id: 1 unit: public CreateBucketResponse CreateBucket() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 34 end line: 385 size: 306 LOC McCabe index: 29 number of parameters: 1 id: 2 unit: public CreateChangeSetResponse CreateChangeSet() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 175 end line: 329 size: 135 LOC McCabe index: 13 number of parameters: 1 id: 3 unit: def handler() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 89 LOC McCabe index: 12 number of parameters: 2 id: 4 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/game_request.py start line: 0 end line: 0 size: 81 LOC McCabe index: 6 number of parameters: 2 id: 5 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/game_request.py start line: 0 end line: 0 size: 81 LOC McCabe index: 6 number of parameters: 2 id: 6 unit: public async Task StartDeployment() file: Editor/Deployment/DeploymentSettings.cs start line: 334 end line: 422 size: 78 LOC McCabe index: 11 number of parameters: 1 id: 7 unit: def handler() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/matchmaker_event_handler.py start line: 0 end line: 0 size: 71 LOC McCabe index: 7 number of parameters: 2 id: 8 unit: def handler() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 66 LOC McCabe index: 6 number of parameters: 2 id: 9 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/results_request.py start line: 0 end line: 0 size: 65 LOC McCabe index: 11 number of parameters: 2 id: 10 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/results_request.py start line: 0 end line: 0 size: 65 LOC McCabe index: 11 number of parameters: 2 id: 11 unit: public async Task StartGame() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 46 end line: 120 size: 65 LOC McCabe index: 7 number of parameters: 1 id: 12 unit: public async Task GetGameConnection() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 122 end line: 188 size: 59 LOC McCabe index: 6 number of parameters: 1 id: 13 unit: private void OnGUI() file: Editor/Deployment/DeploymentWindow.cs start line: 129 end line: 199 size: 58 LOC McCabe index: 6 number of parameters: 0 id: 14 unit: public StartResponse Start() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 26 end line: 93 size: 58 LOC McCabe index: 5 number of parameters: 1 id: 15 unit: public ExecuteChangeSetResponse ExecuteChangeSet() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 388 end line: 451 size: 58 LOC McCabe index: 6 number of parameters: 1 id: 16 unit: public RunLocalServerResponse RunLocalServer() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 173 end line: 235 size: 54 LOC McCabe index: 6 number of parameters: 1 id: 17 unit: def handler() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/results_request.py start line: 0 end line: 0 size: 46 LOC McCabe index: 6 number of parameters: 2 id: 18 unit: public virtual async Task StartDeployment() file: Editor/CoreAPI/DeployerBase.cs start line: 50 end line: 108 size: 46 LOC McCabe index: 9 number of parameters: 5 id: 19 unit: internal DeploymentRequestFactory() file: Editor/CoreAPI/DeploymentRequestFactory.cs start line: 15 end line: 71 size: 46 LOC McCabe index: 6 number of parameters: 1 id: 20 unit: public CancelDeploymentResponse CancelDeployment() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 503 end line: 553 size: 46 LOC McCabe index: 5 number of parameters: 1 id: 21 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 45 LOC McCabe index: 4 number of parameters: 2 id: 22 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 45 LOC McCabe index: 4 number of parameters: 2 id: 23 unit: public async Task RefreshExistingBuckets() file: Editor/Bootstrap/BootstrapSettings.cs start line: 173 end line: 224 size: 45 LOC McCabe index: 7 number of parameters: 1 id: 24 unit: public DescribeStackResponse DescribeStack() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 124 end line: 173 size: 43 LOC McCabe index: 4 number of parameters: 1 id: 25 unit: private ProcessParameters CreateProcessParameters() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 164 end line: 209 size: 42 LOC McCabe index: 4 number of parameters: 0 id: 26 unit: public async Task GetGameConnection() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 24 end line: 71 size: 42 LOC McCabe index: 3 number of parameters: 1 id: 27 unit: public void Update() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 110 end line: 157 size: 41 LOC McCabe index: 6 number of parameters: 0 id: 28 unit: public virtual Response Update() file: Editor/Deployment/ScenarioParametersUpdater.cs start line: 26 end line: 78 size: 41 LOC McCabe index: 9 number of parameters: 2 id: 29 unit: private float DrawControls() file: Editor/LocalTest/LocalTestWindow.cs start line: 115 end line: 162 size: 41 LOC McCabe index: 4 number of parameters: 0 id: 30 unit: private async void Start() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 95 end line: 141 size: 41 LOC McCabe index: 3 number of parameters: 0 id: 31 unit: public bool SimulateOnInput() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 59 end line: 104 size: 41 LOC McCabe index: 8 number of parameters: 2 id: 32 unit: protected override Rect DrawContents() file: Editor/Deployment/StackUpdateDialog.cs start line: 69 end line: 117 size: 40 LOC McCabe index: 5 number of parameters: 0 id: 33 unit: private void SetUp() file: Editor/Bootstrap/BootstrapWindow.cs start line: 52 end line: 91 size: 39 LOC McCabe index: 1 number of parameters: 0 id: 34 unit: private void SetUp() file: Editor/Deployment/DeploymentWindow.cs start line: 63 end line: 102 size: 39 LOC McCabe index: 1 number of parameters: 0 id: 35 unit: public async Task Start() file: Editor/LocalTest/LocalTest.cs start line: 111 end line: 160 size: 39 LOC McCabe index: 5 number of parameters: 1 id: 36 unit: public RetrieveAccountIdByCredentialsResponse RetrieveAccountIdByCredentials() file: Runtime/Core/AccountManagement/AccountManager.cs start line: 21 end line: 62 size: 39 LOC McCabe index: 5 number of parameters: 1 id: 37 unit: private void SetUp() file: Editor/PluginSettings/SettingsWindow.cs start line: 49 end line: 89 size: 38 LOC McCabe index: 2 number of parameters: 0 id: 38 unit: private async Task PollStatusUntilDone() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 100 end line: 145 size: 38 LOC McCabe index: 11 number of parameters: 1 id: 39 unit: public async Task GetConnectionInfo() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 42 end line: 87 size: 37 LOC McCabe index: 7 number of parameters: 1 id: 40 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 50 end line: 92 size: 37 LOC McCabe index: 8 number of parameters: 0 id: 41 unit: public SignInResponse SignIn() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 75 end line: 115 size: 37 LOC McCabe index: 3 number of parameters: 1 id: 42 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 24 end line: 68 size: 36 LOC McCabe index: 8 number of parameters: 0 id: 43 unit: public GetSettingResponse GetSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 72 end line: 113 size: 36 LOC McCabe index: 6 number of parameters: 1 id: 44 unit: public ClearSettingResponse ClearSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 115 end line: 158 size: 36 LOC McCabe index: 6 number of parameters: 1 id: 45 unit: private void OnGUI() file: Editor/PluginSettings/SettingsWindow.cs start line: 109 end line: 156 size: 35 LOC McCabe index: 3 number of parameters: 0 id: 46 unit: public async Task GetLatencies() file: Runtime/Core/Latency/LatencyService.cs start line: 29 end line: 69 size: 35 LOC McCabe index: 6 number of parameters: 1 id: 47 unit: public void Draw() file: Editor/TextFilter.cs start line: 63 end line: 102 size: 34 LOC McCabe index: 6 number of parameters: 0 id: 48 unit: public static IReadOnlyDictionary GetMessageStyles() file: Editor/ResourceUtility.cs start line: 35 end line: 74 size: 34 LOC McCabe index: 3 number of parameters: 0 id: 49 unit: public PutSettingResponse PutSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 28 end line: 70 size: 34 LOC McCabe index: 7 number of parameters: 1 id: 50 unit: public virtual void Refresh() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 165 end line: 204 size: 33 LOC McCabe index: 5 number of parameters: 0 id: 51 unit: public void RefreshCurrentStackInfo() file: Editor/Deployment/DeploymentSettings.cs start line: 181 end line: 218 size: 32 LOC McCabe index: 6 number of parameters: 0 id: 52 unit: public void TerminateGameSession() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 57 end line: 91 size: 31 LOC McCabe index: 5 number of parameters: 1 id: 53 unit: public async Task WaitForCurrentDeployment() file: Editor/Deployment/DeploymentSettings.cs start line: 258 end line: 289 size: 30 LOC McCabe index: 5 number of parameters: 0 id: 54 unit: public ListBucketsResponse ListBuckets() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 23 end line: 65 size: 30 LOC McCabe index: 1 number of parameters: 0 id: 55 unit: public SaveAwsCredentialsResponse SaveAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 29 end line: 63 size: 30 LOC McCabe index: 3 number of parameters: 1 id: 56 unit: private void SetUp() file: Editor/LocalTest/LocalTestWindow.cs start line: 43 end line: 74 size: 29 LOC McCabe index: 3 number of parameters: 0 id: 57 unit: public bool TryConnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 41 end line: 71 size: 29 LOC McCabe index: 4 number of parameters: 1 id: 58 unit: public RefreshTokenResponse RefreshToken() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 141 end line: 171 size: 29 LOC McCabe index: 2 number of parameters: 1 id: 59 unit: public void RefreshBucketName() file: Editor/Bootstrap/BootstrapSettings.cs start line: 256 end line: 289 size: 28 LOC McCabe index: 5 number of parameters: 0 id: 60 unit: private void DrawControls() file: Editor/Bootstrap/BootstrapWindow.cs start line: 139 end line: 170 size: 28 LOC McCabe index: 4 number of parameters: 0 id: 61 unit: private void DrawButtons() file: Editor/Deployment/DeploymentWindow.cs start line: 306 end line: 335 size: 28 LOC McCabe index: 5 number of parameters: 0 id: 62 unit: private void DrawActiveTab() file: Editor/PluginSettings/SettingsWindow.cs start line: 168 end line: 197 size: 28 LOC McCabe index: 5 number of parameters: 0 id: 63 unit: private void DrawSdkTab() file: Editor/PluginSettings/SettingsWindow.cs start line: 279 end line: 313 size: 28 LOC McCabe index: 5 number of parameters: 0 id: 64 unit: private async Task Connect() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 176 end line: 210 size: 28 LOC McCabe index: 5 number of parameters: 1 id: 65 unit: public async Task StartGame() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 73 end line: 103 size: 28 LOC McCabe index: 3 number of parameters: 1 id: 66 unit: public virtual void Refresh() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 48 end line: 82 size: 27 LOC McCabe index: 5 number of parameters: 0 id: 67 unit: public void Create() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 84 end line: 115 size: 27 LOC McCabe index: 4 number of parameters: 0 id: 68 unit: public virtual() file: Editor/Bootstrap/RegionBootstrap.cs start line: 53 end line: 86 size: 27 LOC McCabe index: 6 number of parameters: 2 id: 69 unit: public ValidateCfnTemplateResponse ValidateCfnTemplate() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 93 end line: 122 size: 27 LOC McCabe index: 3 number of parameters: 1 id: 70 unit: private void InjectLambdaParameters() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 662 end line: 691 size: 27 LOC McCabe index: 2 number of parameters: 4 id: 71 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/game_session_event_handler.py start line: 0 end line: 0 size: 26 LOC McCabe index: 1 number of parameters: 2 id: 72 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/game_session_event_handler.py start line: 0 end line: 0 size: 26 LOC McCabe index: 1 number of parameters: 2 id: 73 unit: public void Draw() file: Editor/PluginSettings/SettingPanel.cs start line: 35 end line: 63 size: 26 LOC McCabe index: 2 number of parameters: 0 id: 74 unit: private void HandleMessage() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 129 end line: 160 size: 26 LOC McCabe index: 6 number of parameters: 2 id: 75 unit: public UploadServerBuildResponse UploadServerBuild() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 472 end line: 501 size: 26 LOC McCabe index: 6 number of parameters: 1 id: 76 unit: public UpdateAwsCredentialsResponse UpdateAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 84 end line: 113 size: 26 LOC McCabe index: 3 number of parameters: 1 id: 77 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 25 LOC McCabe index: 3 number of parameters: 2 id: 78 unit: private void DrawBucketCreation() file: Editor/Bootstrap/BootstrapWindow.cs start line: 240 end line: 270 size: 25 LOC McCabe index: 4 number of parameters: 0 id: 79 unit: public virtual Response ReadParameters() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 24 end line: 50 size: 25 LOC McCabe index: 4 number of parameters: 1 id: 80 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 27 end line: 55 size: 25 LOC McCabe index: 3 number of parameters: 2 id: 81 unit: public virtual void Write() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 21 end line: 46 size: 25 LOC McCabe index: 6 number of parameters: 2 id: 82 unit: private void DrawControls() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 72 end line: 98 size: 24 LOC McCabe index: 3 number of parameters: 0 id: 83 unit: public void Draw() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 47 end line: 74 size: 24 LOC McCabe index: 3 number of parameters: 0 id: 84 