scripts/GameHome.cs [43:49]
private void UpdateGameEvent()
{
//LoginEventData loginEventData = JsonUtility.FromJson<LoginEventData>(GamePlayManager.Singleton.HomePlayData.GameData.GameEvent["Login"]);
Debug.Log("Update Game Event");
Debug.Log(GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby);
GamePlayManager.Singleton.HomePlayData.UserData.UserRuby += GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby;
}