cloudstack/RoleService.go (1,591 lines of code) (raw):
//
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//
package cloudstack
import (
"encoding/json"
"fmt"
"net/url"
"strconv"
"strings"
)
type RoleServiceIface interface {
CreateRole(p *CreateRoleParams) (*CreateRoleResponse, error)
NewCreateRoleParams(name string) *CreateRoleParams
CreateRolePermission(p *CreateRolePermissionParams) (*CreateRolePermissionResponse, error)
NewCreateRolePermissionParams(permission string, roleid string, rule string) *CreateRolePermissionParams
DeleteRole(p *DeleteRoleParams) (*DeleteRoleResponse, error)
NewDeleteRoleParams(id string) *DeleteRoleParams
DeleteRolePermission(p *DeleteRolePermissionParams) (*DeleteRolePermissionResponse, error)
NewDeleteRolePermissionParams(id string) *DeleteRolePermissionParams
DisableRole(p *DisableRoleParams) (*DisableRoleResponse, error)
NewDisableRoleParams(id string) *DisableRoleParams
EnableRole(p *EnableRoleParams) (*EnableRoleResponse, error)
NewEnableRoleParams(id string) *EnableRoleParams
ImportRole(p *ImportRoleParams) (*ImportRoleResponse, error)
NewImportRoleParams(name string, rules map[string]string) *ImportRoleParams
ListRolePermissions(p *ListRolePermissionsParams) (*ListRolePermissionsResponse, error)
NewListRolePermissionsParams() *ListRolePermissionsParams
ListRoles(p *ListRolesParams) (*ListRolesResponse, error)
NewListRolesParams() *ListRolesParams
GetRoleID(name string, opts ...OptionFunc) (string, int, error)
GetRoleByName(name string, opts ...OptionFunc) (*Role, int, error)
GetRoleByID(id string, opts ...OptionFunc) (*Role, int, error)
UpdateRole(p *UpdateRoleParams) (*UpdateRoleResponse, error)
NewUpdateRoleParams(id string) *UpdateRoleParams
UpdateRolePermission(p *UpdateRolePermissionParams) (*UpdateRolePermissionResponse, error)
NewUpdateRolePermissionParams(roleid string) *UpdateRolePermissionParams
ListProjectRoles(p *ListProjectRolesParams) (*ListProjectRolesResponse, error)
NewListProjectRolesParams(projectid string) *ListProjectRolesParams
GetProjectRoleID(name string, projectid string, opts ...OptionFunc) (string, int, error)
}
type CreateRoleParams struct {
p map[string]interface{}
}
func (p *CreateRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["description"]; found {
u.Set("description", v.(string))
}
if v, found := p.p["ispublic"]; found {
vv := strconv.FormatBool(v.(bool))
u.Set("ispublic", vv)
}
if v, found := p.p["name"]; found {
u.Set("name", v.(string))
}
if v, found := p.p["roleid"]; found {
u.Set("roleid", v.(string))
}
if v, found := p.p["type"]; found {
u.Set("type", v.(string))
}
return u
}
func (p *CreateRoleParams) SetDescription(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["description"] = v
}
func (p *CreateRoleParams) ResetDescription() {
if p.p != nil && p.p["description"] != nil {
delete(p.p, "description")
}
}
func (p *CreateRoleParams) GetDescription() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["description"].(string)
return value, ok
}
func (p *CreateRoleParams) SetIspublic(v bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["ispublic"] = v
}
func (p *CreateRoleParams) ResetIspublic() {
if p.p != nil && p.p["ispublic"] != nil {
delete(p.p, "ispublic")
}
}
func (p *CreateRoleParams) GetIspublic() (bool, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["ispublic"].(bool)
return value, ok
}
func (p *CreateRoleParams) SetName(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["name"] = v
}
func (p *CreateRoleParams) ResetName() {
if p.p != nil && p.p["name"] != nil {
delete(p.p, "name")
}
}
func (p *CreateRoleParams) GetName() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["name"].(string)
return value, ok
}
func (p *CreateRoleParams) SetRoleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["roleid"] = v
}
func (p *CreateRoleParams) ResetRoleid() {
if p.p != nil && p.p["roleid"] != nil {
delete(p.p, "roleid")
}
}
func (p *CreateRoleParams) GetRoleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["roleid"].(string)
return value, ok
}
func (p *CreateRoleParams) SetType(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["type"] = v
}
func (p *CreateRoleParams) ResetType() {
if p.p != nil && p.p["type"] != nil {
delete(p.p, "type")
}
}
func (p *CreateRoleParams) GetType() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["type"].(string)
return value, ok
}
// You should always use this function to get a new CreateRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewCreateRoleParams(name string) *CreateRoleParams {
p := &CreateRoleParams{}
p.p = make(map[string]interface{})
p.p["name"] = name
return p
}
// Creates a role
func (s *RoleService) CreateRole(p *CreateRoleParams) (*CreateRoleResponse, error) {
resp, err := s.cs.newRequest("createRole", p.toURLValues())