unit: public void Restore() file: Editor/Deployment/DeploymentSettings.cs start line: 220 end line: 248 size: 24 LOC McCabe index: 5 number of parameters: 0 id: 85 unit: internal virtual async Task CreateChangeSet() file: Editor/CoreAPI/DeployerBase.cs start line: 137 end line: 167 size: 24 LOC McCabe index: 4 number of parameters: 1 id: 86 unit: public Render() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 17 end line: 44 size: 24 LOC McCabe index: 4 number of parameters: 0 id: 87 unit: public void Draw() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 47 end line: 72 size: 23 LOC McCabe index: 3 number of parameters: 0 id: 88 unit: public void Load() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 78 end line: 105 size: 23 LOC McCabe index: 4 number of parameters: 0 id: 89 unit: public virtual Response SetParameter() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 83 end line: 109 size: 23 LOC McCabe index: 5 number of parameters: 2 id: 90 unit: public virtual Response CancelDeployment() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 41 end line: 67 size: 23 LOC McCabe index: 4 number of parameters: 0 id: 91 unit: private bool MyRemoteCertificateValidationCallback() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 38 end line: 64 size: 23 LOC McCabe index: 5 number of parameters: 4 id: 92 unit: private void SignIn() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 93 end line: 119 size: 23 LOC McCabe index: 5 number of parameters: 2 id: 93 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/Deployer.cs start line: 29 end line: 56 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 94 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/Deployer.cs start line: 30 end line: 57 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 95 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario2_single_fleet/Deployer.cs start line: 30 end line: 57 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 96 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario5_flexmatch/Deployer.cs start line: 30 end line: 57 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 97 unit: public BootstrapSettings() file: Editor/Bootstrap/BootstrapSettings.cs start line: 77 end line: 100 size: 22 LOC McCabe index: 3 number of parameters: 7 id: 98 unit: public void CreateBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 120 end line: 145 size: 22 LOC McCabe index: 4 number of parameters: 0 id: 99 unit: private IEnumerable GetPolicyTexts() file: Editor/Bootstrap/BucketLifecyclePolicyTextProvider.cs start line: 28 end line: 50 size: 22 LOC McCabe index: 5 number of parameters: 0 id: 100 unit: public PathConverter() file: Editor/Deployment/PathConverter.cs start line: 15 end line: 43 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 101 unit: public void Draw() file: Editor/HyperLinkButton.cs start line: 25 end line: 49 size: 22 LOC McCabe index: 2 number of parameters: 0 id: 102 unit: private void DrawHelpTab() file: Editor/PluginSettings/SettingsWindow.cs start line: 199 end line: 226 size: 22 LOC McCabe index: 5 number of parameters: 0 id: 103 unit: private void DrawDeployTab() file: Editor/PluginSettings/SettingsWindow.cs start line: 228 end line: 252 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 104 unit: private void DrawTestTab() file: Editor/PluginSettings/SettingsWindow.cs start line: 254 end line: 277 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 105 unit: public virtual SaveParametersResponse SaveParameters() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 55 end line: 77 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 106 unit: internal virtual async Task CheckChangeConfirmation() file: Editor/CoreAPI/DeployerBase.cs start line: 110 end line: 135 size: 22 LOC McCabe index: 3 number of parameters: 3 id: 107 unit: public async Task Poll() file: Editor/CoreAPI/UntilResponseFailurePoller.cs start line: 16 end line: 43 size: 22 LOC McCabe index: 6 number of parameters: 3 id: 108 unit: private static void Switch() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 71 end line: 95 size: 22 LOC McCabe index: 2 number of parameters: 1 id: 109 unit: public bool AcceptPlayerSession() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 93 end line: 115 size: 22 LOC McCabe index: 3 number of parameters: 1 id: 110 unit: public bool RemovePlayerSession() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 117 end line: 139 size: 22 LOC McCabe index: 3 number of parameters: 1 id: 111 unit: private string UploadLambda() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 693 end line: 719 size: 22 LOC McCabe index: 2 number of parameters: 3 id: 112 unit: private void SetUpForSelectedMode() file: Editor/Bootstrap/BootstrapWindow.cs start line: 172 end line: 195 size: 21 LOC McCabe index: 3 number of parameters: 0 id: 113 unit: public override void OnInspectorGUI() file: Editor/GameLiftClientSettingsEditor.cs start line: 28 end line: 50 size: 21 LOC McCabe index: 2 number of parameters: 0 id: 114 unit: protected override bool RefreshIsConfigured() file: Editor/PluginSettings/CredentialsSetting.cs start line: 27 end line: 53 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 115 unit: private void DrawControls() file: Editor/Controls/Dialog.cs start line: 84 end line: 106 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 116 unit: private int? ReadPortFromCmd() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 42 end line: 67 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 117 unit: private void HandleMessage() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 153 end line: 179 size: 21 LOC McCabe index: 5 number of parameters: 1 id: 118 unit: private void ProcessReady() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 141 end line: 162 size: 21 LOC McCabe index: 3 number of parameters: 0 id: 119 unit: public StopResponse Stop() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 149 end line: 171 size: 21 LOC McCabe index: 3 number of parameters: 1 id: 120 unit: public SignOutResponse SignOut() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 117 end line: 139 size: 21 LOC McCabe index: 2 number of parameters: 1 id: 121 unit: private async Task CalculateLatencyForRegion() file: Runtime/Core/Latency/LatencyService.cs start line: 73 end line: 97 size: 21 LOC McCabe index: 3 number of parameters: 2 id: 122 unit: public void RefreshCurrentBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 232 end line: 254 size: 20 LOC McCabe index: 7 number of parameters: 0 id: 123 unit: private void OnBucketCreated() file: Editor/Bootstrap/BootstrapSettings.cs start line: 315 end line: 339 size: 20 LOC McCabe index: 4 number of parameters: 3 id: 124 unit: public static void PingSdk() file: Editor/EditorMenu.cs start line: 76 end line: 101 size: 20 LOC McCabe index: 3 number of parameters: 0 id: 125 unit: public void Log() file: Editor/UnityLogger.cs start line: 16 end line: 35 size: 20 LOC McCabe index: 5 number of parameters: 2 id: 126 unit: private void OnGUI() file: Editor/LocalTest/LocalTestWindow.cs start line: 90 end line: 113 size: 20 LOC McCabe index: 3 number of parameters: 0 id: 127 unit: public string GetProcessOutput() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 25 end line: 44 size: 20 LOC McCabe index: 3 number of parameters: 1 id: 128 unit: private void InjectBuildParameters() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 70 end line: 91 size: 20 LOC McCabe index: 3 number of parameters: 3 id: 129 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 19 LOC McCabe index: 3 number of parameters: 2 id: 130 unit: public void SaveSelectedBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 147 end line: 168 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 131 unit: private void ProcessEnding() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 211 end line: 230 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 132 unit: private void DisconnectPlayer() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 236 end line: 261 size: 19 LOC McCabe index: 3 number of parameters: 1 id: 133 unit: internal IEnumerator FlashMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 103 end line: 125 size: 19 LOC McCabe index: 4 number of parameters: 2 id: 134 unit: public virtual SignInResponse SignIn() file: Runtime/GameLiftCoreApi.cs start line: 80 end line: 99 size: 19 LOC McCabe index: 2 number of parameters: 2 id: 135 unit: public AwsCredentialsCreationPanel() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 27 end line: 45 size: 18 LOC McCabe index: 1 number of parameters: 4 id: 136 unit: public AwsCredentialsUpdatePanel() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 27 end line: 45 size: 18 LOC McCabe index: 1 number of parameters: 4 id: 137 unit: def get_player_latencies_generator() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 18 LOC McCabe index: 6 number of parameters: 1 id: 138 unit: def get_player_latencies_generator() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 18 LOC McCabe index: 6 number of parameters: 1 id: 139 unit: private void RefreshScenario() file: Editor/Deployment/DeploymentSettings.cs start line: 459 end line: 479 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 140 unit: private void EditGameLiftMode() file: Editor/GameLiftClientSettingsEditor.cs start line: 63 end line: 83 size: 18 LOC McCabe index: 4 number of parameters: 1 id: 141 unit: public static GUIStyle GetHyperLinkStyle() file: Editor/ResourceUtility.cs start line: 112 end line: 131 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 142 unit: private void Update() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 143 end line: 161 size: 18 LOC McCabe index: 2 number of parameters: 0 id: 143 unit: private void SetUpSelectedMode() file: Editor/Credentials/AwsCredentials.cs start line: 63 end line: 81 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 144 unit: private void SetUp() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 25 end line: 41 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 145 unit: public string Draw() file: Editor/Credentials/PasswordDrawer.cs start line: 30 end line: 49 size: 17 LOC McCabe index: 4 number of parameters: 1 id: 146 unit: def handler() file: Editor/Resources/CloudFormation/scenario1_auth_only/lambda/game_request.py start line: 0 end line: 0 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 147 unit: private void DrawBucketSelection() file: Editor/Bootstrap/BootstrapWindow.cs start line: 272 end line: 291 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 148 unit: public void CancelDeployment() file: Editor/Deployment/DeploymentSettings.cs start line: 314 end line: 332 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 149 unit: public void Refresh() file: Editor/PluginSettings/Settings.cs start line: 56 end line: 75 size: 17 LOC McCabe index: 4 number of parameters: 0 id: 150 unit: public virtual FileReadAllTextResponse FileReadAllText() file: Editor/CoreAPI/CoreApi.cs start line: 65 end line: 81 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 151 unit: public virtual Response FileWriteAllText() file: Editor/CoreAPI/CoreApi.cs start line: 83 end line: 99 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 152 unit: public virtual CreateChangeSetResponse CreateChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 331 end line: 347 size: 17 LOC McCabe index: 1 number of parameters: 9 id: 153 unit: public virtual async Task WaitUntilDone() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 69 end line: 87 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 154 unit: private void OnGUI() file: Editor/Controls/Dialog.cs start line: 63 end line: 82 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 155 unit: public void Ready() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 73 end line: 91 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 156 unit: public void TransmitInput() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 93 end line: 111 size: 17 LOC McCabe index: 3 number of parameters: 2 id: 157 unit: public void End() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 113 end line: 131 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 158 unit: private void ConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 140 end line: 158 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 159 unit: def handler() file: Samples~/CustomScenario/lambda/game_request.py start line: 0 end line: 0 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 160 unit: public async Task Post() file: Runtime/Core/ApiGatewayManagement/HttpClientWrapper.cs start line: 15 end line: 33 size: 17 LOC McCabe index: 2 number of parameters: 4 id: 161 unit: public StackExistsResponse StackExists() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 453 end line: 470 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 162 unit: public virtual void Refresh() file: Editor/Bootstrap/RegionBootstrap.cs start line: 32 end line: 51 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 163 unit: public string Format() file: Editor/Bootstrap/BucketUrlFormatter.cs start line: 15 end line: 33 size: 16 LOC McCabe index: 4 number of parameters: 2 id: 164 unit: private void LogWaitResponse() file: Editor/Deployment/DeploymentSettings.cs start line: 291 end line: 307 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 165 unit: private float DrawScenarioSelection() file: Editor/Deployment/DeploymentWindow.cs start line: 287 end line: 304 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 166 unit: public Task SetUp() file: Editor/Deployment/StackUpdateDialog.cs start line: 34 end line: 49 size: 16 LOC McCabe index: 1 number of parameters: 1 id: 167 unit: public static GUIStyle