platform/config/resdb_poc_config.cpp (38 lines of code) (raw):

/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include "platform/config/resdb_poc_config.h" namespace resdb { ResDBPoCConfig::ResDBPoCConfig(const ResDBConfig& bft_config, const ResConfigData& config_data, const ReplicaInfo& self_info, const KeyInfo& private_key, const CertificateInfo& public_key_cert_info) : ResDBConfig(config_data, self_info, private_key, public_key_cert_info), bft_config_(bft_config) { SetHeartBeatEnabled(false); SetSignatureVerifierEnabled(false); } const ResDBConfig* ResDBPoCConfig::GetBFTConfig() const { return &bft_config_; } void ResDBPoCConfig::SetMaxNonceBit(uint32_t bit) { max_nonce_bit_ = bit; } uint32_t ResDBPoCConfig::GetMaxNonceBit() const { return max_nonce_bit_; } void ResDBPoCConfig::SetDifficulty(uint32_t difficulty) { difficulty_ = difficulty; } uint32_t ResDBPoCConfig::GetDifficulty() const { return difficulty_; } uint32_t ResDBPoCConfig::GetTargetValue() const { return target_value_; } void ResDBPoCConfig::SetTargetValue(uint32_t target_value) { target_value_ = target_value; } std::vector<ReplicaInfo> ResDBPoCConfig::GetBFTReplicas() { return bft_replicas_; } void ResDBPoCConfig::SetBFTReplicas(const std::vector<ReplicaInfo>& replicas) { bft_replicas_ = replicas; } // Batch uint32_t ResDBPoCConfig::BatchTransactionNum() const { return batch_num_; } void ResDBPoCConfig::SetBatchTransactionNum(uint32_t batch_num) { batch_num_ = batch_num; } uint32_t ResDBPoCConfig::GetWokerNum() { return worker_num_; } void ResDBPoCConfig::SetWorkerNum(uint32_t worker_num) { worker_num_ = worker_num; } } // namespace resdb