if err != nil {
return nil, err
}
var nested struct {
Response CreateRoleResponse `json:"role"`
}
if err := json.Unmarshal(resp, &nested); err != nil {
return nil, err
}
r := nested.Response
return &r, nil
}
type CreateRoleResponse struct {
Description string `json:"description"`
Id string `json:"id"`
Isdefault bool `json:"isdefault"`
Ispublic bool `json:"ispublic"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Name string `json:"name"`
State string `json:"state"`
Type string `json:"type"`
}
type CreateRolePermissionParams struct {
p map[string]interface{}
}
func (p *CreateRolePermissionParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["description"]; found {
u.Set("description", v.(string))
}
if v, found := p.p["permission"]; found {
u.Set("permission", v.(string))
}
if v, found := p.p["roleid"]; found {
u.Set("roleid", v.(string))
}
if v, found := p.p["rule"]; found {
u.Set("rule", v.(string))
}
return u
}
func (p *CreateRolePermissionParams) SetDescription(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["description"] = v
}
func (p *CreateRolePermissionParams) ResetDescription() {
if p.p != nil && p.p["description"] != nil {
delete(p.p, "description")
}
}
func (p *CreateRolePermissionParams) GetDescription() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["description"].(string)
return value, ok
}
func (p *CreateRolePermissionParams) SetPermission(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["permission"] = v
}
func (p *CreateRolePermissionParams) ResetPermission() {
if p.p != nil && p.p["permission"] != nil {
delete(p.p, "permission")
}
}
func (p *CreateRolePermissionParams) GetPermission() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["permission"].(string)
return value, ok
}
func (p *CreateRolePermissionParams) SetRoleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["roleid"] = v
}
func (p *CreateRolePermissionParams) ResetRoleid() {
if p.p != nil && p.p["roleid"] != nil {
delete(p.p, "roleid")
}
}
func (p *CreateRolePermissionParams) GetRoleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["roleid"].(string)
return value, ok
}
func (p *CreateRolePermissionParams) SetRule(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["rule"] = v
}
func (p *CreateRolePermissionParams) ResetRule() {
if p.p != nil && p.p["rule"] != nil {
delete(p.p, "rule")
}
}
func (p *CreateRolePermissionParams) GetRule() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["rule"].(string)
return value, ok
}
// You should always use this function to get a new CreateRolePermissionParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewCreateRolePermissionParams(permission string, roleid string, rule string) *CreateRolePermissionParams {
p := &CreateRolePermissionParams{}
p.p = make(map[string]interface{})
p.p["permission"] = permission
p.p["roleid"] = roleid
p.p["rule"] = rule
return p
}
// Adds an API permission to a role
func (s *RoleService) CreateRolePermission(p *CreateRolePermissionParams) (*CreateRolePermissionResponse, error) {
resp, err := s.cs.newRequest("createRolePermission", p.toURLValues())
if err != nil {
return nil, err
}
var nested struct {
Response CreateRolePermissionResponse `json:"rolepermission"`
}
if err := json.Unmarshal(resp, &nested); err != nil {
return nil, err
}
r := nested.Response
return &r, nil
}
type CreateRolePermissionResponse struct {
Description string `json:"description"`
Id string `json:"id"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Permission string `json:"permission"`
Roleid string `json:"roleid"`
Rolename string `json:"rolename"`
Rule string `json:"rule"`
}
type DeleteRoleParams struct {
p map[string]interface{}
}
func (p *DeleteRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
return u
}
func (p *DeleteRoleParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *DeleteRoleParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *DeleteRoleParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
// You should always use this function to get a new DeleteRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewDeleteRoleParams(id string) *DeleteRoleParams {
p := &DeleteRoleParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
return p
}
// Deletes a role
func (s *RoleService) DeleteRole(p *DeleteRoleParams) (*DeleteRoleResponse, error) {
resp, err := s.cs.newRequest("deleteRole", p.toURLValues())
if err != nil {
return nil, err
}
var r DeleteRoleResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type DeleteRoleResponse struct {
Displaytext string `json:"displaytext"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Success bool `json:"success"`
}
func (r *DeleteRoleResponse) UnmarshalJSON(b []byte) error {
var m map[string]interface{}
err := json.Unmarshal(b, &m)
if err != nil {
return err
}
