The Game Analytics Pipeline is a customer deployable reference architecture to help game developers ingest, store, and analyze telemetry data from games and services.
Main Code: 2,476 LOC (21 files) = JS (97%) + PY (2%) Secondary code: Test: 0 LOC (0); Generated: 0 LOC (0); Build & Deploy: 146 LOC (2); Other: 694 LOC (12); |
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Duplication: 22% | |||
File Size: 0% long (>1000 LOC), 32% short (<= 200 LOC) | |||
Unit Size: 22% long (>100 LOC), 29% short (<= 10 LOC) | |||
Conditional Complexity: 0% complex (McCabe index > 50), 83% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (10 components) | ||
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1 year, 8 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Latest commit date: 2021-10-22
0
commits
(30 days)
0
contributors
(30 days) |
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generated by sokrates.dev (configuration) on 2022-01-31