cloudstack/RoleService.go (1,591 lines of code) (raw):

// // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. // package cloudstack import ( "encoding/json" "fmt" "net/url" "strconv" "strings" ) type RoleServiceIface interface { CreateRole(p *CreateRoleParams) (*CreateRoleResponse, error) NewCreateRoleParams(name string) *CreateRoleParams CreateRolePermission(p *CreateRolePermissionParams) (*CreateRolePermissionResponse, error) NewCreateRolePermissionParams(permission string, roleid string, rule string) *CreateRolePermissionParams DeleteRole(p *DeleteRoleParams) (*DeleteRoleResponse, error) NewDeleteRoleParams(id string) *DeleteRoleParams DeleteRolePermission(p *DeleteRolePermissionParams) (*DeleteRolePermissionResponse, error) NewDeleteRolePermissionParams(id string) *DeleteRolePermissionParams DisableRole(p *DisableRoleParams) (*DisableRoleResponse, error) NewDisableRoleParams(id string) *DisableRoleParams EnableRole(p *EnableRoleParams) (*EnableRoleResponse, error) NewEnableRoleParams(id string) *EnableRoleParams ImportRole(p *ImportRoleParams) (*ImportRoleResponse, error) NewImportRoleParams(name string, rules map[string]string) *ImportRoleParams ListRolePermissions(p *ListRolePermissionsParams) (*ListRolePermissionsResponse, error) NewListRolePermissionsParams() *ListRolePermissionsParams ListRoles(p *ListRolesParams) (*ListRolesResponse, error) NewListRolesParams() *ListRolesParams GetRoleID(name string, opts ...OptionFunc) (string, int, error) GetRoleByName(name string, opts ...OptionFunc) (*Role, int, error) GetRoleByID(id string, opts ...OptionFunc) (*Role, int, error) UpdateRole(p *UpdateRoleParams) (*UpdateRoleResponse, error) NewUpdateRoleParams(id string) *UpdateRoleParams UpdateRolePermission(p *UpdateRolePermissionParams) (*UpdateRolePermissionResponse, error) NewUpdateRolePermissionParams(roleid string) *UpdateRolePermissionParams ListProjectRoles(p *ListProjectRolesParams) (*ListProjectRolesResponse, error) NewListProjectRolesParams(projectid string) *ListProjectRolesParams GetProjectRoleID(name string, projectid string, opts ...OptionFunc) (string, int, error) } type CreateRoleParams struct { p map[string]interface{} } func (p *CreateRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["description"]; found { u.Set("description", v.(string)) } if v, found := p.p["ispublic"]; found { vv := strconv.FormatBool(v.(bool)) u.Set("ispublic", vv) } if v, found := p.p["name"]; found { u.Set("name", v.(string)) } if v, found := p.p["roleid"]; found { u.Set("roleid", v.(string)) } if v, found := p.p["type"]; found { u.Set("type", v.(string)) } return u } func (p *CreateRoleParams) SetDescription(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["description"] = v } func (p *CreateRoleParams) ResetDescription() { if p.p != nil && p.p["description"] != nil { delete(p.p, "description") } } func (p *CreateRoleParams) GetDescription() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["description"].(string) return value, ok } func (p *CreateRoleParams) SetIspublic(v bool) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["ispublic"] = v } func (p *CreateRoleParams) ResetIspublic() { if p.p != nil && p.p["ispublic"] != nil { delete(p.p, "ispublic") } } func (p *CreateRoleParams) GetIspublic() (bool, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["ispublic"].(bool) return value, ok } func (p *CreateRoleParams) SetName(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["name"] = v } func (p *CreateRoleParams) ResetName() { if p.p != nil && p.p["name"] != nil { delete(p.p, "name") } } func (p *CreateRoleParams) GetName() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["name"].(string) return value, ok } func (p *CreateRoleParams) SetRoleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["roleid"] = v } func (p *CreateRoleParams) ResetRoleid() { if p.p != nil && p.p["roleid"] != nil { delete(p.p, "roleid") } } func (p *CreateRoleParams) GetRoleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["roleid"].(string) return value, ok } func (p *CreateRoleParams) SetType(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["type"] = v } func (p *CreateRoleParams) ResetType() { if p.p != nil && p.p["type"] != nil { delete(p.p, "type") } } func (p *CreateRoleParams) GetType() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["type"].