if success, ok := m["success"].(string); ok {
m["success"] = success == "true"
b, err = json.Marshal(m)
if err != nil {
return err
}
}
if ostypeid, ok := m["ostypeid"].(float64); ok {
m["ostypeid"] = strconv.Itoa(int(ostypeid))
b, err = json.Marshal(m)
if err != nil {
return err
}
}
type alias DeleteRoleResponse
return json.Unmarshal(b, (*alias)(r))
}
type DeleteRolePermissionParams struct {
p map[string]interface{}
}
func (p *DeleteRolePermissionParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
return u
}
func (p *DeleteRolePermissionParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *DeleteRolePermissionParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *DeleteRolePermissionParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
// You should always use this function to get a new DeleteRolePermissionParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewDeleteRolePermissionParams(id string) *DeleteRolePermissionParams {
p := &DeleteRolePermissionParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
return p
}
// Deletes a role permission
func (s *RoleService) DeleteRolePermission(p *DeleteRolePermissionParams) (*DeleteRolePermissionResponse, error) {
resp, err := s.cs.newRequest("deleteRolePermission", p.toURLValues())
if err != nil {
return nil, err
}
var r DeleteRolePermissionResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type DeleteRolePermissionResponse struct {
Displaytext string `json:"displaytext"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Success bool `json:"success"`
}
func (r *DeleteRolePermissionResponse) UnmarshalJSON(b []byte) error {
var m map[string]interface{}
err := json.Unmarshal(b, &m)
if err != nil {
return err
}
if success, ok := m["success"].(string); ok {
m["success"] = success == "true"
b, err = json.Marshal(m)
if err != nil {
return err
}
}
if ostypeid, ok := m["ostypeid"].(float64); ok {
m["ostypeid"] = strconv.Itoa(int(ostypeid))
b, err = json.Marshal(m)
if err != nil {
return err
}
}
type alias DeleteRolePermissionResponse
return json.Unmarshal(b, (*alias)(r))
}
type DisableRoleParams struct {
p map[string]interface{}
}
func (p *DisableRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
return u
}
func (p *DisableRoleParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *DisableRoleParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *DisableRoleParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
// You should always use this function to get a new DisableRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewDisableRoleParams(id string) *DisableRoleParams {
p := &DisableRoleParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
return p
}
// Disables a role
func (s *RoleService) DisableRole(p *DisableRoleParams) (*DisableRoleResponse, error) {
resp, err := s.cs.newRequest("disableRole", p.toURLValues())
if err != nil {
return nil, err
}
var r DisableRoleResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type DisableRoleResponse struct {
Displaytext string `json:"displaytext"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Success bool `json:"success"`
}
func (r *DisableRoleResponse) UnmarshalJSON(b []byte) error {
var m map[string]interface{}
err := json.Unmarshal(b, &m)
if err != nil {
return err
}
if success, ok := m["success"].(string); ok {
m["success"] = success == "true"
b, err = json.Marshal(m)
if err != nil {
return err
}
}
if ostypeid, ok := m["ostypeid"].(float64); ok {
m["ostypeid"] = strconv.Itoa(int(ostypeid))
b, err = json.Marshal(m)
if err != nil {
return err
}
}
type alias DisableRoleResponse
return json.Unmarshal(b, (*alias)(r))
}
type EnableRoleParams struct {
p map[string]interface{}
}
func (p *EnableRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
return u
}
func (p *EnableRoleParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *EnableRoleParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *EnableRoleParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
// You should always use this function to get a new EnableRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewEnableRoleParams(id string) *EnableRoleParams {
p := &EnableRoleParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
return p
}
// Enables a role
func (s *RoleService) EnableRole(p *EnableRoleParams) (*EnableRoleResponse, error) {
resp, err := s.cs.newRequest("enableRole", p.toURLValues())
if err != nil {
return nil, err
}
var r EnableRoleResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type EnableRoleResponse struct {
Displaytext string `json:"displaytext"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Success bool `json:"success"`
}
func (r *EnableRoleResponse) UnmarshalJSON(b []byte) error {
var m map[string]interface{}
err := json.Unmarshal(b, &m)
if err != nil {
return err
}
if success, ok := m["success"].(string); ok {