GetInfoLabelStyle() file: Editor/ResourceUtility.cs start line: 76 end line: 93 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 168 unit: private static async void StartPeriodicChecks() file: Editor/PluginSettings/SettingsChecker.cs start line: 18 end line: 36 size: 16 LOC McCabe index: 4 number of parameters: 0 id: 169 unit: private Settings() file: Editor/PluginSettings/Settings.cs start line: 39 end line: 54 size: 16 LOC McCabe index: 1 number of parameters: 0 id: 170 unit: public void Refresh() file: Editor/LocalTest/LocalTest.cs start line: 71 end line: 89 size: 16 LOC McCabe index: 6 number of parameters: 0 id: 171 unit: public virtual GetBootstrapDataResponse GetBootstrapData() file: Editor/CoreAPI/BootstrapUtility.cs start line: 17 end line: 36 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 172 unit: public void Disconnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 133 end line: 151 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 173 unit: private void SignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 121 end line: 138 size: 16 LOC McCabe index: 2 number of parameters: 2 id: 174 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/UI/ClientSettingsView.cs start line: 18 end line: 35 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 175 unit: public string GetS3Url() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 53 end line: 71 size: 16 LOC McCabe index: 4 number of parameters: 3 id: 176 unit: public RetriveAwsCredentialsResponse RetriveAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 65 end line: 82 size: 16 LOC McCabe index: 2 number of parameters: 1 id: 177 unit: public GameLiftCoreApi() file: Runtime/GameLiftCoreApi.cs start line: 25 end line: 42 size: 16 LOC McCabe index: 3 number of parameters: 1 id: 178 unit: public virtual Task StartGame() file: Runtime/GameLiftCoreApi.cs start line: 155 end line: 172 size: 16 LOC McCabe index: 2 number of parameters: 3 id: 179 unit: private void OnInspectorUpdate() file: Editor/Bootstrap/BootstrapWindow.cs start line: 122 end line: 137 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 180 unit: private void UpdateWindowSize() file: Editor/Bootstrap/BootstrapWindow.cs start line: 309 end line: 323 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 181 unit: public void Refresh() file: Editor/Deployment/DeploymentSettings.cs start line: 161 end line: 179 size: 15 LOC McCabe index: 5 number of parameters: 0 id: 182 unit: private float DrawScenarioForm() file: Editor/Deployment/DeploymentWindow.cs start line: 226 end line: 242 size: 15 LOC McCabe index: 1 number of parameters: 0 id: 183 unit: public StackUpdateModel() file: Editor/Deployment/StackUpdateModel.cs start line: 24 end line: 40 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 184 unit: public IReadOnlyList LoadImageSequence() file: Editor/ImageLoader.cs start line: 16 end line: 34 size: 15 LOC McCabe index: 3 number of parameters: 3 id: 185 unit: private static void ClearCacheIfSkinChanged() file: Editor/ResourceUtility.cs start line: 234 end line: 249 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 186 unit: public void Draw() file: Editor/Controls/ImageSequenceDrawer.cs start line: 48 end line: 66 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 187 unit: public SignInResponse SignIn() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 136 end line: 152 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 188 unit: private void ShowSignIn() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 61 end line: 77 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 189 unit: private void CloseTerminalWindow() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 95 end line: 112 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 190 unit: public virtual Task GetGameConnection() file: Runtime/GameLiftCoreApi.cs start line: 137 end line: 153 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 191 unit: private void OnGUI() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 54 end line: 70 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 192 unit: private void OnGUI() file: Editor/Bootstrap/BootstrapWindow.cs start line: 105 end line: 121 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 193 unit: internal DeploymentSettings() file: Editor/Deployment/DeploymentSettings.cs start line: 134 end line: 147 size: 14 LOC McCabe index: 1 number of parameters: 9 id: 194 unit: public static GUIStyle GetConfiguredStyle() file: Editor/ResourceUtility.cs start line: 133 end line: 148 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 195 unit: public static GUIStyle GetNotConfiguredStyle() file: Editor/ResourceUtility.cs start line: 150 end line: 165 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 196 unit: public static GUIStyle GetTabActiveStyle() file: Editor/ResourceUtility.cs start line: 194 end line: 209 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 197 unit: public void Restore() file: Editor/PluginSettings/SettingsState.cs start line: 39 end line: 54 size: 14 LOC McCabe index: 3 number of parameters: 2 id: 198 unit: public virtual DescribeStackResponse DescribeStack() file: Editor/CoreAPI/CoreApi.cs start line: 396 end line: 409 size: 14 LOC McCabe index: 1 number of parameters: 3 id: 199 unit: internal virtual DeploymentRequest WithServerBuild() file: Editor/CoreAPI/DeploymentRequestFactory.cs start line: 74 end line: 89 size: 14 LOC McCabe index: 3 number of parameters: 2 id: 200 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 66 end line: 80 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 201 unit: private void HandleConnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 162 end line: 175 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 202 unit: public void Ready() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 287 end line: 300 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 203 unit: public virtual SignUpResponse SignUp() file: Runtime/GameLiftCoreApi.cs start line: 48 end line: 62 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 204 unit: public virtual ConfirmSignUpResponse ConfirmSignUp() file: Runtime/GameLiftCoreApi.cs start line: 64 end line: 78 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 205 unit: private int DrawSelection() file: Editor/TextFilter.cs start line: 104 end line: 118 size: 13 LOC McCabe index: 4 number of parameters: 3 id: 206 unit: def is_matchmaking_request_terminal() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/game_request.py start line: 0 end line: 0 size: 13 LOC McCabe index: 4 number of parameters: 2 id: 207 unit: def is_matchmaking_request_terminal() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/game_request.py start line: 0 end line: 0 size: 13 LOC McCabe index: 4 number of parameters: 2 id: 208 unit: public async Task Request() file: Editor/Deployment/DelayedOperation.cs start line: 24 end line: 37 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 209 unit: private void UpdateWindowSize() file: Editor/Deployment/DeploymentWindow.cs start line: 244 end line: 257 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 210 unit: public Texture2D LoadImage() file: Editor/ImageLoader.cs start line: 36 end line: 51 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 211 unit: public void Refresh() file: Editor/PluginSettings/SettingsState.cs start line: 56 end line: 71 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 212 unit: public override void DrawAction() file: Editor/PluginSettings/GameLiftSettingPanel.cs start line: 26 end line: 39 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 213 unit: public virtual void DrawAction() file: Editor/PluginSettings/SettingPanel.cs start line: 65 end line: 79 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 214 unit: public DeploymentInfo() file: Editor/CoreAPI/DeploymentInfo.cs start line: 19 end line: 33 size: 13 LOC McCabe index: 2 number of parameters: 3 id: 215 unit: public string DrawFilePathField() file: Editor/Controls/ControlDrawer.cs start line: 55 end line: 69 size: 13 LOC McCabe index: 2 number of parameters: 5 id: 216 unit: public string DrawFolderPathField() file: Editor/Controls/ControlDrawer.cs start line: 71 end line: 85 size: 13 LOC McCabe index: 2 number of parameters: 5 id: 217 unit: private string ReadLogFilePathFromCmd() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 69 end line: 84 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 218 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 25 end line: 39 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 219 unit: public void Disconnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 70 end line: 90 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 220 unit: private void HandleReady() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 177 end line: 192 size: 13 LOC McCabe index: 4 number of parameters: 1 id: 221 unit: private void HandleEnd() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 202 end line: 218 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 222 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 77 end line: 93 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 223 unit: public void InputEvent() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 232 end line: 244 size: 13 LOC McCabe index: 2 number of parameters: 2 id: 224 unit: public void StartGame() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 302 end line: 314 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 225 unit: public void End() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 316 end line: 328 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 226 unit: public void SetState() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 346 end line: 361 size: 13 LOC McCabe index: 5 number of parameters: 1 id: 227 unit: public static void Send() file: Samples~/SampleGame/Assets/Scripts/NetworkProtocol.cs start line: 31 end line: 44 size: 13 LOC McCabe index: 2 number of parameters: 2 id: 228 unit: private int ExecuteMacOsTerminalCommand() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 114 end line: 130 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 229 unit: public GameLiftConfiguration GetConfiguration() file: Runtime/GameLiftClientSettings.cs start line: 18 end line: 30 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 230 unit: private void DrawStackOutput() file: Editor/Deployment/DeploymentWindow.cs start line: 213 end line: 224 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 231 unit: private void UpdateIfScenarioChanged() file: Editor/Deployment/DeploymentWindow.cs start line: 259 end line: 271 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 232 unit: public static DeploymentStackInfo Create() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 11 end line: 23 size: 12 LOC McCabe index: 1 number of parameters: 4 id: 233 unit: public string GetError() file: Editor/TextProvider.cs start line: 201 end line: 214 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 234 unit: public string Get() file: Editor/TextProvider.cs start line: 217 end line: 230 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 235 unit: public static LocalOperatingSystem GetLocalOperatingSystem() file: Editor/OperatingSystemUtility.cs start line: 12 end line: 25 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 236 unit: public static GUIStyle GetTextFilterNormalStyle() file: Editor/ResourceUtility.cs start line: 167 end line: 179 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 237 unit: private static void Run() file: Editor/PluginSettings/FirstTimeSettingsLauncher.cs start line: 18 end line: 31 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 238 unit: public SettingPanel() file: Editor/PluginSettings/SettingPanel.cs start line: 22 end line: 33 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 239 unit: private void DrawConfiguredStatus() file: Editor/PluginSettings/SettingPanel.cs start line: 81 end line: 93 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 240 unit: public void Stop() file: Editor/LocalTest/LocalTest.cs start line: 97 end line: 109 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 241 unit: public virtual Response PutSettingOrClear() file: Editor/CoreAPI/CoreApi.cs start line: 180 end line: 192 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 242 unit: public virtual UploadServerBuildResponse UploadServerBuild() file: Editor/CoreAPI/CoreApi.cs start line: 427 end line: 438 size: 12 LOC McCabe index: 1 number of parameters: 5 id: 243 unit: public virtual RunLocalServerResponse RunLocalServer() file: Editor/CoreAPI/CoreApi.cs start line: 511 end line: 522 size: 12 LOC McCabe index: 1 number of parameters: 3 id: 244 unit: public static void RunClient() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 38 end line: 50 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 245 unit: public static void RunServer() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 53 end line: 65 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 246 unit: public void SetStatusText() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 80 end line: 91 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 247 unit: private void HandleDisconnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 201 end line: 214 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 248 unit: private void Send() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 116 end line: 127 size: 12 LOC McCabe index: 3 number of parameters: 3 id: 249 unit: private void HandleDisconnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 220 end line: 234 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 250 unit: private void UpdateNumConnected() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 