(string) return value, ok } // You should always use this function to get a new CreateRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewCreateRoleParams(name string) *CreateRoleParams { p := &CreateRoleParams{} p.p = make(map[string]interface{}) p.p["name"] = name return p } // Creates a role func (s *RoleService) CreateRole(p *CreateRoleParams) (*CreateRoleResponse, error) { resp, err := s.cs.newRequest("createRole", p.toURLValues()) if err != nil { return nil, err } var nested struct { Response CreateRoleResponse `json:"role"` } if err := json.Unmarshal(resp, &nested); err != nil { return nil, err } r := nested.Response return &r, nil } type CreateRoleResponse struct { Description string `json:"description"` Id string `json:"id"` Isdefault bool `json:"isdefault"` Ispublic bool `json:"ispublic"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Name string `json:"name"` State string `json:"state"` Type string `json:"type"` } type CreateRolePermissionParams struct { p map[string]interface{} } func (p *CreateRolePermissionParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["description"]; found { u.Set("description", v.(string)) } if v, found := p.p["permission"]; found { u.Set("permission", v.(string)) } if v, found := p.p["roleid"]; found { u.Set("roleid", v.(string)) } if v, found := p.p["rule"]; found { u.Set("rule", v.(string)) } return u } func (p *CreateRolePermissionParams) SetDescription(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["description"] = v } func (p *CreateRolePermissionParams) ResetDescription() { if p.p != nil && p.p["description"] != nil { delete(p.p, "description") } } func (p *CreateRolePermissionParams) GetDescription() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["description"].(string) return value, ok } func (p *CreateRolePermissionParams) SetPermission(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["permission"] = v } func (p *CreateRolePermissionParams) ResetPermission() { if p.p != nil && p.p["permission"] != nil { delete(p.p, "permission") } } func (p *CreateRolePermissionParams) GetPermission() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["permission"].(string) return value, ok } func (p *CreateRolePermissionParams) SetRoleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["roleid"] = v } func (p *CreateRolePermissionParams) ResetRoleid() { if p.p != nil && p.p["roleid"] != nil { delete(p.p, "roleid") } } func (p *CreateRolePermissionParams) GetRoleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["roleid"].(string) return value, ok } func (p *CreateRolePermissionParams) SetRule(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["rule"] = v } func (p *CreateRolePermissionParams) ResetRule() { if p.p != nil && p.p["rule"] != nil { delete(p.p, "rule") } } func (p *CreateRolePermissionParams) GetRule() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["rule"].(string) return value, ok } // You should always use this function to get a new CreateRolePermissionParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewCreateRolePermissionParams(permission string, roleid string, rule string) *CreateRolePermissionParams { p := &CreateRolePermissionParams{} p.p = make(map[string]interface{}) p.p["permission"] = permission p.p["roleid"] = roleid p.p["rule"] = rule return p } // Adds an API permission to a role func (s *RoleService) CreateRolePermission(p *CreateRolePermissionParams) (*CreateRolePermissionResponse, error) { resp, err := s.cs.newRequest("createRolePermission", p.toURLValues()) if err != nil { return nil, err } var nested struct { Response CreateRolePermissionResponse `json:"rolepermission"` } if err := json.Unmarshal(resp, &nested); err != nil { return nil, err } r := nested.Response return &r, nil } type CreateRolePermissionResponse struct { Description string `json:"description"` Id string `json:"id"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Permission string `json:"permission"` Roleid string `json:"roleid"` Rolename string `json:"rolename"` Rule string `json:"rule"` } type DeleteRoleParams struct { p map[string]interface{} } func (p *DeleteRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } return u } func (p *DeleteRoleParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *DeleteRoleParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *DeleteRoleParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } // You should always use this function to get a new DeleteRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewDeleteRoleParams(id string) *DeleteRoleParams { p := &DeleteRoleParams{} p.p = make(map[string]interface{}) p.p["id"] = id return p } // Deletes a role func (s *RoleService) DeleteRole(p *DeleteRoleParams) (*DeleteRoleResponse, error) { resp, err := s.cs.newRequest("deleteRole", p.toURLValues()) if err != nil { return nil, err } var r DeleteRoleResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type DeleteRoleResponse struct { Displaytext string `json:"displaytext"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Success bool `json:"success"` } func (r *DeleteRoleResponse) UnmarshalJSON(b []byte) error { var m map[string]interface{} err := json.Unmarshal(b, &m) if err != nil { return err } if success, ok := m["success"].