m["success"] = success == "true"
b, err = json.Marshal(m)
if err != nil {
return err
}
}
if ostypeid, ok := m["ostypeid"].(float64); ok {
m["ostypeid"] = strconv.Itoa(int(ostypeid))
b, err = json.Marshal(m)
if err != nil {
return err
}
}
type alias EnableRoleResponse
return json.Unmarshal(b, (*alias)(r))
}
type ImportRoleParams struct {
p map[string]interface{}
}
func (p *ImportRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["description"]; found {
u.Set("description", v.(string))
}
if v, found := p.p["forced"]; found {
vv := strconv.FormatBool(v.(bool))
u.Set("forced", vv)
}
if v, found := p.p["ispublic"]; found {
vv := strconv.FormatBool(v.(bool))
u.Set("ispublic", vv)
}
if v, found := p.p["name"]; found {
u.Set("name", v.(string))
}
if v, found := p.p["rules"]; found {
m := v.(map[string]string)
for i, k := range getSortedKeysFromMap(m) {
u.Set(fmt.Sprintf("rules[%d].key", i), k)
u.Set(fmt.Sprintf("rules[%d].value", i), m[k])
}
}
if v, found := p.p["type"]; found {
u.Set("type", v.(string))
}
return u
}
func (p *ImportRoleParams) SetDescription(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["description"] = v
}
func (p *ImportRoleParams) ResetDescription() {
if p.p != nil && p.p["description"] != nil {
delete(p.p, "description")
}
}
func (p *ImportRoleParams) GetDescription() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["description"].(string)
return value, ok
}
func (p *ImportRoleParams) SetForced(v bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["forced"] = v
}
func (p *ImportRoleParams) ResetForced() {
if p.p != nil && p.p["forced"] != nil {
delete(p.p, "forced")
}
}
func (p *ImportRoleParams) GetForced() (bool, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["forced"].(bool)
return value, ok
}
func (p *ImportRoleParams) SetIspublic(v bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["ispublic"] = v
}
func (p *ImportRoleParams) ResetIspublic() {
if p.p != nil && p.p["ispublic"] != nil {
delete(p.p, "ispublic")
}
}
func (p *ImportRoleParams) GetIspublic() (bool, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["ispublic"].(bool)
return value, ok
}
func (p *ImportRoleParams) SetName(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["name"] = v
}
func (p *ImportRoleParams) ResetName() {
if p.p != nil && p.p["name"] != nil {
delete(p.p, "name")
}
}
func (p *ImportRoleParams) GetName() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["name"].(string)
return value, ok
}
func (p *ImportRoleParams) SetRules(v map[string]string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["rules"] = v
}
func (p *ImportRoleParams) ResetRules() {
if p.p != nil && p.p["rules"] != nil {
delete(p.p, "rules")
}
}
func (p *ImportRoleParams) GetRules() (map[string]string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["rules"].(map[string]string)
return value, ok
}
func (p *ImportRoleParams) SetType(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["type"] = v
}
func (p *ImportRoleParams) ResetType() {
if p.p != nil && p.p["type"] != nil {
delete(p.p, "type")
}
}
func (p *ImportRoleParams) GetType() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["type"].(string)
return value, ok
}
// You should always use this function to get a new ImportRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewImportRoleParams(name string, rules map[string]string) *ImportRoleParams {
p := &ImportRoleParams{}
p.p = make(map[string]interface{})
p.p["name"] = name
p.p["rules"] = rules
return p
}
// Imports a role based on provided map of rule permissions
func (s *RoleService) ImportRole(p *ImportRoleParams) (*ImportRoleResponse, error) {
resp, err := s.cs.newRequest("importRole", p.toURLValues())
if err != nil {
return nil, err
}
var r ImportRoleResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type ImportRoleResponse struct {
Description string `json:"description"`
Id string `json:"id"`
Isdefault bool `json:"isdefault"`
Ispublic bool `json:"ispublic"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Name string `json:"name"`
State string `json:"state"`
Type string `json:"type"`
}
type ListRolePermissionsParams struct {
p map[string]interface{}
}
func (p *ListRolePermissionsParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["roleid"]; found {
u.Set("roleid", v.(string))
}
return u
}
func (p *ListRolePermissionsParams) SetRoleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["roleid"] = v
}
func (p *ListRolePermissionsParams) ResetRoleid() {
if p.p != nil && p.p["roleid"] != nil {
delete(p.p, "roleid")
}
}
func (p *ListRolePermissionsParams) GetRoleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["roleid"].(string)
return value, ok
}
// You should always use this function to get a new ListRolePermissionsParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewListRolePermissionsParams() *ListRolePermissionsParams {