268 end line: 281 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 251 unit: public bool IsConnected() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 272 end line: 284 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 252 unit: private bool IsValid() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 32 end line: 44 size: 12 LOC McCabe index: 6 number of parameters: 1 id: 253 unit: public string GetCloudFormationFileKey() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 39 end line: 51 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 254 unit: public virtual SignOutResponse SignOut() file: Runtime/GameLiftCoreApi.cs start line: 101 end line: 113 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 255 unit: def handler() file: Editor/Resources/CloudFormation/scenario1_auth_only/lambda/results_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 256 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario1_auth_only/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 257 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 258 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 259 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 260 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 261 unit: private void DrawCurrentBucket() file: Editor/Bootstrap/BootstrapWindow.cs start line: 199 end line: 211 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 262 unit: public StackUpdateModelFactory() file: Editor/Deployment/StackUpdateModelFactory.cs start line: 13 end line: 26 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 263 unit: public virtual IEnumerable GetScenarios() file: Editor/Deployment/ScenarioLocator.cs start line: 21 end line: 33 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 264 unit: private void UpdateSpinnerDrawer() file: Editor/Deployment/DeploymentWindow.cs start line: 201 end line: 211 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 265 unit: private void DrawLink() file: Editor/Deployment/DeploymentWindow.cs start line: 360 end line: 370 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 266 unit: public override int GetHashCode() file: Editor/Deployment/DeploymentStackInfo.cs start line: 39 end line: 49 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 267 unit: public static DeploymentStackInfo Create() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 25 end line: 36 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 268 unit: public static GUIStyle GetRadioButtonStyle() file: Editor/ResourceUtility.cs start line: 98 end line: 110 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 269 unit: public static GUIStyle GetTextFilterSelectedStyle() file: Editor/ResourceUtility.cs start line: 181 end line: 192 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 270 unit: public virtual RetrieveAccountIdByCredentialsResponse RetrieveAccountId() file: Editor/CoreAPI/CoreApi.cs start line: 208 end line: 218 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 271 unit: public virtual PutLifecycleConfigurationResponse PutBucketLifecycleConfiguration() file: Editor/CoreAPI/CoreApi.cs start line: 250 end line: 260 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 272 unit: internal virtual IAmazonS3Wrapper CreateS3Wrapper() file: Editor/CoreAPI/CoreApi.cs start line: 262 end line: 274 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 273 unit: public virtual DescribeChangeSetResponse DescribeChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 352 end line: 362 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 274 unit: public virtual DeleteChangeSetResponse DeleteChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 381 end line: 391 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 275 unit: public virtual CancelDeploymentResponse CancelDeployment() file: Editor/CoreAPI/CoreApi.cs start line: 443 end line: 453 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 276 unit: public virtual StartResponse StartGameLiftLocal() file: Editor/CoreAPI/CoreApi.cs start line: 488 end line: 498 size: 11 LOC McCabe index: 1 number of parameters: 3 id: 277 unit: public DeploymentId() file: Editor/CoreAPI/Models/DeploymentId.cs start line: 15 end line: 26 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 278 unit: private void OnApplicationQuit() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 163 end line: 173 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 279 unit: private void Attract() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 218 end line: 230 size: 11 LOC McCabe index: 4 number of parameters: 0 id: 280 unit: public void ResetBoard() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 25 end line: 36 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 281 unit: public bool Deserialize() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 113 end line: 125 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 282 unit: def handler() file: Samples~/CustomScenario/lambda/results_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 283 unit: def get_region_to_latency_mapping() file: Samples~/CustomScenario/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 284 unit: public DeploymentManager() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 42 end line: 52 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 285 unit: public async Task SendPingAsync() file: Runtime/Core/Latency/PingWrapper.cs start line: 12 end line: 23 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 286 unit: public void SetOptions() file: Editor/TextFilter.cs start line: 51 end line: 61 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 287 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario1_auth_only/Deployer.cs start line: 29 end line: 40 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 288 unit: private void DrawCreateButton() file: Editor/Bootstrap/BootstrapWindow.cs start line: 213 end line: 222 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 289 unit: private void DrawSelectButton() file: Editor/Bootstrap/BootstrapWindow.cs start line: 224 end line: 233 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 290 unit: public static BootstrapSettings Create() file: Editor/Bootstrap/BootstrapSettingsFactory.cs start line: 12 end line: 21 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 291 unit: public static void ShowPluginSettings() file: Editor/EditorMenu.cs start line: 22 end line: 34 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 292 unit: public string Format() file: Editor/Deployment/ChangeSetUrlFormatter.cs start line: 12 end line: 22 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 293 unit: public async Task SetGameNameAsync() file: Editor/Deployment/DeploymentSettings.cs start line: 149 end line: 159 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 294 unit: private void UpdateIfBootstrapStateChanged() file: Editor/Deployment/DeploymentWindow.cs start line: 273 end line: 283 size: 10 LOC McCabe index: 3 number of parameters: 0 id: 295 unit: private Rect DrawInfo() file: Editor/Deployment/DeploymentWindow.cs start line: 347 end line: 358 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 296 unit: public virtual string GetCustomScenarioAbsolutePath() file: Editor/Deployment/PathConverter.cs start line: 46 end line: 56 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 297 unit: public virtual SaveAwsCredentialsResponse SaveAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 130 end line: 139 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 298 unit: public virtual UpdateAwsCredentialsResponse UpdateAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 141 end line: 150 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 299 unit: public virtual CreateBucketResponse CreateBucket() file: Editor/CoreAPI/CoreApi.cs start line: 236 end line: 245 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 300 unit: public virtual ExecuteChangeSetResponse ExecuteChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 367 end line: 376 size: 10 LOC McCabe index: 1 number of parameters: 4 id: 301 unit: public virtual StopResponse StopProcess() file: Editor/CoreAPI/CoreApi.cs start line: 500 end line: 509 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 302 unit: public static bool IsStackStatusModifiable() file: Editor/CoreAPI/StackStatus.cs start line: 40 end line: 50 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 303 unit: public DeploymentInfo() file: Editor/CoreAPI/DeploymentInfo.cs start line: 35 end line: 44 size: 10 LOC McCabe index: 1 number of parameters: 6 id: 304 unit: public float DrawReadOnlyTextWrapped() file: Editor/Controls/ControlDrawer.cs start line: 99 end line: 110 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 305 unit: public void Draw() file: Editor/Controls/StatusLabel.cs start line: 16 end line: 26 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 306 unit: public void EndGame() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 330 end line: 339 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 307 unit: public void Show() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 19 end line: 29 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 308 unit: public void ResetScores() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 38 end line: 47 size: 10 LOC McCabe index: 4 number of parameters: 0 id: 309 unit: public ApiGateway() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 21 end line: 30 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 310 unit: public void SetMessage() file: Editor/Status.cs start line: 20 end line: 28 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 311 unit: public PasswordDrawer() file: Editor/Credentials/PasswordDrawer.cs start line: 20 end line: 28 size: 9 LOC McCabe index: 1 number of parameters: 4 id: 312 unit: def get_oldest_viable_game_session() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 313 unit: def to_matchmaking_request_status() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 9 LOC McCabe index: 5 number of parameters: 1 id: 314 unit: public void SelectBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 107 end line: 118 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 315 unit: public string FormatBucketKey() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 20 end line: 30 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 316 unit: private IReadOnlyDictionary PrepareParameters() file: Editor/Deployment/DeploymentSettings.cs start line: 437 end line: 445 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 317 unit: private string GetExeFilePathInBuildOrNull() file: Editor/Deployment/DeploymentSettings.cs start line: 447 end line: 457 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 318 unit: protected override void SetUpContents() file: Editor/Deployment/StackUpdateDialog.cs start line: 57 end line: 67 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 319 unit: public static DeploymentSettings Create() file: Editor/Deployment/DeploymentSettingsFactory.cs start line: 8 end line: 16 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 320 unit: public static void SetConstantSize() file: Editor/EditorWindowExtensions.cs start line: 11 end line: 20 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 321 unit: private void EditLocalMode() file: Editor/GameLiftClientSettingsEditor.cs start line: 52 end line: 61 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 322 unit: private void OnDisable() file: Editor/PluginSettings/SettingsWindow.cs start line: 97 end line: 107 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 323 unit: public static void Restore() file: Editor/LocalTest/LocalTestFactory.cs start line: 16 end line: 25 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 324 unit: public virtual PutSettingResponse PutSetting() file: Editor/CoreAPI/CoreApi.cs start line: 164 end line: 172 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 325 unit: public virtual GetBucketsResponse ListBuckets() file: Editor/CoreAPI/CoreApi.cs start line: 223 end line: 231 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 326 unit: public virtual ValidateCfnTemplateResponse ValidateCfnTemplate() file: Editor/CoreAPI/CoreApi.cs start line: 305 end line: 313 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 327 unit: public virtual StackExistsResponse StackExists() file: Editor/CoreAPI/CoreApi.cs start line: 318 end line: 326 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 328 unit: public virtual DeleteStackResponse DeleteStack() file: Editor/CoreAPI/CoreApi.cs start line: 414 end line: 422 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 329 unit: internal virtual IDeploymentManager CreateDeploymentManager() file: Editor/CoreAPI/CoreApi.cs start line: 455 end line: 463 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 330 unit: public virtual bool CheckInstalledJavaVersion() file: Editor/CoreAPI/CoreApi.cs start line: 472 end line: 480 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 331 unit: internal static GetBootstrapDataResponse GetFailResponse() file: Editor/CoreAPI/BootstrapUtility.cs start line: 38 end line: 46 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 332 unit: public virtual Response CancelWaiting() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 89 end line: 98 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 333 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 17 end line: 26 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 334 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 30 end line: 39 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 335 unit: public static ImageSequenceDrawer Create() file: Editor/Controls/SpinnerDrawerFactory.cs