in src/DotPulsar/Internal/ProducerProcess.cs [40:76]
protected override void CalculateState()
{
if (_stateManager.IsFinalState())
return;
if (ExecutorState == ExecutorState.Faulted)
{
var newState = Exception is ProducerFencedException ? ProducerState.Fenced : ProducerState.Faulted;
var formerState = _stateManager.SetState(newState);
if (formerState != ProducerState.Faulted && formerState != ProducerState.Fenced)
ActionQueue.Enqueue(async _ => await _subProducer.ChannelFaulted(Exception!).ConfigureAwait(false));
return;
}
switch (ChannelState)
{
case ChannelState.ClosedByServer:
case ChannelState.Disconnected:
_stateManager.SetState(ProducerState.Disconnected);
ActionQueue.Enqueue(async x =>
{
await _subProducer.CloseChannel(x).ConfigureAwait(false);
await _subProducer.EstablishNewChannel(x).ConfigureAwait(false);
});
return;
case ChannelState.Connected:
ActionQueue.Enqueue(x =>
{
_stateManager.SetState(ProducerState.Connected);
return Task.CompletedTask;
});
return;
case ChannelState.WaitingForExclusive:
_stateManager.SetState(ProducerState.WaitingForExclusive);
return;
}
}