private void UpdateGameEvent()

in Assets/Scripts/GameHome.cs [43:49]


    private void UpdateGameEvent()
    {
        //LoginEventData loginEventData = JsonUtility.FromJson<LoginEventData>(GamePlayManager.Singleton.HomePlayData.GameData.GameEvent["Login"]);
        Debug.Log("Update Game Event");
        Debug.Log(GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby);
        GamePlayManager.Singleton.HomePlayData.UserData.UserRuby += GamePlayManager.Singleton.HomePlayData.GameData.LoginRuby;
    }