start line: 17 end line: 26 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 336 unit: private void OnEnable() file: Editor/Controls/Dialog.cs start line: 46 end line: 54 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 337 unit: public static void Run() file: Samples~/SampleGame/Assets/Editor/Scripts/GameLiftClientSettingsMenu.cs start line: 10 end line: 19 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 338 unit: private static string RemoveServer() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 107 end line: 117 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 339 unit: private void HandleReject() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 191 end line: 199 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 340 unit: private void SetConnected() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 232 end line: 241 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 341 unit: private void ShowConfirmationSuccess() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 160 end line: 168 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 342 unit: internal IEnumerator ResetMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 92 end line: 101 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 343 unit: public void WriteLine() file: Samples~/SampleGame/Assets/Scripts/GameLog.cs start line: 18 end line: 26 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 344 unit: public void Hide() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 31 end line: 40 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 345 unit: public void SetInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 42 end line: 51 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 346 unit: private string FormatCommand() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 132 end line: 142 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 347 unit: private void InitSettingsFile() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 160 end line: 170 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 348 unit: private void DrawLink() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 80 end line: 87 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 349 unit: public AwsCredentials() file: Editor/Credentials/AwsCredentials.cs start line: 34 end line: 41 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 350 unit: public AwsCredentialsCreation() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 39 end line: 46 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 351 unit: public AwsCredentialsUpdate() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 66 end line: 73 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 352 unit: private void DrawLink() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 82 end line: 89 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 353 unit: def create_player_session() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 354 unit: public virtual IEnumerable GetAllLifecyclePolicies() file: Editor/Bootstrap/BucketLifecyclePolicyTextProvider.cs start line: 18 end line: 26 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 355 unit: public static BucketLifecyclePolicyTextProvider Create() file: Editor/Bootstrap/BucketLifecyclePolicyTextProviderFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 356 unit: private void DrawLink() file: Editor/Bootstrap/BootstrapWindow.cs start line: 300 end line: 307 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 357 unit: private void OnDisable() file: Editor/Deployment/DeploymentWindow.cs start line: 112 end line: 119 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 358 unit: public DeploymentStackInfo() file: Editor/Deployment/DeploymentStackInfo.cs start line: 17 end line: 24 size: 8 LOC McCabe index: 1 number of parameters: 5 id: 359 unit: public virtual string GetParametersFilePath() file: Editor/Deployment/PathConverter.cs start line: 59 end line: 67 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 360 unit: public void LogResponseError() file: Editor/UnityLogger.cs start line: 42 end line: 50 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 361 unit: private void OnEnable() file: Editor/GameLiftClientSettingsEditor.cs start line: 19 end line: 26 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 362 unit: public static TextProvider Create() file: Editor/TextProviderFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 363 unit: private void DrawTabHeader() file: Editor/PluginSettings/SettingsWindow.cs start line: 158 end line: 166 size: 8 LOC McCabe index: 3 number of parameters: 3 id: 364 unit: public BootstrapSetting() file: Editor/PluginSettings/BootstrapSetting.cs start line: 15 end line: 22 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 365 unit: protected override bool RefreshIsConfigured() file: Editor/PluginSettings/BootstrapSetting.cs start line: 35 end line: 43 size: 8 LOC McCabe index: 4 number of parameters: 0 id: 366 unit: internal Settings() file: Editor/PluginSettings/Settings.cs start line: 30 end line: 37 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 367 unit: public GameLiftSettingPanel() file: Editor/PluginSettings/GameLiftSettingPanel.cs start line: 17 end line: 24 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 368 unit: private void DrawLink() file: Editor/LocalTest/LocalTestWindow.cs start line: 164 end line: 171 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 369 unit: public static bool IsStackStatusOperationDone() file: Editor/CoreAPI/StackStatus.cs start line: 30 end line: 38 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 370 unit: private void CleanUpCurrentDeployment() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 147 end line: 154 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 371 unit: public static UnityLogger Create() file: Editor/UnityLoggerFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 372 unit: public void AddAction() file: Editor/Controls/Dialog.cs start line: 32 end line: 40 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 373 unit: public static ControlDrawer Create() file: Editor/Controls/ControlDrawerFactory.cs start line: 13 end line: 21 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 374 unit: public string DrawTextField() file: Editor/Controls/ControlDrawer.cs start line: 20 end line: 28 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 375 unit: public string DrawPasswordField() file: Editor/Controls/ControlDrawer.cs start line: 30 end line: 38 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 376 unit: public int DrawIntField() file: Editor/Controls/ControlDrawer.cs start line: 40 end line: 48 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 377 unit: public void DrawReadOnlyText() file: Editor/Controls/ControlDrawer.cs start line: 87 end line: 94 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 378 unit: private static string AddServer() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 97 end line: 105 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 379 unit: public async Task GetConnectionInfo() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 164 end line: 171 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 380 unit: public void TransmitState() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 97 end line: 105 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 381 unit: public void Run() file: Samples~/SampleGame/Assets/Scripts/QuitGame.cs start line: 11 end line: 18 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 382 unit: public void RenderBoard() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 72 end line: 80 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 383 unit: public void Reset() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 13 end line: 21 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 384 unit: public void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 46 end line: 54 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 385 unit: protected override void OnInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 60 end line: 68 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 386 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 40 end line: 48 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 387 unit: public void Zip() file: Runtime/Core/Shared/FileZip/FileZip.cs start line: 11 end line: 19 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 388 unit: internal static RegionEndpoint GetRegionEndpoint() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 80 end line: 88 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 389 unit: public AmazonCloudFormationWrapper() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 14 end line: 21 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 390 unit: public string GetServerGamePath() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 11 end line: 19 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 391 unit: public string GetStackName() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 27 end line: 35 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 392 unit: public string GetLambdaS3Key() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 73 end line: 81 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 393 unit: public GetProfilesResponse GetProfiles() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 115 end line: 123 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 394 unit: public GetCallerIdentityResponse GetCallerIdentity() file: Runtime/Core/AccountManagement/AmazonSecurityTokenServiceClientWrapper.cs start line: 12 end line: 20 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 395 unit: public virtual Task GetLatencies() file: Runtime/GameLiftCoreApi.cs start line: 128 end line: 135 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 396 unit: internal AwsCredentials() file: Editor/Credentials/AwsCredentials.cs start line: 43 end line: 49 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 397 unit: def parse_player_session_id() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/results_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 3 number of parameters: 2 id: 398 unit: def parse_player_session_id() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/results_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 3 number of parameters: 2 id: 399 unit: def has_viable_game_sessions() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 400 unit: def is_matchmaking_request_terminal() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 401 unit: private void SetErrorStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 301 end line: 307 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 402 unit: public void Save() file: Editor/Deployment/DeploymentSettings.cs start line: 250 end line: 256 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 403 unit: private IReadOnlyDictionary PrepareGameParameter() file: Editor/Deployment/DeploymentSettings.cs start line: 429 end line: 435 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 404 unit: private void OnEnable() file: Editor/Deployment/DeploymentWindow.cs start line: 104 end line: 110 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 405 unit: private void OnInspectorUpdate() file: Editor/Deployment/DeploymentWindow.cs start line: 121 end line: 127 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 406 unit: private bool ConfirmCancel() file: Editor/Deployment/DeploymentWindow.cs start line: 339 end line: 345 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 407 unit: public bool Equals() file: Editor/Deployment/DeploymentStackInfo.cs start line: 31 end line: 37 size: 7 LOC McCabe index: 4 number of parameters: 1 id: 408 unit: private static Texture2D GetSmallTexture() file: Editor/ResourceUtility.cs start line: 216 end line: 222 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 409 unit: public GameLiftLocalSetting() file: Editor/PluginSettings/GameLiftLocalSetting.cs start line: 16 end line: 23 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 410 unit: internal override void RunPrimaryAction() file: Editor/PluginSettings/DotNetSetting.cs start line: 18 end line: 24 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 411 unit: public JavaSetting() file: Editor/PluginSettings/JavaSetting.cs start line: 15 end line: 22 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 412 unit: protected Setting() file: Editor/PluginSettings/Setting.cs start line: 20 end line: 26 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 413 unit: public CredentialsSetting() file: Editor/PluginSettings/CredentialsSetting.cs start line: 18 end line: 25 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 414 unit: internal void Restore() file: Editor/LocalTest/LocalTest.cs start line: 63 end line: 69 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 415 unit: public DeploymentId() file: Editor/CoreAPI/Models/DeploymentId.cs start line: 28 end line: 34 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 416 unit: public GuiLayoutImageSequenceDrawer() file: Editor/Controls/GuiLayoutImageSequenceDrawer.cs start line: 15 end line: 21 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 417 unit: public static void ConfigureMacOsClient() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 19 end line: 25 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 418 unit: public static void ConfigureMacOsServer() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 28 end line: 34 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 419 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 29 end line: 35 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 420 unit: private void