p := &ListRolePermissionsParams{}
p.p = make(map[string]interface{})
return p
}
// Lists role permissions
func (s *RoleService) ListRolePermissions(p *ListRolePermissionsParams) (*ListRolePermissionsResponse, error) {
resp, err := s.cs.newRequest("listRolePermissions", p.toURLValues())
if err != nil {
return nil, err
}
var r ListRolePermissionsResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type ListRolePermissionsResponse struct {
Count int `json:"count"`
RolePermissions []*RolePermission `json:"rolepermission"`
}
type RolePermission struct {
Description string `json:"description"`
Id string `json:"id"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Permission string `json:"permission"`
Roleid string `json:"roleid"`
Rolename string `json:"rolename"`
Rule string `json:"rule"`
}
type ListRolesParams struct {
p map[string]interface{}
}
func (p *ListRolesParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
if v, found := p.p["keyword"]; found {
u.Set("keyword", v.(string))
}
if v, found := p.p["name"]; found {
u.Set("name", v.(string))
}
if v, found := p.p["page"]; found {
vv := strconv.Itoa(v.(int))
u.Set("page", vv)
}
if v, found := p.p["pagesize"]; found {
vv := strconv.Itoa(v.(int))
u.Set("pagesize", vv)
}
if v, found := p.p["state"]; found {
u.Set("state", v.(string))
}
if v, found := p.p["type"]; found {
u.Set("type", v.(string))
}
return u
}
func (p *ListRolesParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *ListRolesParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *ListRolesParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
func (p *ListRolesParams) SetKeyword(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["keyword"] = v
}
func (p *ListRolesParams) ResetKeyword() {
if p.p != nil && p.p["keyword"] != nil {
delete(p.p, "keyword")
}
}
func (p *ListRolesParams) GetKeyword() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["keyword"].(string)
return value, ok
}
func (p *ListRolesParams) SetName(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["name"] = v
}
func (p *ListRolesParams) ResetName() {
if p.p != nil && p.p["name"] != nil {
delete(p.p, "name")
}
}
func (p *ListRolesParams) GetName() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["name"].(string)
return value, ok
}
func (p *ListRolesParams) SetPage(v int) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["page"] = v
}
func (p *ListRolesParams) ResetPage() {
if p.p != nil && p.p["page"] != nil {
delete(p.p, "page")
}
}
func (p *ListRolesParams) GetPage() (int, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["page"].(int)
return value, ok
}
func (p *ListRolesParams) SetPagesize(v int) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["pagesize"] = v
}
func (p *ListRolesParams) ResetPagesize() {
if p.p != nil && p.p["pagesize"] != nil {
delete(p.p, "pagesize")
}
}
func (p *ListRolesParams) GetPagesize() (int, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["pagesize"].(int)
return value, ok
}
func (p *ListRolesParams) SetState(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["state"] = v
}
func (p *ListRolesParams) ResetState() {
if p.p != nil && p.p["state"] != nil {
delete(p.p, "state")
}
}
func (p *ListRolesParams) GetState() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["state"].(string)
return value, ok
}
func (p *ListRolesParams) SetType(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["type"] = v
}
func (p *ListRolesParams) ResetType() {
if p.p != nil && p.p["type"] != nil {
delete(p.p, "type")
}
}
func (p *ListRolesParams) GetType() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["type"].(string)
return value, ok
}
// You should always use this function to get a new ListRolesParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewListRolesParams() *ListRolesParams {
p := &ListRolesParams{}
p.p = make(map[string]interface{})
return p
}
// This is a courtesy helper function, which in some cases may not work as expected!
func (s *RoleService) GetRoleID(name string, opts ...OptionFunc) (string, int, error) {
p := &ListRolesParams{}
p.p = make(map[string]interface{})
p.p["name"] = name
for _, fn := range append(s.cs.options, opts...) {
if err := fn(s.cs, p); err != nil {
return "", -1, err
}
}
l, err := s.ListRoles(p)
if err != nil {
return "", -1, err
}
if l.Count == 0 {
return "", l.Count, fmt.Errorf("No match found for %s: %+v", name, l)
}
if l.Count == 1 {
return l.Roles[0].Id, l.Count, nil
}
if l.Count > 1 {
for _, v := range l.Roles {
if v.Name == name {
return v.Id, l.Count, nil
}
}
}
return "", l.Count, fmt.Errorf("Could not find an exact match for %s: %+v", name, l)
}
// This is a courtesy helper function, which in some cases may not work as expected!