(string); ok { m["success"] = success == "true" b, err = json.Marshal(m) if err != nil { return err } } if ostypeid, ok := m["ostypeid"].(float64); ok { m["ostypeid"] = strconv.Itoa(int(ostypeid)) b, err = json.Marshal(m) if err != nil { return err } } type alias DeleteRoleResponse return json.Unmarshal(b, (*alias)(r)) } type DeleteRolePermissionParams struct { p map[string]interface{} } func (p *DeleteRolePermissionParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } return u } func (p *DeleteRolePermissionParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *DeleteRolePermissionParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *DeleteRolePermissionParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } // You should always use this function to get a new DeleteRolePermissionParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewDeleteRolePermissionParams(id string) *DeleteRolePermissionParams { p := &DeleteRolePermissionParams{} p.p = make(map[string]interface{}) p.p["id"] = id return p } // Deletes a role permission func (s *RoleService) DeleteRolePermission(p *DeleteRolePermissionParams) (*DeleteRolePermissionResponse, error) { resp, err := s.cs.newRequest("deleteRolePermission", p.toURLValues()) if err != nil { return nil, err } var r DeleteRolePermissionResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type DeleteRolePermissionResponse struct { Displaytext string `json:"displaytext"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Success bool `json:"success"` } func (r *DeleteRolePermissionResponse) UnmarshalJSON(b []byte) error { var m map[string]interface{} err := json.Unmarshal(b, &m) if err != nil { return err } if success, ok := m["success"].(string); ok { m["success"] = success == "true" b, err = json.Marshal(m) if err != nil { return err } } if ostypeid, ok := m["ostypeid"].(float64); ok { m["ostypeid"] = strconv.Itoa(int(ostypeid)) b, err = json.Marshal(m) if err != nil { return err } } type alias DeleteRolePermissionResponse return json.Unmarshal(b, (*alias)(r)) } type DisableRoleParams struct { p map[string]interface{} } func (p *DisableRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } return u } func (p *DisableRoleParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *DisableRoleParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *DisableRoleParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } // You should always use this function to get a new DisableRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewDisableRoleParams(id string) *DisableRoleParams { p := &DisableRoleParams{} p.p = make(map[string]interface{}) p.p["id"] = id return p } // Disables a role func (s *RoleService) DisableRole(p *DisableRoleParams) (*DisableRoleResponse, error) { resp, err := s.cs.newRequest("disableRole", p.toURLValues()) if err != nil { return nil, err } var r DisableRoleResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type DisableRoleResponse struct { Displaytext string `json:"displaytext"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Success bool `json:"success"` } func (r *DisableRoleResponse) UnmarshalJSON(b []byte) error { var m map[string]interface{} err := json.Unmarshal(b, &m) if err != nil { return err } if success, ok := m["success"].(string); ok { m["success"] = success == "true" b, err = json.Marshal(m) if err != nil { return err } } if ostypeid, ok := m["ostypeid"].(float64); ok { m["ostypeid"] = strconv.Itoa(int(ostypeid)) b, err = json.Marshal(m) if err != nil { return err } } type alias DisableRoleResponse return json.Unmarshal(b, (*alias)(r)) } type EnableRoleParams struct { p map[string]interface{} } func (p *EnableRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } return u } func (p *EnableRoleParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *EnableRoleParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *EnableRoleParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } // You should always use this function to get a new EnableRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewEnableRoleParams(id string) *EnableRoleParams { p := &EnableRoleParams{} p.p = make(map[string]interface{}) p.p["id"] = id return p } // Enables a role func (s *RoleService) EnableRole(p *EnableRoleParams) (*EnableRoleResponse, error) { resp, err := s.cs.newRequest("enableRole", p.toURLValues()) if err != nil { return nil, err } var r EnableRoleResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type EnableRoleResponse struct { Displaytext string `json:"displaytext"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Success bool `json:"success"` } func (r *EnableRoleResponse) UnmarshalJSON(b []byte) error { var m map[string]interface{} err := json.Unmarshal(b, &m) if err != nil { return err } if success, ok := m["success"].