TransmitMessage() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 107 end line: 114 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 421 unit: private void HandleConnectionValidationFailure() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 290 end line: 298 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 422 unit: public void SetButtonColor() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 56 end line: 62 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 423 unit: private void SetScoreText() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 64 end line: 70 size: 7 LOC McCabe index: 5 number of parameters: 1 id: 424 unit: public void Deserialize() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 39 end line: 45 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 425 unit: private void Deserialize() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 49 end line: 55 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 426 unit: public static T Ok() file: Runtime/Core/Shared/Response.cs start line: 17 end line: 23 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 427 unit: public static void Initialize() file: Runtime/Core/Shared/Bootstrapper.cs start line: 10 end line: 16 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 428 unit: public async Task CreateGameSessionAsync() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 27 end line: 33 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 429 unit: public static IAmazonGameLift Create() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 45 end line: 51 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 430 unit: private void FixEndOfFile() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 125 end line: 131 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 431 unit: private void SetErrorStatus() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 117 end line: 122 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 432 unit: private void SetErrorStatus() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 206 end line: 211 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 433 unit: def create_game_session() file: Editor/Resources/CloudFormation/scenario2_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 434 unit: private void OnDisable() file: Editor/Bootstrap/BootstrapWindow.cs start line: 98 end line: 103 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 435 unit: public string FormatBucketName() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 12 end line: 17 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 436 unit: public DelayedOperation() file: Editor/Deployment/DelayedOperation.cs start line: 17 end line: 22 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 437 unit: private static string FormatTime() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 38 end line: 43 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 438 unit: public HyperLinkButton() file: Editor/HyperLinkButton.cs start line: 18 end line: 23 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 439 unit: private void OnEnable() file: Editor/LocalTest/LocalTestWindow.cs start line: 76 end line: 81 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 440 unit: private void OnDisable() file: Editor/LocalTest/LocalTestWindow.cs start line: 83 end line: 88 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 441 unit: protected DeployerBase() file: Editor/CoreAPI/DeployerBase.cs start line: 35 end line: 40 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 442 unit: protected DeployerBase() file: Editor/CoreAPI/DeployerBase.cs start line: 42 end line: 47 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 443 unit: private void OnDisable() file: Editor/Controls/Dialog.cs start line: 56 end line: 61 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 444 unit: public ImageSequenceDrawer() file: Editor/Controls/ImageSequenceDrawer.cs start line: 31 end line: 36 size: 6 LOC McCabe index: 2 number of parameters: 3 id: 445 unit: private void OnDestroy() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 82 end line: 87 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 446 unit: public void StartServer() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 90 end line: 95 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 447 unit: public GameLiftClient() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 28 end line: 33 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 448 unit: public SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 35 end line: 40 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 449 unit: public override async Task GetLatencies() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 450 unit: public override async Task StartGame() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 29 end line: 34 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 451 unit: public override async Task GetGameConnection() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 36 end line: 41 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 452 unit: public override SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 43 end line: 48 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 453 unit: public NetworkServer() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 17 end line: 22 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 454 unit: private void HandleInput() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 194 end line: 200 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 455 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 47 end line: 54 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 456 unit: private void ShowSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 79 end line: 84 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 457 unit: private void ShowConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 86 end line: 91 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 458 unit: public static Chord CreateFromSerial() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 47 end line: 52 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 459 unit: public static ConnectionInfo CreateFromSerial() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 37 end line: 42 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 460 unit: public void TransmitLog() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 363 end line: 368 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 461 unit: protected override void Awake() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 462 unit: protected override void OnShown() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 70 end line: 75 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 463 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 52 end line: 57 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 464 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 20 end line: 25 size: 6 LOC McCabe index: 3 number of parameters: 0 id: 465 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 32 end line: 37 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 466 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 106 end line: 111 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 467 unit: public CredentialsStore() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 3 number of parameters: 2 id: 468 unit: public AmazonCognitoIdentityWrapper() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 13 end line: 18 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 469 unit: public SettingsStore() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 21 end line: 26 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 470 unit: public TextFilter() file: Editor/TextFilter.cs start line: 45 end line: 49 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 471 unit: private void SetUp() file: Editor/TextFilter.cs start line: 120 end line: 124 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 472 unit: public static AwsCredentials Create() file: Editor/Credentials/AwsCredentialsFactory.cs start line: 8 end line: 12 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 473 unit: public void CleanUp() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 74 end line: 78 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 474 unit: public void SetUp() file: Editor/Credentials/AwsCredentials.cs start line: 51 end line: 55 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 475 unit: public void Refresh() file: Editor/Credentials/AwsCredentials.cs start line: 57 end line: 61 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 476 unit: private void OnEnable() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 43 end line: 47 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 477 unit: public void CleanUp() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 76 end line: 80 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 478 unit: public void Refresh() file: Editor/Bootstrap/BootstrapSettings.cs start line: 226 end line: 230 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 479 unit: private void SetStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 309 end line: 313 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 480 unit: private void OnBucketCreationFailure() file: Editor/Bootstrap/BootstrapSettings.cs start line: 341 end line: 345 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 481 unit: public RegionBootstrap() file: Editor/Bootstrap/RegionBootstrap.cs start line: 26 end line: 30 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 482 unit: private void OnBucketsLoaded() file: Editor/Bootstrap/BootstrapWindow.cs start line: 330 end line: 334 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 483 unit: public static void ImportSampleGame() file: Editor/EditorMenu.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 484 unit: public ScenarioParametersUpdater() file: Editor/Deployment/ScenarioParametersUpdater.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 485 unit: private Task ConfirmChangeSet() file: Editor/Deployment/DeploymentWindow.cs start line: 387 end line: 391 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 486 unit: private void OnAnySettingChanged() file: Editor/Deployment/DeploymentWindow.cs start line: 403 end line: 407 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 487 unit: private string FormatChangeCount() file: Editor/Deployment/StackUpdateDialog.cs start line: 51 end line: 55 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 488 unit: public static string GetImagePathForCurrentTheme() file: Editor/ResourceUtility.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 489 unit: private void OnEnable() file: Editor/PluginSettings/SettingsWindow.cs start line: 91 end line: 95 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 490 unit: protected override bool RefreshIsConfigured() file: Editor/PluginSettings/GameLiftLocalSetting.cs start line: 25 end line: 29 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 491 unit: internal virtual void SetPath() file: Editor/PluginSettings/GameLiftLocalSetting.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 492 unit: internal override void Refresh() file: Editor/PluginSettings/BootstrapSetting.cs start line: 29 end line: 33 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 493 unit: public static bool IsApiCompatibilityLevel4X() file: Editor/PluginSettings/DotNetSetting.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 494 unit: public static int? ParseInt() file: Editor/LocalTest/SettingsFormatter.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 495 unit: public static LocalTest Create() file: Editor/LocalTest/LocalTestFactory.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 496 unit: public void Save() file: Editor/LocalTest/LocalTest.cs start line: 91 end line: 95 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 497 unit: private void SetStatus() file: Editor/LocalTest/LocalTest.cs start line: 162 end line: 166 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 498 unit: internal CoreApi() file: Editor/CoreAPI/CoreApi.cs start line: 35 end line: 39 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 499 unit: public virtual GetProfilesResponse ListCredentialsProfiles() file: Editor/CoreAPI/CoreApi.cs start line: 118 end line: 122 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 500 unit: public virtual RetriveAwsCredentialsResponse RetrieveAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 124 end line: 128 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 501 unit: public virtual GetSettingResponse GetSetting() file: Editor/CoreAPI/CoreApi.cs start line: 158 end line: 162 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 502 unit: public virtual ClearSettingResponse ClearSetting() file: Editor/CoreAPI/CoreApi.cs start line: 174 end line: 178 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 503 unit: public DeploymentWaiter() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 29 end line: 33 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 504 unit: internal DeploymentWaiter() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 35 end line: 39 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 505 unit: internal FileReadAllTextResponse() file: Editor/CoreAPI/Models/FileReadAllTextResponse.cs start line: 13 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 506 unit: internal SaveParametersResponse() file: Editor/CoreAPI/Models/SaveParametersResponse.cs start line: 13 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 507 unit: internal GetBootstrapDataResponse() file: Editor/CoreAPI/Models/GetBootstrapDataResponse.