in tutorials/libguac-client-ball/src/ball.c [82:153]
int ball_join_handler(guac_user* user, int argc, char** argv) {
/* Get client associated with user */
guac_client* client = user->client;
/* Get ball layer from client data */
ball_client_data* data = (ball_client_data*) client->data;
guac_layer* ball = data->ball;
/* Get user-specific socket */
guac_socket* socket = user->socket;
/* Send the display size */
guac_protocol_send_size(socket, GUAC_DEFAULT_LAYER, 1024, 768);
/* Create background tile */
guac_layer* texture = guac_client_alloc_buffer(client);
guac_protocol_send_rect(socket, texture, 0, 0, 64, 64);
guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
0x88, 0x88, 0x88, 0xFF);
guac_protocol_send_rect(socket, texture, 0, 0, 32, 32);
guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
0xDD, 0xDD, 0xDD, 0xFF);
guac_protocol_send_rect(socket, texture, 32, 32, 32, 32);
guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
0xDD, 0xDD, 0xDD, 0xFF);
/* Prepare a curve which covers the entire layer */
guac_protocol_send_rect(socket, GUAC_DEFAULT_LAYER,
0, 0, 1024, 768);
/* Fill curve with texture */
guac_protocol_send_lfill(socket,
GUAC_COMP_OVER, GUAC_DEFAULT_LAYER,
texture);
/* Set up ball layer */
guac_protocol_send_size(socket, ball, 128, 128);
/* Prepare a circular curve */
guac_protocol_send_arc(socket, data->ball,
64, 64, 62, 0, 6.28, 0);
guac_protocol_send_close(socket, data->ball);
/* Draw a 4-pixel black border */
guac_protocol_send_cstroke(socket,
GUAC_COMP_OVER, data->ball,
GUAC_LINE_CAP_ROUND, GUAC_LINE_JOIN_ROUND, 4,
0x00, 0x00, 0x00, 0xFF);
/* Fill the circle with color */
guac_protocol_send_cfill(socket,
GUAC_COMP_OVER, data->ball,
0x00, 0x80, 0x80, 0x80);
/* Free texture (no longer needed) */
guac_client_free_buffer(client, texture);
/* Mark end-of-frame */
guac_protocol_send_sync(socket, client->last_sent_timestamp);
/* Flush buffer */
guac_socket_flush(socket);
/* User successfully initialized */
return 0;
}