in js/bootstrap.bundle.js [3355:3411]
forceUpdate: function forceUpdate() {
if (isDestroyed) {
return;
}
var _state$elements = state.elements,
reference = _state$elements.reference,
popper = _state$elements.popper; // Don't proceed if `reference` or `popper` are not valid elements
// anymore
if (!areValidElements(reference, popper)) {
return;
} // Store the reference and popper rects to be read by modifiers
state.rects = {
reference: getCompositeRect(reference, getOffsetParent(popper), state.options.strategy === 'fixed'),
popper: getLayoutRect(popper)
}; // Modifiers have the ability to reset the current update cycle. The
// most common use case for this is the `flip` modifier changing the
// placement, which then needs to re-run all the modifiers, because the
// logic was previously ran for the previous placement and is therefore
// stale/incorrect
state.reset = false;
state.placement = state.options.placement; // On each update cycle, the `modifiersData` property for each modifier
// is filled with the initial data specified by the modifier. This means
// it doesn't persist and is fresh on each update.
// To ensure persistent data, use `${name}#persistent`
state.orderedModifiers.forEach(function (modifier) {
return state.modifiersData[modifier.name] = Object.assign({}, modifier.data);
});
for (var index = 0; index < state.orderedModifiers.length; index++) {
if (state.reset === true) {
state.reset = false;
index = -1;
continue;
}
var _state$orderedModifie = state.orderedModifiers[index],
fn = _state$orderedModifie.fn,
_state$orderedModifie2 = _state$orderedModifie.options,
_options = _state$orderedModifie2 === void 0 ? {} : _state$orderedModifie2,
name = _state$orderedModifie.name;
if (typeof fn === 'function') {
state = fn({
state: state,
options: _options,
name: name,
instance: instance
}) || state;
}
}
},