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 508 unit: public void DrawSeparator() file: Editor/Controls/ControlDrawer.cs start line: 14 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 509 unit: public DialogAction() file: Editor/Controls/DialogAction.cs start line: 14 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 510 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 21 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 511 unit: public GameLiftServer() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 20 end line: 24 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 512 unit: private bool ValidateConnectionRequest() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 283 end line: 288 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 513 unit: private string Format() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 48 end line: 52 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 514 unit: private void ConfirmSuccess() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 170 end line: 174 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 515 unit: public void Set() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 516 unit: public GameLog() file: Samples~/SampleGame/Assets/Scripts/GameLog.cs start line: 12 end line: 16 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 517 unit: protected override void OnHiding() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 77 end line: 81 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 518 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 24 end line: 28 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 519 unit: protected override void Awake() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 13 end line: 17 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 520 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 521 unit: protected override Task Deploy() file: Samples~/CustomScenario/Deployer.cs start line: 28 end line: 32 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 522 unit: public int Start() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 11 end line: 16 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 523 unit: public void Kill() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 46 end line: 50 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 524 unit: public static T Fail() file: Runtime/Core/Shared/Response.cs start line: 25 end line: 29 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 525 unit: public string GetBuildS3Key() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 526 unit: public LatencyService() file: Runtime/Core/Latency/LatencyService.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 2 number of parameters: 2 id: 527 unit: private void OnCreated() file: Editor/Credentials/AwsCredentials.cs start line: 83 end line: 86 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 528 unit: private void OnDisable() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 529 unit: private void OnStatusChanged() file: Editor/Credentials/AwsCredentialsWindow.cs start line: 100 end line: 103 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 530 unit: public void Hide() file: Editor/Credentials/PasswordDrawer.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 531 unit: public async Task SetUp() file: Editor/Bootstrap/BootstrapSettings.cs start line: 102 end line: 105 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 532 unit: private void SetInfoStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 291 end line: 294 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 533 unit: private void SetErrorStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 296 end line: 299 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 534 unit: private bool IsRegionInRange() file: Editor/Bootstrap/RegionBootstrap.cs start line: 88 end line: 91 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 535 unit: private void OnEnable() file: Editor/Bootstrap/BootstrapWindow.cs start line: 93 end line: 96 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 536 unit: private void DrawModeSelection() file: Editor/Bootstrap/BootstrapWindow.cs start line: 235 end line: 238 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 537 unit: private void DrawStatus() file: Editor/Bootstrap/BootstrapWindow.cs start line: 293 end line: 296 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 538 unit: private void SetWindowSize() file: Editor/Bootstrap/BootstrapWindow.cs start line: 325 end line: 328 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 539 unit: private void OnStatusChanged() file: Editor/Bootstrap/BootstrapWindow.cs start line: 336 end line: 339 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 540 unit: public bool ValidateBucketKey() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 541 unit: public static void ShowDeployment() file: Editor/EditorMenu.cs start line: 36 end line: 39 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 542 unit: public static void ShowLocalTesting() file: Editor/EditorMenu.cs start line: 41 end line: 44 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 543 unit: public static void OpenForums() file: Editor/EditorMenu.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 544 unit: public static void OpenGameLiftServerCSharpSdkIntegrationDoc() file: Editor/EditorMenu.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 545 unit: public static void OpenGameLiftServerCSharpSdkApiDoc() file: Editor/EditorMenu.cs start line: 56 end line: 59 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 546 unit: public static void OpenAwsDocumentation() file: Editor/EditorMenu.cs start line: 61 end line: 64 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 547 unit: public static void ReportSecurity() file: Editor/EditorMenu.cs start line: 66 end line: 69 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 548 unit: public static void ReportBugs() file: Editor/EditorMenu.cs start line: 71 end line: 74 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 549 unit: public static IDeploymentIdContainer Create() file: Editor/Deployment/DeploymentIdContainerFactory.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 550 unit: private static bool IsNonProxyDelpoyerType() file: Editor/Deployment/ScenarioLocator.cs start line: 36 end line: 39 size: 4 LOC McCabe index: 3 number of parameters: 1 id: 551 unit: public void CancelWaitingForDeployment() file: Editor/Deployment/DeploymentSettings.cs start line: 309 end line: 312 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 552 unit: private void OnDeploymentWaiterInfoUpdated() file: Editor/Deployment/DeploymentSettings.cs start line: 424 end line: 427 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 553 unit: private void ClearCurrentStackInfo() file: Editor/Deployment/DeploymentSettings.cs start line: 481 end line: 484 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 554 unit: public void Cancel() file: Editor/Deployment/DelayedOperation.cs start line: 39 end line: 42 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 555 unit: private string DrawTextField() file: Editor/Deployment/DeploymentWindow.cs start line: 372 end line: 375 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 556 unit: private void DrawSeparator() file: Editor/Deployment/DeploymentWindow.cs start line: 377 end line: 380 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 557 unit: private void SetWindowSize() file: Editor/Deployment/DeploymentWindow.cs start line: 382 end line: 385 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 558 unit: private void OnCurrentStackInfoChanged() file: Editor/Deployment/DeploymentWindow.cs start line: 393 end line: 396 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 559 unit: private void OnStatusChanged() file: Editor/Deployment/DeploymentWindow.cs start line: 398 end line: 401 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 560 unit: private static string FormatChange() file: Editor/Deployment/StackUpdateDialog.cs start line: 119 end line: 122 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 561 unit: public void Clear() file: Editor/Deployment/DeploymentIdContainer.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 562 unit: public DeploymentId Get() file: Editor/Deployment/DeploymentIdContainer.cs start line: 17 end line: 20 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 563 unit: public void Set() file: Editor/Deployment/DeploymentIdContainer.cs start line: 22 end line: 25 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 564 unit: public override bool Equals() file: Editor/Deployment/DeploymentStackInfo.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 565 unit: protected virtual Texture2D Load() file: Editor/ImageLoader.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 566 unit: public void LogException() file: Editor/UnityLogger.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 567 unit: public static bool isMacOs() file: Editor/OperatingSystemUtility.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 568 unit: public static bool isWindows() file: Editor/OperatingSystemUtility.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 569 unit: public static string GetImagePath() file: Editor/ResourceUtility.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 570 unit: public static GUIStyle GetTabNormalStyle() file: Editor/ResourceUtility.cs start line: 211 end line: 214 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 571 unit: private static Color32 GetTextFilterSelectedBackColor() file: Editor/ResourceUtility.cs start line: 224 end line: 227 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 572 unit: private static Color32 GetTextFilterBackColor() file: Editor/ResourceUtility.cs start line: 229 end line: 232 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 573 unit: internal override void RunPrimaryAction() file: Editor/PluginSettings/BootstrapSetting.cs start line: 24 end line: 27 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 574 unit: public SettingsState() file: Editor/PluginSettings/SettingsState.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 575 unit: internal static void SetSetting() file: Editor/PluginSettings/FirstTimeSettingsLauncher.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 576 unit: public DotNetSetting() file: Editor/PluginSettings/DotNetSetting.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 577 unit: protected override bool RefreshIsConfigured() file: Editor/PluginSettings/DotNetSetting.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 578 unit: protected override bool RefreshIsConfigured() file: Editor/PluginSettings/JavaSetting.cs start line: 24 end line: 27 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 579 unit: internal virtual void Refresh() file: Editor/PluginSettings/Setting.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 580 unit: public static string FormatInt() file: Editor/LocalTest/SettingsFormatter.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 581 unit: private void OnStatusChanged() file: Editor/LocalTest/LocalTestWindow.cs start line: 173 end line: 176 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 582 unit: public virtual bool FolderExists() file: Editor/CoreAPI/CoreApi.cs start line: 45 end line: 48 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 583 unit: public virtual string GetUniqueTempFilePath() file: Editor/CoreAPI/CoreApi.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 584 unit: public virtual bool FileExists() file: Editor/CoreAPI/CoreApi.cs start line: 55 end line: 58 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 585 unit: public virtual void FileDelete() file: Editor/CoreAPI/CoreApi.cs start line: 60 end line: 63 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 586 unit: public virtual void Zip() file: Editor/CoreAPI/CoreApi.cs start line: 107 end line: 110 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 587 unit: public virtual IEnumerable ListAvailableRegions() file: Editor/CoreAPI/CoreApi.cs start line: 198 end line: 201 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 588 unit: public virtual bool IsValidRegion() file: Editor/CoreAPI/CoreApi.cs start line: 203 end line: 206 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 589 unit: private static IAmazonS3Wrapper CreateDefaultS3Wrapper() file: Editor/CoreAPI/CoreApi.cs start line: 276 end line: 279 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 590 unit: public virtual string GetBuildS3Key() file: Editor/CoreAPI/CoreApi.cs start line: 287 end line: 290 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 591 unit: public virtual string GetStackName() file: Editor/CoreAPI/CoreApi.cs start line: 292 end line: 295 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 592 unit: public virtual string GetServerGamePath() file: Editor/CoreAPI/CoreApi.cs start line: 297 end line: 300 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 593 unit: public virtual Task Wait() file: Editor/CoreAPI/Delay.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 594 unit: private void SetWindowSize() file: Editor/Controls/Dialog.cs start line: 108 end line: 111 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 595 unit: protected override void Draw() file: Editor/Controls/GuiLayoutImageSequenceDrawer.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 596 unit: public int DrawPopup() file: Editor/Controls/ControlDrawer.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 597 unit: public void Start() file: Editor/Controls/ImageSequenceDrawer.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 598 unit: public void Stop() file: Editor/Controls/ImageSequenceDrawer.