in _includes/scripts/lib/swiper.js [130:146]
function handleTouchmove(e) {
if (e.touches && e.touches.length > 1) {
return;
}
var point = e.touches ? e.touches[0] : e;
var deltaX = point.pageX - pageX;
var deltaY = point.pageY - pageY;
velocityX = deltaX / (e.timeStamp - timeStamp);
timeStamp = e.timeStamp;
if (e.cancelable && Math.abs(Math.atan(deltaY / deltaX)) < CRITICAL_ANGLE) {
touching = true;
translateX += deltaX;
calc(false, { animation: false });
}
pageX = point.pageX;
pageY = point.pageY;
}