(string); ok { m["success"] = success == "true" b, err = json.Marshal(m) if err != nil { return err } } if ostypeid, ok := m["ostypeid"].(float64); ok { m["ostypeid"] = strconv.Itoa(int(ostypeid)) b, err = json.Marshal(m) if err != nil { return err } } type alias EnableRoleResponse return json.Unmarshal(b, (*alias)(r)) } type ImportRoleParams struct { p map[string]interface{} } func (p *ImportRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["description"]; found { u.Set("description", v.(string)) } if v, found := p.p["forced"]; found { vv := strconv.FormatBool(v.(bool)) u.Set("forced", vv) } if v, found := p.p["ispublic"]; found { vv := strconv.FormatBool(v.(bool)) u.Set("ispublic", vv) } if v, found := p.p["name"]; found { u.Set("name", v.(string)) } if v, found := p.p["rules"]; found { m := v.(map[string]string) for i, k := range getSortedKeysFromMap(m) { u.Set(fmt.Sprintf("rules[%d].key", i), k) u.Set(fmt.Sprintf("rules[%d].value", i), m[k]) } } if v, found := p.p["type"]; found { u.Set("type", v.(string)) } return u } func (p *ImportRoleParams) SetDescription(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["description"] = v } func (p *ImportRoleParams) ResetDescription() { if p.p != nil && p.p["description"] != nil { delete(p.p, "description") } } func (p *ImportRoleParams) GetDescription() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["description"].(string) return value, ok } func (p *ImportRoleParams) SetForced(v bool) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["forced"] = v } func (p *ImportRoleParams) ResetForced() { if p.p != nil && p.p["forced"] != nil { delete(p.p, "forced") } } func (p *ImportRoleParams) GetForced() (bool, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["forced"].(bool) return value, ok } func (p *ImportRoleParams) SetIspublic(v bool) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["ispublic"] = v } func (p *ImportRoleParams) ResetIspublic() { if p.p != nil && p.p["ispublic"] != nil { delete(p.p, "ispublic") } } func (p *ImportRoleParams) GetIspublic() (bool, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["ispublic"].(bool) return value, ok } func (p *ImportRoleParams) SetName(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["name"] = v } func (p *ImportRoleParams) ResetName() { if p.p != nil && p.p["name"] != nil { delete(p.p, "name") } } func (p *ImportRoleParams) GetName() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["name"].(string) return value, ok } func (p *ImportRoleParams) SetRules(v map[string]string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["rules"] = v } func (p *ImportRoleParams) ResetRules() { if p.p != nil && p.p["rules"] != nil { delete(p.p, "rules") } } func (p *ImportRoleParams) GetRules() (map[string]string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["rules"].(map[string]string) return value, ok } func (p *ImportRoleParams) SetType(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["type"] = v } func (p *ImportRoleParams) ResetType() { if p.p != nil && p.p["type"] != nil { delete(p.p, "type") } } func (p *ImportRoleParams) GetType() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["type"].(string) return value, ok } // You should always use this function to get a new ImportRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewImportRoleParams(name string, rules map[string]string) *ImportRoleParams { p := &ImportRoleParams{} p.p = make(map[string]interface{}) p.p["name"] = name p.p["rules"] = rules return p } // Imports a role based on provided map of rule permissions func (s *RoleService) ImportRole(p *ImportRoleParams) (*ImportRoleResponse, error) { resp, err := s.cs.newRequest("importRole", p.toURLValues()) if err != nil { return nil, err } var r ImportRoleResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type ImportRoleResponse struct { Description string `json:"description"` Id string `json:"id"` Isdefault bool `json:"isdefault"` Ispublic bool `json:"ispublic"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Name string `json:"name"` State string `json:"state"` Type string `json:"type"` } type ListRolePermissionsParams struct { p map[string]interface{} } func (p *ListRolePermissionsParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["roleid"]; found { u.Set("roleid", v.