func (s *RoleService) GetRoleByName(name string, opts ...OptionFunc) (*Role, int, error) {
id, count, err := s.GetRoleID(name, opts...)
if err != nil {
return nil, count, err
}
r, count, err := s.GetRoleByID(id, opts...)
if err != nil {
return nil, count, err
}
return r, count, nil
}
// This is a courtesy helper function, which in some cases may not work as expected!
func (s *RoleService) GetRoleByID(id string, opts ...OptionFunc) (*Role, int, error) {
p := &ListRolesParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
for _, fn := range append(s.cs.options, opts...) {
if err := fn(s.cs, p); err != nil {
return nil, -1, err
}
}
l, err := s.ListRoles(p)
if err != nil {
if strings.Contains(err.Error(), fmt.Sprintf(
"Invalid parameter id value=%s due to incorrect long value format, "+
"or entity does not exist", id)) {
return nil, 0, fmt.Errorf("No match found for %s: %+v", id, l)
}
return nil, -1, err
}
if l.Count == 0 {
return nil, l.Count, fmt.Errorf("No match found for %s: %+v", id, l)
}
if l.Count == 1 {
return l.Roles[0], l.Count, nil
}
return nil, l.Count, fmt.Errorf("There is more then one result for Role UUID: %s!", id)
}
// Lists dynamic roles in CloudStack
func (s *RoleService) ListRoles(p *ListRolesParams) (*ListRolesResponse, error) {
resp, err := s.cs.newRequest("listRoles", p.toURLValues())
if err != nil {
return nil, err
}
var r ListRolesResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type ListRolesResponse struct {
Count int `json:"count"`
Roles []*Role `json:"role"`
}
type Role struct {
Description string `json:"description"`
Id string `json:"id"`
Isdefault bool `json:"isdefault"`
Ispublic bool `json:"ispublic"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Name string `json:"name"`
State string `json:"state"`
Type string `json:"type"`
}
type UpdateRoleParams struct {
p map[string]interface{}
}
func (p *UpdateRoleParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["description"]; found {
u.Set("description", v.(string))
}
if v, found := p.p["description"]; found {
u.Set("description", v.(string))
}
if v, found := p.p["id"]; found {
u.Set("id", v.(string))
}
if v, found := p.p["ispublic"]; found {
vv := strconv.FormatBool(v.(bool))
u.Set("ispublic", vv)
}
if v, found := p.p["name"]; found {
u.Set("name", v.(string))
}
if v, found := p.p["type"]; found {
u.Set("type", v.(string))
}
return u
}
func (p *UpdateRoleParams) SetDescription(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["description"] = v
}
func (p *UpdateRoleParams) ResetDescription() {
if p.p != nil && p.p["description"] != nil {
delete(p.p, "description")
}
}
func (p *UpdateRoleParams) GetDescription() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["description"].(string)
return value, ok
}
func (p *UpdateRoleParams) SetId(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["id"] = v
}
func (p *UpdateRoleParams) ResetId() {
if p.p != nil && p.p["id"] != nil {
delete(p.p, "id")
}
}
func (p *UpdateRoleParams) GetId() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["id"].(string)
return value, ok
}
func (p *UpdateRoleParams) SetIspublic(v bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["ispublic"] = v
}
func (p *UpdateRoleParams) ResetIspublic() {
if p.p != nil && p.p["ispublic"] != nil {
delete(p.p, "ispublic")
}
}
func (p *UpdateRoleParams) GetIspublic() (bool, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["ispublic"].(bool)
return value, ok
}
func (p *UpdateRoleParams) SetName(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["name"] = v
}
func (p *UpdateRoleParams) ResetName() {
if p.p != nil && p.p["name"] != nil {
delete(p.p, "name")
}
}
func (p *UpdateRoleParams) GetName() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["name"].(string)
return value, ok
}
func (p *UpdateRoleParams) SetType(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["type"] = v
}
func (p *UpdateRoleParams) ResetType() {
if p.p != nil && p.p["type"] != nil {
delete(p.p, "type")
}
}
func (p *UpdateRoleParams) GetType() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["type"].(string)
return value, ok
}
// You should always use this function to get a new UpdateRoleParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewUpdateRoleParams(id string) *UpdateRoleParams {
p := &UpdateRoleParams{}
p.p = make(map[string]interface{})
p.p["id"] = id
return p
}
// Updates a role
