public void TerminateGameSession()

in UnityProject/Assets/Scripts/Server/Server.cs [442:461]


    public void TerminateGameSession()
    {
        // Check if we should already quit or host another session
        Server.hostedGameSessions++;
        if(Server.hostedGameSessions >= Server.totalGameSessionsToHost)
        {
            Debug.Log("Hosted max sessions, mark server as terminated to Redis and start waiting for other servers in the Task to terminate");
            this.server.UpdateRedis(serverTerminated: true);
            this.server.waitingForTermination = true;
        }
        else
        {
            Debug.Log("Restart the Server");
            Server.messagesToProcess = new List<SimpleMessage>(); //Reset messages
            this.server.players = new List<NetworkPlayer>(); //Reset players
            this.ready = false;
            this.server.UpdateRedis(serverTerminated: false); //Update to redis as not ready while waiting for restart
            SceneManager.LoadScene("GameWorld"); // Reset world to restart everything
        }
    }