in backend/Functions/WebSockets/livegameadmin/app.js [97:126]
async function GetQuestions(gameInfo){
const pe = 'gameId,questionNumber,'
+ 'question, answerA, answerB, answerC, answerD, correctAnswer,'
+ 'questionGroup, alternatives, answerFollowup, questionURI, answerURI';
// load question array for host
const queryparms = {
TableName: questionsTableName,
ExpressionAttributeValues: { ':v1': gameInfo.gameId },
ExpressionAttributeNames: { '#f1': 'gameId' },
KeyConditionExpression: '#f1 = :v1',
ProjectionExpression: pe,
};
const Key = { sk: gameInfo.gameId, pk: gameInfo.playerName };
try {
let returnMessage = {};
const questions = await ddb.query(queryparms).promise();
returnMessage.question = questions.Items;
returnMessage.channel = 'livestart';
const quizHeader = await ddb.get({ TableName: playerInventoryTableName, Key }).promise();
returnMessage.quizname = quizHeader.Item.quizName;
returnMessage.gameId = quizHeader.Item.gameId;
returnMessage.questionType = quizHeader.Item.questionType;
returnMessage.quizMode = quizHeader.Item.quizMode;
return returnMessage;
} catch (e) {
console.error(`quizHeader ${JSON.stringify(Key)}`);
console.error(`Error getting game ${e}`);
return { statusCode: 500, body: 'Looks like an invalid game' };
}
}