This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model, Docker and bash/powershell scripts. By leveraging AWS Fargate for your game servers you don't need to manage the underlying virtual machines.
Main Code: 6,232 LOC (47 files) = ASSET (26%) + UNITY (20%) + CS (20%) + YAML (14%) + PREFAB (6%) + PY (5%) + MAT (3%) + PS1 (2%) Secondary code: Test: 58 LOC (2); Generated: 385 LOC (31); Build & Deploy: 128 LOC (6); Other: 357 LOC (7); |
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Duplication: 32% | |||
File Size: 20% long (>1000 LOC), 31% short (<= 200 LOC) | |||
Unit Size: 16% long (>100 LOC), 47% short (<= 10 LOC) | |||
Conditional Complexity: 0% complex (McCabe index > 50), 55% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (10 components) | ||
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1 year, 4 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Features of interest:
TODOs
1 file |
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Latest commit date: 2021-06-18
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generated by sokrates.dev (configuration) on 2022-01-31