(string)) } return u } func (p *ListRolePermissionsParams) SetRoleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["roleid"] = v } func (p *ListRolePermissionsParams) ResetRoleid() { if p.p != nil && p.p["roleid"] != nil { delete(p.p, "roleid") } } func (p *ListRolePermissionsParams) GetRoleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["roleid"].(string) return value, ok } // You should always use this function to get a new ListRolePermissionsParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewListRolePermissionsParams() *ListRolePermissionsParams { p := &ListRolePermissionsParams{} p.p = make(map[string]interface{}) return p } // Lists role permissions func (s *RoleService) ListRolePermissions(p *ListRolePermissionsParams) (*ListRolePermissionsResponse, error) { resp, err := s.cs.newRequest("listRolePermissions", p.toURLValues()) if err != nil { return nil, err } var r ListRolePermissionsResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type ListRolePermissionsResponse struct { Count int `json:"count"` RolePermissions []*RolePermission `json:"rolepermission"` } type RolePermission struct { Description string `json:"description"` Id string `json:"id"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Permission string `json:"permission"` Roleid string `json:"roleid"` Rolename string `json:"rolename"` Rule string `json:"rule"` } type ListRolesParams struct { p map[string]interface{} } func (p *ListRolesParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } if v, found := p.p["keyword"]; found { u.Set("keyword", v.(string)) } if v, found := p.p["name"]; found { u.Set("name", v.(string)) } if v, found := p.p["page"]; found { vv := strconv.Itoa(v.(int)) u.Set("page", vv) } if v, found := p.p["pagesize"]; found { vv := strconv.Itoa(v.(int)) u.Set("pagesize", vv) } if v, found := p.p["state"]; found { u.Set("state", v.(string)) } if v, found := p.p["type"]; found { u.Set("type", v.(string)) } return u } func (p *ListRolesParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *ListRolesParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *ListRolesParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } func (p *ListRolesParams) SetKeyword(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["keyword"] = v } func (p *ListRolesParams) ResetKeyword() { if p.p != nil && p.p["keyword"] != nil { delete(p.p, "keyword") } } func (p *ListRolesParams) GetKeyword() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["keyword"].(string) return value, ok } func (p *ListRolesParams) SetName(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["name"] = v } func (p *ListRolesParams) ResetName() { if p.p != nil && p.p["name"] != nil { delete(p.p, "name") } } func (p *ListRolesParams) GetName() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["name"].(string) return value, ok } func (p *ListRolesParams) SetPage(v int) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["page"] = v } func (p *ListRolesParams) ResetPage() { if p.p != nil && p.p["page"] != nil { delete(p.p, "page") } } func (p *ListRolesParams) GetPage() (int, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["page"].(int) return value, ok } func (p *ListRolesParams) SetPagesize(v int) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["pagesize"] = v } func (p *ListRolesParams) ResetPagesize() { if p.p != nil && p.p["pagesize"] != nil { delete(p.p, "pagesize") } } func (p *ListRolesParams) GetPagesize() (int, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["pagesize"].(int) return value, ok } func (p *ListRolesParams) SetState(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["state"] = v } func (p *ListRolesParams) ResetState() { if p.p != nil && p.p["state"] != nil { delete(p.p, "state") } } func (p *ListRolesParams) GetState() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["state"].(string) return value, ok } func (p *ListRolesParams) SetType(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["type"] = v } func (p *ListRolesParams) ResetType() { if p.p != nil && p.p["type"] != nil { delete(p.p, "type") } } func (p *ListRolesParams) GetType() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["type"].