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 599 unit: public void TerminateGameSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 97 end line: 100 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 600 unit: public void TerminateServer() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 103 end line: 106 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 601 unit: public bool AcceptPlayerSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 108 end line: 111 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 602 unit: public bool RemovePlayerSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 113 end line: 116 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 603 unit: public void OverrideClient() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 120 end line: 123 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 604 unit: public SignUpResponse SignUp() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 126 end line: 129 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 605 unit: public ConfirmSignUpResponse ConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 131 end line: 134 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 606 unit: public SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 154 end line: 157 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 607 unit: public void SetCredentials() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 159 end line: 162 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 608 unit: public Status() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 609 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 17 end line: 20 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 610 unit: private void StartGame() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 611 unit: public void Dispose() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 89 end line: 92 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 612 unit: private string FormatResponse() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 613 unit: public virtual Task Wait() file: Samples~/SampleGame/Assets/Scripts/Client/Delay.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 614 unit: public NetworkClient() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 615 unit: private void HandleState() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 181 end line: 184 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 616 unit: private void HandleLog() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 186 end line: 189 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 617 unit: public void TransmitLog() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 92 end line: 95 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 618 unit: public bool IsConnected() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 263 end line: 266 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 619 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/Global.cs start line: 9 end line: 12 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 620 unit: protected internal Logger() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 621 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 56 end line: 59 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 622 unit: private void StartGame() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 176 end line: 179 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 623 unit: public void ShowHighlight() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 624 unit: public void HideHighlight() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 625 unit: public void SetStatusText() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 626 unit: public void SetMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 87 end line: 90 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 627 unit: public bool IsChanged() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 628 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 629 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 630 unit: public override string ToString() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 44 end line: 47 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 631 unit: private void StartConnection() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 212 end line: 215 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 632 unit: public void ShowHighlight() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 246 end line: 249 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 633 unit: public void HideHighlight() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 251 end line: 254 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 634 unit: public void RenderBoard() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 256 end line: 259 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 635 unit: public void ResetScore() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 261 end line: 264 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 636 unit: public void ZeroScore() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 266 end line: 269 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 637 unit: public string GetState() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 341 end line: 344 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 638 unit: public void ResetMessage() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 370 end line: 373 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 639 unit: public void FlashMessage() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 375 end line: 378 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 640 unit: public void SetSubmitAction() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 641 unit: public void SetResultText() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 642 unit: public void Validate() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 40 end line: 43 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 643 unit: protected virtual void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 83 end line: 86 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 644 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 645 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 646 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/StartGameScreen.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 647 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/StartGameScreen.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 648 unit: public void ShowSignUp() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 649 unit: internal void SetShowSignUpAction() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 650 unit: internal void SetHint() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 42 end line: 45 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 651 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 47 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 652 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationSuccessScreen.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 653 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationSuccessScreen.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 654 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 655 unit: public Input() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 35 end line: 38 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 656 unit: public Simulation() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 657 unit: public void ResetScore() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 658 unit: public void ZeroScore() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 54 end line: 57 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 659 unit: public InstalledJavaVersionProvider() file: Runtime/Core/InstalledJavaVersionCheck/InstalledJavaVersionProvider.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 660 unit: public static void LogError() file: Runtime/Core/Shared/Logging/Logger.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 661 unit: public YamlStreamWrapper() file: Runtime/Core/Shared/SettingsStore/YamlStreamWrapper.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 662 unit: public AmazonS3Wrapper() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 663 unit: public AmazonS3Wrapper() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 664 unit: public static bool IsValidRegion() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 90 end line: 93 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 665 unit: public static IEnumerable AvailableRegions() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 95 end line: 98 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 666 unit: internal AmazonGameLiftClientWrapper() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 17 end line: 20 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 667 unit: public AmazonGameLiftClientWrapper() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 22 end line: 25 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 668 unit: public async Task CreatePlayerSession() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 35 end line: 38 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 669 unit: public async Task SearchGameSessions() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 40 end line: 43 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 670 unit: public async Task DescribeGameSessions() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftClientWrapper.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 671 unit: public LocalGameAdapter() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 672 unit: public GameLiftProcess() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 673 unit: private string EscapeArgument() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 144 end line: 147 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 674 unit: public CreateChangeSetResponse CreateChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 675 unit: public DescribeChangeSetResponse DescribeChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 28 end line: 31 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 676 unit: public DescribeStacksResponse DescribeStacks() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 677 unit: public ValidateTemplateResponse ValidateTemplate() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 678 unit: public ExecuteChangeSetResponse ExecuteChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 679 unit: public CancelUpdateStackResponse CancelDeployment() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 48 end line: 51 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 680 unit: public DeleteChangeSetResponse DeleteChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 681 unit: public DeleteStackResponse DeleteStack() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 58 end line: 61 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 682 unit: public AccountManager() file: Runtime/Core/AccountManagement/AccountManager.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 683 unit: public BucketStore() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 684 unit: public InitiateAuthResponse InitiateAuth() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 685 unit: public GlobalSignOutResponse SignOut() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 686 unit: public UserIdentity() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 687 unit: def partition() file: Editor/Resources/CloudFormation/scenario5_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 688 unit: internal ScenarioLocator() file: Editor/Deployment/ScenarioLocator.cs start line: 17 end line: 19 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 689 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 13 end line: 15 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 690 unit: internal GetBootstrapDataResponse() file: Editor/CoreAPI/Models/GetBootstrapDataResponse.cs start line: 21 end line: 23 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 691 unit: private static void LogSuccessMessage() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 67 end line: 69 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 692 unit: public LoggingGameLiftCoreApi() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 18 end line: 20 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 693 unit: public ExecutableNotFoundException() file: Runtime/Core/Shared/ProcessManagement/ExecutableNotFoundException.cs start line: 10 end line: 12 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 694 unit: def get_player_latencies() file: Editor/Resources/CloudFormation/scenario4_spot_fleets/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 695 unit: def get_player_latencies() file: Editor/Resources/CloudFormation/scenario3_mrf_queue/lambda/simple_matchmaker.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 696 unit: public static ValidationResult Valid() file: Runtime/Core/Shared/ValidationResult.cs start line: 11 end line: 12 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 697 unit: public static ValidationResult Invalid() file: Runtime/Core/Shared/ValidationResult.cs start line: 13 end line: 14 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 698 unit: protected virtual void OnInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 53 end line: 53 size: 1 LOC McCabe index: 1 number of parameters: 1 id: 699 unit: protected virtual void OnShown() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 55 end line: 55 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 700 unit: protected virtual void OnHiding() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 57 end line: 57 size: 1 LOC McCabe index: 1 number of parameters: 0