awslabs / fleetiq-adapter-for-agones
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 61 units with 388 lines of code in units (38.2% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 1 simple units (36 lines of code)
    • 60 very simple units (352 lines of code)
0% | 0% | 0% | 9% | 90%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
go0% | 0% | 0% | 52% | 47%
py0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
pubsub/src0% | 0% | 0% | 69% | 30%
gamelift-daemon/src/ec2_metadata0% | 0% | 0% | 0% | 100%
gamelift-daemon/src0% | 0% | 0% | 0% | 100%
pubsub/src/configmap0% | 0% | 0% | 0% | 100%
pubsub/app0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
func publish()
in pubsub/src/main.go
36 6 1
def spot_instance_action()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
7 5 1
def drain_pods()
in gamelift-daemon/src/main.py
32 5 0
def initialize_game_server()
in gamelift-daemon/src/main.py
56 5 3
func CanRead()
in pubsub/src/configmap/configmap.go
16 4 0
func main()
in pubsub/src/main.go
16 4 0
def clear_all()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
4 3 1
def _ensure_token_is_fresh()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
13 3 1
def _get_url()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
6 3 3
def network_interfaces()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
4 3 1
def __eq__()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
6 3 2
def termination_handler()
in gamelift-daemon/src/main.py
7 3 2
def __init__()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 2
def iam_info()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def instance_profile_arn()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def instance_profile_id()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def kernel_id()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def public_hostname()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def public_ipv4()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1
def user_data()
in gamelift-daemon/src/ec2_metadata/ec2_metadata.py
5 2 1