func (s *RoleService) UpdateRole(p *UpdateRoleParams) (*UpdateRoleResponse, error) {
resp, err := s.cs.newRequest("updateRole", p.toURLValues())
if err != nil {
return nil, err
}
var r UpdateRoleResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type UpdateRoleResponse struct {
Description string `json:"description"`
Id string `json:"id"`
Isdefault bool `json:"isdefault"`
Ispublic bool `json:"ispublic"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Name string `json:"name"`
State string `json:"state"`
Type string `json:"type"`
}
type UpdateRolePermissionParams struct {
p map[string]interface{}
}
func (p *UpdateRolePermissionParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["permission"]; found {
u.Set("permission", v.(string))
}
if v, found := p.p["roleid"]; found {
u.Set("roleid", v.(string))
}
if v, found := p.p["ruleid"]; found {
u.Set("ruleid", v.(string))
}
if v, found := p.p["ruleorder"]; found {
vv := strings.Join(v.([]string), ",")
u.Set("ruleorder", vv)
}
return u
}
func (p *UpdateRolePermissionParams) SetPermission(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["permission"] = v
}
func (p *UpdateRolePermissionParams) ResetPermission() {
if p.p != nil && p.p["permission"] != nil {
delete(p.p, "permission")
}
}
func (p *UpdateRolePermissionParams) GetPermission() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["permission"].(string)
return value, ok
}
func (p *UpdateRolePermissionParams) SetRoleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["roleid"] = v
}
func (p *UpdateRolePermissionParams) ResetRoleid() {
if p.p != nil && p.p["roleid"] != nil {
delete(p.p, "roleid")
}
}
func (p *UpdateRolePermissionParams) GetRoleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["roleid"].(string)
return value, ok
}
func (p *UpdateRolePermissionParams) SetRuleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["ruleid"] = v
}
func (p *UpdateRolePermissionParams) ResetRuleid() {
if p.p != nil && p.p["ruleid"] != nil {
delete(p.p, "ruleid")
}
}
func (p *UpdateRolePermissionParams) GetRuleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["ruleid"].(string)
return value, ok
}
func (p *UpdateRolePermissionParams) SetRuleorder(v []string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["ruleorder"] = v
}
func (p *UpdateRolePermissionParams) ResetRuleorder() {
if p.p != nil && p.p["ruleorder"] != nil {
delete(p.p, "ruleorder")
}
}
func (p *UpdateRolePermissionParams) GetRuleorder() ([]string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["ruleorder"].([]string)
return value, ok
}
// You should always use this function to get a new UpdateRolePermissionParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewUpdateRolePermissionParams(roleid string) *UpdateRolePermissionParams {
p := &UpdateRolePermissionParams{}
p.p = make(map[string]interface{})
p.p["roleid"] = roleid
return p
}
// Updates a role permission order
func (s *RoleService) UpdateRolePermission(p *UpdateRolePermissionParams) (*UpdateRolePermissionResponse, error) {
resp, err := s.cs.newRequest("updateRolePermission", p.toURLValues())
if err != nil {
return nil, err
}
var r UpdateRolePermissionResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type UpdateRolePermissionResponse struct {
Displaytext string `json:"displaytext"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Success bool `json:"success"`
}
func (r *UpdateRolePermissionResponse) UnmarshalJSON(b []byte) error {
var m map[string]interface{}
err := json.Unmarshal(b, &m)
if err != nil {
return err
}
if success, ok := m["success"].(string); ok {
m["success"] = success == "true"
b, err = json.Marshal(m)
if err != nil {
return err
}
}
if ostypeid, ok := m["ostypeid"].(float64); ok {
m["ostypeid"] = strconv.Itoa(int(ostypeid))
b, err = json.Marshal(m)
if err != nil {
return err
}
}
type alias UpdateRolePermissionResponse
return json.Unmarshal(b, (*alias)(r))
}
type ListProjectRolesParams struct {
p map[string]interface{}
}
func (p *ListProjectRolesParams) toURLValues() url.Values {
u := url.Values{}
if p.p == nil {
return u
}
if v, found := p.p["keyword"]; found {
u.Set("keyword", v.(string))
}
if v, found := p.p["name"]; found {
u.Set("name", v.(string))
}
if v, found := p.p["page"]; found {
vv := strconv.Itoa(v.(int))
u.Set("page", vv)
}
if v, found := p.p["pagesize"]; found {
vv := strconv.Itoa(v.(int))
u.Set("pagesize", vv)