(string) return value, ok } // You should always use this function to get a new ListRolesParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewListRolesParams() *ListRolesParams { p := &ListRolesParams{} p.p = make(map[string]interface{}) return p } // This is a courtesy helper function, which in some cases may not work as expected! func (s *RoleService) GetRoleID(name string, opts ...OptionFunc) (string, int, error) { p := &ListRolesParams{} p.p = make(map[string]interface{}) p.p["name"] = name for _, fn := range append(s.cs.options, opts...) { if err := fn(s.cs, p); err != nil { return "", -1, err } } l, err := s.ListRoles(p) if err != nil { return "", -1, err } if l.Count == 0 { return "", l.Count, fmt.Errorf("No match found for %s: %+v", name, l) } if l.Count == 1 { return l.Roles[0].Id, l.Count, nil } if l.Count > 1 { for _, v := range l.Roles { if v.Name == name { return v.Id, l.Count, nil } } } return "", l.Count, fmt.Errorf("Could not find an exact match for %s: %+v", name, l) } // This is a courtesy helper function, which in some cases may not work as expected! func (s *RoleService) GetRoleByName(name string, opts ...OptionFunc) (*Role, int, error) { id, count, err := s.GetRoleID(name, opts...) if err != nil { return nil, count, err } r, count, err := s.GetRoleByID(id, opts...) if err != nil { return nil, count, err } return r, count, nil } // This is a courtesy helper function, which in some cases may not work as expected! func (s *RoleService) GetRoleByID(id string, opts ...OptionFunc) (*Role, int, error) { p := &ListRolesParams{} p.p = make(map[string]interface{}) p.p["id"] = id for _, fn := range append(s.cs.options, opts...) { if err := fn(s.cs, p); err != nil { return nil, -1, err } } l, err := s.ListRoles(p) if err != nil { if strings.Contains(err.Error(), fmt.Sprintf( "Invalid parameter id value=%s due to incorrect long value format, "+ "or entity does not exist", id)) { return nil, 0, fmt.Errorf("No match found for %s: %+v", id, l) } return nil, -1, err } if l.Count == 0 { return nil, l.Count, fmt.Errorf("No match found for %s: %+v", id, l) } if l.Count == 1 { return l.Roles[0], l.Count, nil } return nil, l.Count, fmt.Errorf("There is more then one result for Role UUID: %s!", id) } // Lists dynamic roles in CloudStack func (s *RoleService) ListRoles(p *ListRolesParams) (*ListRolesResponse, error) { resp, err := s.cs.newRequest("listRoles", p.toURLValues()) if err != nil { return nil, err } var r ListRolesResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type ListRolesResponse struct { Count int `json:"count"` Roles []*Role `json:"role"` } type Role struct { Description string `json:"description"` Id string `json:"id"` Isdefault bool `json:"isdefault"` Ispublic bool `json:"ispublic"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Name string `json:"name"` State string `json:"state"` Type string `json:"type"` } type UpdateRoleParams struct { p map[string]interface{} } func (p *UpdateRoleParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["description"]; found { u.Set("description", v.(string)) } if v, found := p.p["description"]; found { u.Set("description", v.(string)) } if v, found := p.p["id"]; found { u.Set("id", v.(string)) } if v, found := p.p["ispublic"]; found { vv := strconv.FormatBool(v.(bool)) u.Set("ispublic", vv) } if v, found := p.p["name"]; found { u.Set("name", v.(string)) } if v, found := p.p["type"]; found { u.Set("type", v.(string)) } return u } func (p *UpdateRoleParams) SetDescription(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["description"] = v } func (p *UpdateRoleParams) ResetDescription() { if p.p != nil && p.p["description"] != nil { delete(p.p, "description") } } func (p *UpdateRoleParams) GetDescription() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["description"].(string) return value, ok } func (p *UpdateRoleParams) SetId(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["id"] = v } func (p *UpdateRoleParams) ResetId() { if p.p != nil && p.p["id"] != nil { delete(p.p, "id") } } func (p *UpdateRoleParams) GetId() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["id"].(string) return value, ok } func (p *UpdateRoleParams) SetIspublic(v bool) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["ispublic"] = v } func (p *UpdateRoleParams) ResetIspublic() { if p.p != nil && p.p["ispublic"] != nil { delete(p.p, "ispublic") } } func (p *UpdateRoleParams) GetIspublic() (bool, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["ispublic"].(bool) return value, ok } func (p *UpdateRoleParams) SetName(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["name"] = v } func (p *UpdateRoleParams) ResetName() { if p.p != nil && p.p["name"] != nil { delete(p.p, "name") } } func (p *UpdateRoleParams) GetName() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["name"].