awslabs / game-analytics-pipeline

The Game Analytics Pipeline is a customer deployable reference architecture to help game developers ingest, store, and analyze telemetry data from games and services.

Summary
email_034-attachment-send-file-code-cssCreated with Sketch.
Main Code: 2,476 LOC (21 files) = JS (97%) + PY (2%)
Secondary code: Test: 0 LOC (0); Generated: 0 LOC (0); Build & Deploy: 146 LOC (2); Other: 694 LOC (12);
Artboard 48 Duplication: 22%
File Size: 0% long (>1000 LOC), 32% short (<= 200 LOC)
Unit Size: 22% long (>100 LOC), 29% short (<= 10 LOC)
Conditional Complexity: 0% complex (McCabe index > 50), 83% simple (McCabe index <= 5)
Logical Component Decomposition: primary (10 components)
files_time

1 year, 8 months old

  • 100% of code older than 365 days
  • 67% of code not updated in the past 365 days

0% of code updated more than 50 times

Also see temporal dependencies for files frequently changed in same commits.

Goals: Keep the system simple and easy to change (4)
Commits Trend

Latest commit date: 2021-10-22

0
commits
(30 days)
0
contributors
(30 days)
Commits

2

6

Contributors

2

2

2021 2020
show commits trend per language
Reports
Analysis Report
Trend
Analysis Report
76_startup_sticky_notes
Notes & Findings
Links

generated by sokrates.dev (configuration) on 2022-01-31