arrow/array/float16_builder.go (195 lines of code) (raw):

// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package array import ( "bytes" "fmt" "reflect" "strconv" "github.com/apache/arrow-go/v18/arrow" "github.com/apache/arrow-go/v18/arrow/bitutil" "github.com/apache/arrow-go/v18/arrow/float16" "github.com/apache/arrow-go/v18/arrow/internal/debug" "github.com/apache/arrow-go/v18/arrow/memory" "github.com/apache/arrow-go/v18/internal/json" ) type Float16Builder struct { builder data *memory.Buffer rawData []float16.Num } func NewFloat16Builder(mem memory.Allocator) *Float16Builder { fb := &Float16Builder{builder: builder{mem: mem}} fb.refCount.Add(1) return fb } func (b *Float16Builder) Type() arrow.DataType { return arrow.FixedWidthTypes.Float16 } // Release decreases the reference count by 1. // When the reference count goes to zero, the memory is freed. func (b *Float16Builder) Release() { debug.Assert(b.refCount.Load() > 0, "too many releases") if b.refCount.Add(-1) == 0 { if b.nullBitmap != nil { b.nullBitmap.Release() b.nullBitmap = nil } if b.data != nil { b.data.Release() b.data = nil b.rawData = nil } } } func (b *Float16Builder) Append(v float16.Num) { b.Reserve(1) b.UnsafeAppend(v) } func (b *Float16Builder) UnsafeAppend(v float16.Num) { bitutil.SetBit(b.nullBitmap.Bytes(), b.length) b.rawData[b.length] = v b.length++ } func (b *Float16Builder) AppendNull() { b.Reserve(1) b.UnsafeAppendBoolToBitmap(false) } func (b *Float16Builder) AppendNulls(n int) { for i := 0; i < n; i++ { b.AppendNull() } } func (b *Float16Builder) AppendEmptyValue() { b.Reserve(1) b.UnsafeAppend(float16.Num{}) } func (b *Float16Builder) AppendEmptyValues(n int) { for i := 0; i < n; i++ { b.AppendEmptyValue() } } func (b *Float16Builder) UnsafeAppendBoolToBitmap(isValid bool) { if isValid { bitutil.SetBit(b.nullBitmap.Bytes(), b.length) } else { b.nulls++ } b.length++ } // AppendValues will append the values in the v slice. The valid slice determines which values // in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, // all values in v are appended and considered valid. func (b *Float16Builder) AppendValues(v []float16.Num, valid []bool) { if len(v) != len(valid) && len(valid) != 0 { panic("len(v) != len(valid) && len(valid) != 0") } if len(v) == 0 { return } b.Reserve(len(v)) if len(v) > 0 { arrow.Float16Traits.Copy(b.rawData[b.length:], v) } b.builder.unsafeAppendBoolsToBitmap(valid, len(v)) } func (b *Float16Builder) init(capacity int) { b.builder.init(capacity) b.data = memory.NewResizableBuffer(b.mem) bytesN := arrow.Uint16Traits.BytesRequired(capacity) b.data.Resize(bytesN) b.rawData = arrow.Float16Traits.CastFromBytes(b.data.Bytes()) } // Reserve ensures there is enough space for appending n elements // by checking the capacity and calling Resize if necessary. func (b *Float16Builder) Reserve(n int) { b.builder.reserve(n, b.Resize) } // Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), // additional memory will be allocated. If n is smaller, the allocated memory may reduced. func (b *Float16Builder) Resize(n int) { nBuilder := n if n < minBuilderCapacity { n = minBuilderCapacity } if b.capacity == 0 { b.init(n) } else { b.builder.resize(nBuilder, b.init) b.data.Resize(arrow.Float16Traits.BytesRequired(n)) b.rawData = arrow.Float16Traits.CastFromBytes(b.data.Bytes()) } } // NewArray creates a Float16 array from the memory buffers used by the builder and resets the Float16Builder // so it can be used to build a new array. func (b *Float16Builder) NewArray() arrow.Array { return b.NewFloat16Array() } // NewFloat16Array creates a Float16 array from the memory buffers used by the builder and resets the Float16Builder // so it can be used to build a new array. func (b *Float16Builder) NewFloat16Array() (a *Float16) { data := b.newData() a = NewFloat16Data(data) data.Release() return } func (b *Float16Builder) newData() (data *Data) { bytesRequired := arrow.Float16Traits.BytesRequired(b.length) if bytesRequired > 0 && bytesRequired < b.data.Len() { // trim buffers b.data.Resize(bytesRequired) } data = NewData(arrow.FixedWidthTypes.Float16, b.length, []*memory.Buffer{b.nullBitmap, b.data}, nil, b.nulls, 0) b.reset() if b.data != nil { b.data.Release() b.data = nil b.rawData = nil } return } func (b *Float16Builder) AppendValueFromString(s string) error { if s == NullValueStr { b.AppendNull() return nil } v, err := strconv.ParseFloat(s, 32) if err != nil { b.AppendNull() return err } b.Append(float16.New(float32(v))) return nil } func (b *Float16Builder) UnmarshalOne(dec *json.Decoder) error { t, err := dec.Token() if err != nil { return err } switch v := t.(type) { case float64: b.Append(float16.New(float32(v))) case string: f, err := strconv.ParseFloat(v, 32) if err != nil { return err } // this will currently silently truncate if it is too large b.Append(float16.New(float32(f))) case json.Number: f, err := v.Float64() if err != nil { return err } b.Append(float16.New(float32(f))) case nil: b.AppendNull() default: return &json.UnmarshalTypeError{ Value: fmt.Sprint(t), Type: reflect.TypeOf(float16.Num{}), Offset: dec.InputOffset(), } } return nil } func (b *Float16Builder) Unmarshal(dec *json.Decoder) error { for dec.More() { if err := b.UnmarshalOne(dec); err != nil { return err } } return nil } // UnmarshalJSON will add values to this builder from unmarshalling the // array of values. Currently values that are larger than a float16 will // be silently truncated. func (b *Float16Builder) UnmarshalJSON(data []byte) error { dec := json.NewDecoder(bytes.NewReader(data)) t, err := dec.Token() if err != nil { return err } if delim, ok := t.(json.Delim); !ok || delim != '[' { return fmt.Errorf("float16 builder must unpack from json array, found %s", delim) } return b.Unmarshal(dec) }