(string) return value, ok } func (p *UpdateRoleParams) SetType(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["type"] = v } func (p *UpdateRoleParams) ResetType() { if p.p != nil && p.p["type"] != nil { delete(p.p, "type") } } func (p *UpdateRoleParams) GetType() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["type"].(string) return value, ok } // You should always use this function to get a new UpdateRoleParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewUpdateRoleParams(id string) *UpdateRoleParams { p := &UpdateRoleParams{} p.p = make(map[string]interface{}) p.p["id"] = id return p } // Updates a role func (s *RoleService) UpdateRole(p *UpdateRoleParams) (*UpdateRoleResponse, error) { resp, err := s.cs.newRequest("updateRole", p.toURLValues()) if err != nil { return nil, err } var r UpdateRoleResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type UpdateRoleResponse struct { Description string `json:"description"` Id string `json:"id"` Isdefault bool `json:"isdefault"` Ispublic bool `json:"ispublic"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Name string `json:"name"` State string `json:"state"` Type string `json:"type"` } type UpdateRolePermissionParams struct { p map[string]interface{} } func (p *UpdateRolePermissionParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["permission"]; found { u.Set("permission", v.(string)) } if v, found := p.p["roleid"]; found { u.Set("roleid", v.(string)) } if v, found := p.p["ruleid"]; found { u.Set("ruleid", v.(string)) } if v, found := p.p["ruleorder"]; found { vv := strings.Join(v.([]string), ",") u.Set("ruleorder", vv) } return u } func (p *UpdateRolePermissionParams) SetPermission(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["permission"] = v } func (p *UpdateRolePermissionParams) ResetPermission() { if p.p != nil && p.p["permission"] != nil { delete(p.p, "permission") } } func (p *UpdateRolePermissionParams) GetPermission() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["permission"].(string) return value, ok } func (p *UpdateRolePermissionParams) SetRoleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["roleid"] = v } func (p *UpdateRolePermissionParams) ResetRoleid() { if p.p != nil && p.p["roleid"] != nil { delete(p.p, "roleid") } } func (p *UpdateRolePermissionParams) GetRoleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["roleid"].(string) return value, ok } func (p *UpdateRolePermissionParams) SetRuleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["ruleid"] = v } func (p *UpdateRolePermissionParams) ResetRuleid() { if p.p != nil && p.p["ruleid"] != nil { delete(p.p, "ruleid") } } func (p *UpdateRolePermissionParams) GetRuleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["ruleid"].(string) return value, ok } func (p *UpdateRolePermissionParams) SetRuleorder(v []string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["ruleorder"] = v } func (p *UpdateRolePermissionParams) ResetRuleorder() { if p.p != nil && p.p["ruleorder"] != nil { delete(p.p, "ruleorder") } } func (p *UpdateRolePermissionParams) GetRuleorder() ([]string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["ruleorder"].([]string) return value, ok } // You should always use this function to get a new UpdateRolePermissionParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewUpdateRolePermissionParams(roleid string) *UpdateRolePermissionParams { p := &UpdateRolePermissionParams{} p.p = make(map[string]interface{}) p.p["roleid"] = roleid return p } // Updates a role permission order func (s *RoleService) UpdateRolePermission(p *UpdateRolePermissionParams) (*UpdateRolePermissionResponse, error) { resp, err := s.cs.newRequest("updateRolePermission", p.toURLValues()) if err != nil { return nil, err } var r UpdateRolePermissionResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type UpdateRolePermissionResponse struct { Displaytext string `json:"displaytext"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Success bool `json:"success"` } func (r *UpdateRolePermissionResponse) UnmarshalJSON(b []byte) error { var m map[string]interface{} err := json.Unmarshal(b, &m) if err != nil { return err } if success, ok := m["success"].(string); ok { m["success"] = success == "true" b, err = json.Marshal(m) if err != nil { return err } } if ostypeid, ok := m["ostypeid"].(float64); ok { m["ostypeid"] = strconv.Itoa(int(ostypeid)) b, err = json.Marshal(m) if err != nil { return err } } type alias UpdateRolePermissionResponse return json.Unmarshal(b, (*alias)(r)) } type ListProjectRolesParams struct { p map[string]interface{} } func (p *ListProjectRolesParams) toURLValues() url.Values { u := url.Values{} if p.p == nil { return u } if v, found := p.p["keyword"]; found { u.Set("keyword", v.