plc4go/protocols/opcua/readwrite/model/ActionState.go (119 lines of code) (raw):
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package model
import (
"context"
"fmt"
"github.com/pkg/errors"
"github.com/rs/zerolog"
"github.com/apache/plc4x/plc4go/spi/utils"
)
// Code generated by code-generation. DO NOT EDIT.
// ActionState is an enum
type ActionState uint32
type IActionState interface {
fmt.Stringer
utils.LengthAware
utils.Serializable
}
const (
ActionState_actionStateIdle ActionState = 0
ActionState_actionStateExecuting ActionState = 1
ActionState_actionStateDone ActionState = 2
)
var ActionStateValues []ActionState
func init() {
_ = errors.New
ActionStateValues = []ActionState{
ActionState_actionStateIdle,
ActionState_actionStateExecuting,
ActionState_actionStateDone,
}
}
func ActionStateByValue(value uint32) (enum ActionState, ok bool) {
switch value {
case 0:
return ActionState_actionStateIdle, true
case 1:
return ActionState_actionStateExecuting, true
case 2:
return ActionState_actionStateDone, true
}
return 0, false
}
func ActionStateByName(value string) (enum ActionState, ok bool) {
switch value {
case "actionStateIdle":
return ActionState_actionStateIdle, true
case "actionStateExecuting":
return ActionState_actionStateExecuting, true
case "actionStateDone":
return ActionState_actionStateDone, true
}
return 0, false
}
func ActionStateKnows(value uint32) bool {
for _, typeValue := range ActionStateValues {
if uint32(typeValue) == value {
return true
}
}
return false
}
func CastActionState(structType any) ActionState {
castFunc := func(typ any) ActionState {
if sActionState, ok := typ.(ActionState); ok {
return sActionState
}
return 0
}
return castFunc(structType)
}
func (m ActionState) GetLengthInBits(ctx context.Context) uint16 {
return 32
}
func (m ActionState) GetLengthInBytes(ctx context.Context) uint16 {
return m.GetLengthInBits(ctx) / 8
}
func ActionStateParse(ctx context.Context, theBytes []byte) (ActionState, error) {
return ActionStateParseWithBuffer(ctx, utils.NewReadBufferByteBased(theBytes))
}
func ActionStateParseWithBuffer(ctx context.Context, readBuffer utils.ReadBuffer) (ActionState, error) {
log := zerolog.Ctx(ctx)
_ = log
val, err := /*TODO: migrate me*/ /*TODO: migrate me*/ readBuffer.ReadUint32("ActionState", 32)
if err != nil {
return 0, errors.Wrap(err, "error reading ActionState")
}
if enum, ok := ActionStateByValue(val); !ok {
log.Debug().Interface("val", val).Msg("no value val found for ActionState")
return ActionState(val), nil
} else {
return enum, nil
}
}
func (e ActionState) Serialize() ([]byte, error) {
wb := utils.NewWriteBufferByteBased()
if err := e.SerializeWithWriteBuffer(context.Background(), wb); err != nil {
return nil, err
}
return wb.GetBytes(), nil
}
func (e ActionState) SerializeWithWriteBuffer(ctx context.Context, writeBuffer utils.WriteBuffer) error {
log := zerolog.Ctx(ctx)
_ = log
return /*TODO: migrate me*/ writeBuffer.WriteUint32("ActionState", 32, uint32(uint32(e)), utils.WithAdditionalStringRepresentation(e.PLC4XEnumName()))
}
func (e ActionState) GetValue() uint32 {
return uint32(e)
}
// PLC4XEnumName returns the name that is used in code to identify this enum
func (e ActionState) PLC4XEnumName() string {
switch e {
case ActionState_actionStateIdle:
return "actionStateIdle"
case ActionState_actionStateExecuting:
return "actionStateExecuting"
case ActionState_actionStateDone:
return "actionStateDone"
}
return fmt.Sprintf("Unknown(%v)", uint32(e))
}
func (e ActionState) String() string {
return e.PLC4XEnumName()
}