aws-samples / cycle-store-core-mvc-app
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 19 units with 182 lines of code in units (7.8% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 0 simple units (0 lines of code)
    • 19 very simple units (182 lines of code)
0% | 0% | 0% | 0% | 100%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
cs0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
AdventureWorksMVCCore.Web/Models0% | 0% | 0% | 0% | 100%
AdventureWorksMVCCore.Web0% | 0% | 0% | 0% | 100%
AdventureWorksMVCCore.Web/Views/Shared0% | 0% | 0% | 0% | 100%
AdventureWorksMVCCore.Web/Controllers0% | 0% | 0% | 0% | 100%
AdventureWorksMVCCore.Web/Service/Implementation0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 19 most complex units
Unit# linesMcCabe index# params
protected override void OnConfiguring()
in AdventureWorksMVCCore.Web/Models/CYCLE_STOREContext.cs
10 2 1
public void Configure()
in AdventureWorksMVCCore.Web/Startup.cs
20 2 2
public CategoryService()
in AdventureWorksMVCCore.Web/Service/Implementation/CategoryService.cs
4 1 1
public List GetCategoriesWithSubCategory()
in AdventureWorksMVCCore.Web/Service/Implementation/CategoryService.cs
6 1 0
public ContentViewComponent()
in AdventureWorksMVCCore.Web/Views/Shared/Components/Content/ContentLayout.cs
6 1 2
public IViewComponentResult Invoke()
in AdventureWorksMVCCore.Web/Views/Shared/Components/Content/ContentLayout.cs
6 1 0
public IViewComponentResult Invoke()
in AdventureWorksMVCCore.Web/Views/Shared/Components/Header/HeaderLayout.cs
4 1 0
public HomeController()
in AdventureWorksMVCCore.Web/Controllers/HomeController.cs
4 1 1
public IActionResult Index()
in AdventureWorksMVCCore.Web/Controllers/HomeController.cs
4 1 0
public IActionResult Privacy()
in AdventureWorksMVCCore.Web/Controllers/HomeController.cs
4 1 0
public IActionResult Error()
in AdventureWorksMVCCore.Web/Controllers/HomeController.cs
4 1 0
public ProductCategory()
in AdventureWorksMVCCore.Web/Models/ProductCategory.cs
4 1 0
public CYCLE_STOREContext()
in AdventureWorksMVCCore.Web/Models/CYCLE_STOREContext.cs
3 1 0
public CYCLE_STOREContext()
in AdventureWorksMVCCore.Web/Models/CYCLE_STOREContext.cs
4 1 1
protected override void OnModelCreating()
in AdventureWorksMVCCore.Web/Models/CYCLE_STOREContext.cs
74 1 1
public Startup()
in AdventureWorksMVCCore.Web/Startup.cs
4 1 1
public void ConfigureServices()
in AdventureWorksMVCCore.Web/Startup.cs
11 1 1
public static void Main()
in AdventureWorksMVCCore.Web/Program.cs
4 1 1
public static IHostBuilder CreateHostBuilder()
in AdventureWorksMVCCore.Web/Program.cs
6 1 1