(string)) } if v, found := p.p["name"]; found { u.Set("name", v.(string)) } if v, found := p.p["page"]; found { vv := strconv.Itoa(v.(int)) u.Set("page", vv) } if v, found := p.p["pagesize"]; found { vv := strconv.Itoa(v.(int)) u.Set("pagesize", vv) } if v, found := p.p["projectid"]; found { u.Set("projectid", v.(string)) } if v, found := p.p["projectroleid"]; found { u.Set("projectroleid", v.(string)) } return u } func (p *ListProjectRolesParams) SetKeyword(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["keyword"] = v } func (p *ListProjectRolesParams) ResetKeyword() { if p.p != nil && p.p["keyword"] != nil { delete(p.p, "keyword") } } func (p *ListProjectRolesParams) GetKeyword() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["keyword"].(string) return value, ok } func (p *ListProjectRolesParams) SetName(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["name"] = v } func (p *ListProjectRolesParams) ResetName() { if p.p != nil && p.p["name"] != nil { delete(p.p, "name") } } func (p *ListProjectRolesParams) GetName() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["name"].(string) return value, ok } func (p *ListProjectRolesParams) SetPage(v int) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["page"] = v } func (p *ListProjectRolesParams) ResetPage() { if p.p != nil && p.p["page"] != nil { delete(p.p, "page") } } func (p *ListProjectRolesParams) GetPage() (int, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["page"].(int) return value, ok } func (p *ListProjectRolesParams) SetPagesize(v int) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["pagesize"] = v } func (p *ListProjectRolesParams) ResetPagesize() { if p.p != nil && p.p["pagesize"] != nil { delete(p.p, "pagesize") } } func (p *ListProjectRolesParams) GetPagesize() (int, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["pagesize"].(int) return value, ok } func (p *ListProjectRolesParams) SetProjectid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["projectid"] = v } func (p *ListProjectRolesParams) ResetProjectid() { if p.p != nil && p.p["projectid"] != nil { delete(p.p, "projectid") } } func (p *ListProjectRolesParams) GetProjectid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["projectid"].(string) return value, ok } func (p *ListProjectRolesParams) SetProjectroleid(v string) { if p.p == nil { p.p = make(map[string]interface{}) } p.p["projectroleid"] = v } func (p *ListProjectRolesParams) ResetProjectroleid() { if p.p != nil && p.p["projectroleid"] != nil { delete(p.p, "projectroleid") } } func (p *ListProjectRolesParams) GetProjectroleid() (string, bool) { if p.p == nil { p.p = make(map[string]interface{}) } value, ok := p.p["projectroleid"].(string) return value, ok } // You should always use this function to get a new ListProjectRolesParams instance, // as then you are sure you have configured all required params func (s *RoleService) NewListProjectRolesParams(projectid string) *ListProjectRolesParams { p := &ListProjectRolesParams{} p.p = make(map[string]interface{}) p.p["projectid"] = projectid return p } // This is a courtesy helper function, which in some cases may not work as expected! func (s *RoleService) GetProjectRoleID(name string, projectid string, opts ...OptionFunc) (string, int, error) { p := &ListProjectRolesParams{} p.p = make(map[string]interface{}) p.p["name"] = name p.p["projectid"] = projectid for _, fn := range append(s.cs.options, opts...) { if err := fn(s.cs, p); err != nil { return "", -1, err } } l, err := s.ListProjectRoles(p) if err != nil { return "", -1, err } if l.Count == 0 { return "", l.Count, fmt.Errorf("No match found for %s: %+v", name, l) } if l.Count == 1 { return l.ProjectRoles[0].Id, l.Count, nil } if l.Count > 1 { for _, v := range l.ProjectRoles { if v.Name == name { return v.Id, l.Count, nil } } } return "", l.Count, fmt.Errorf("Could not find an exact match for %s: %+v", name, l) } // Lists Project roles in CloudStack func (s *RoleService) ListProjectRoles(p *ListProjectRolesParams) (*ListProjectRolesResponse, error) { resp, err := s.cs.newRequest("listProjectRoles", p.toURLValues()) if err != nil { return nil, err } var r ListProjectRolesResponse if err := json.Unmarshal(resp, &r); err != nil { return nil, err } return &r, nil } type ListProjectRolesResponse struct { Count int `json:"count"` ProjectRoles []*ProjectRole `json:"projectrole"` } type ProjectRole struct { Description string `json:"description"` Id string `json:"id"` Ispublic bool `json:"ispublic"` JobID string `json:"jobid"` Jobstatus int `json:"jobstatus"` Name string `json:"name"` Projectid string `json:"projectid"` }