in Assets/Scripts/GameHome.cs [51:65]
IEnumerator GetTexture()
{
// Draw Texture based on CDN resource.
UnityWebRequest www = UnityWebRequestTexture.GetTexture(GamePlayManager.Singleton.HomePlayData.GameData.Resource);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(www.error);
}
else
{
homeTexture = ((DownloadHandlerTexture)www.downloadHandler).texture;
}
}