in content/rendering-with-batch/batch/batch.files/job_submission.py [0:0]
def read_blend_rend_chunk(path):
"""Extract from Blender's script library included in scripts/modules.
Reads the header of a blend file and returns scenes' information.
Keyword arguments:
path -- path where the blend file is located
"""
blendfile = open(path, "rb")
head = blendfile.read(7)
if head[0:2] == b'\x1f\x8b': # gzip magic
blendfile.seek(0)
blendfile = gzip.open(blendfile, "rb")
head = blendfile.read(7)
if head != b'BLENDER':
print("not a blend file:", path)
blendfile.close()
return []
is_64_bit = (blendfile.read(1) == b'-')
# true for PPC, false for X86
is_big_endian = (blendfile.read(1) == b'V')
# Now read the bhead chunk!!!
blendfile.read(3) # skip the version
scenes = []
sizeof_bhead = 24 if is_64_bit else 20
while blendfile.read(4) == b'REND':
sizeof_bhead_left = sizeof_bhead - 4
struct.unpack('>i' if is_big_endian else '<i', blendfile.read(4))[0]
sizeof_bhead_left -= 4
# We don't care about the rest of the bhead struct
blendfile.read(sizeof_bhead_left)
# Now we want the scene name, start and end frame. this is 32bites long
start_frame, end_frame = struct.unpack('>2i' if is_big_endian else '<2i', blendfile.read(8))
scene_name = blendfile.read(64)
scene_name = scene_name[:scene_name.index(b'\0')]
try:
scene_name = str(scene_name, "utf8")
except TypeError:
pass
scenes.append((start_frame, end_frame, scene_name))
blendfile.close()
return scenes