}
if v, found := p.p["projectid"]; found {
u.Set("projectid", v.(string))
}
if v, found := p.p["projectroleid"]; found {
u.Set("projectroleid", v.(string))
}
return u
}
func (p *ListProjectRolesParams) SetKeyword(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["keyword"] = v
}
func (p *ListProjectRolesParams) ResetKeyword() {
if p.p != nil && p.p["keyword"] != nil {
delete(p.p, "keyword")
}
}
func (p *ListProjectRolesParams) GetKeyword() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["keyword"].(string)
return value, ok
}
func (p *ListProjectRolesParams) SetName(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["name"] = v
}
func (p *ListProjectRolesParams) ResetName() {
if p.p != nil && p.p["name"] != nil {
delete(p.p, "name")
}
}
func (p *ListProjectRolesParams) GetName() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["name"].(string)
return value, ok
}
func (p *ListProjectRolesParams) SetPage(v int) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["page"] = v
}
func (p *ListProjectRolesParams) ResetPage() {
if p.p != nil && p.p["page"] != nil {
delete(p.p, "page")
}
}
func (p *ListProjectRolesParams) GetPage() (int, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["page"].(int)
return value, ok
}
func (p *ListProjectRolesParams) SetPagesize(v int) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["pagesize"] = v
}
func (p *ListProjectRolesParams) ResetPagesize() {
if p.p != nil && p.p["pagesize"] != nil {
delete(p.p, "pagesize")
}
}
func (p *ListProjectRolesParams) GetPagesize() (int, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["pagesize"].(int)
return value, ok
}
func (p *ListProjectRolesParams) SetProjectid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["projectid"] = v
}
func (p *ListProjectRolesParams) ResetProjectid() {
if p.p != nil && p.p["projectid"] != nil {
delete(p.p, "projectid")
}
}
func (p *ListProjectRolesParams) GetProjectid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["projectid"].(string)
return value, ok
}
func (p *ListProjectRolesParams) SetProjectroleid(v string) {
if p.p == nil {
p.p = make(map[string]interface{})
}
p.p["projectroleid"] = v
}
func (p *ListProjectRolesParams) ResetProjectroleid() {
if p.p != nil && p.p["projectroleid"] != nil {
delete(p.p, "projectroleid")
}
}
func (p *ListProjectRolesParams) GetProjectroleid() (string, bool) {
if p.p == nil {
p.p = make(map[string]interface{})
}
value, ok := p.p["projectroleid"].(string)
return value, ok
}
// You should always use this function to get a new ListProjectRolesParams instance,
// as then you are sure you have configured all required params
func (s *RoleService) NewListProjectRolesParams(projectid string) *ListProjectRolesParams {
p := &ListProjectRolesParams{}
p.p = make(map[string]interface{})
p.p["projectid"] = projectid
return p
}
// This is a courtesy helper function, which in some cases may not work as expected!
func (s *RoleService) GetProjectRoleID(name string, projectid string, opts ...OptionFunc) (string, int, error) {
p := &ListProjectRolesParams{}
p.p = make(map[string]interface{})
p.p["name"] = name
p.p["projectid"] = projectid
for _, fn := range append(s.cs.options, opts...) {
if err := fn(s.cs, p); err != nil {
return "", -1, err
}
}
l, err := s.ListProjectRoles(p)
if err != nil {
return "", -1, err
}
if l.Count == 0 {
return "", l.Count, fmt.Errorf("No match found for %s: %+v", name, l)
}
if l.Count == 1 {
return l.ProjectRoles[0].Id, l.Count, nil
}
if l.Count > 1 {
for _, v := range l.ProjectRoles {
if v.Name == name {
return v.Id, l.Count, nil
}
}
}
return "", l.Count, fmt.Errorf("Could not find an exact match for %s: %+v", name, l)
}
// Lists Project roles in CloudStack
func (s *RoleService) ListProjectRoles(p *ListProjectRolesParams) (*ListProjectRolesResponse, error) {
resp, err := s.cs.newRequest("listProjectRoles", p.toURLValues())
if err != nil {
return nil, err
}
var r ListProjectRolesResponse
if err := json.Unmarshal(resp, &r); err != nil {
return nil, err
}
return &r, nil
}
type ListProjectRolesResponse struct {
Count int `json:"count"`
ProjectRoles []*ProjectRole `json:"projectrole"`
}
type ProjectRole struct {
Description string `json:"description"`
Id string `json:"id"`
Ispublic bool `json:"ispublic"`
JobID string `json:"jobid"`
Jobstatus int `json:"jobstatus"`
Name string `json:"name"`
Projectid string `json:"projectid"`
}