in src/site/assets/js/bootstrap.bundle.js [1288:1341]
_addTouchEventListeners() {
const start = event => {
if (this._pointerEvent && (event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH)) {
this.touchStartX = event.clientX;
} else if (!this._pointerEvent) {
this.touchStartX = event.touches[0].clientX;
}
};
const move = event => {
// ensure swiping with one touch and not pinching
this.touchDeltaX = event.touches && event.touches.length > 1 ? 0 : event.touches[0].clientX - this.touchStartX;
};
const end = event => {
if (this._pointerEvent && (event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH)) {
this.touchDeltaX = event.clientX - this.touchStartX;
}
this._handleSwipe();
if (this._config.pause === 'hover') {
// If it's a touch-enabled device, mouseenter/leave are fired as
// part of the mouse compatibility events on first tap - the carousel
// would stop cycling until user tapped out of it;
// here, we listen for touchend, explicitly pause the carousel
// (as if it's the second time we tap on it, mouseenter compat event
// is NOT fired) and after a timeout (to allow for mouse compatibility
// events to fire) we explicitly restart cycling
this.pause();
if (this.touchTimeout) {
clearTimeout(this.touchTimeout);
}
this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval);
}
};
SelectorEngine.find(SELECTOR_ITEM_IMG, this._element).forEach(itemImg => {
EventHandler.on(itemImg, EVENT_DRAG_START, e => e.preventDefault());
});
if (this._pointerEvent) {
EventHandler.on(this._element, EVENT_POINTERDOWN, event => start(event));
EventHandler.on(this._element, EVENT_POINTERUP, event => end(event));
this._element.classList.add(CLASS_NAME_POINTER_EVENT);
} else {
EventHandler.on(this._element, EVENT_TOUCHSTART, event => start(event));
EventHandler.on(this._element, EVENT_TOUCHMOVE, event => move(event));
EventHandler.on(this._element, EVENT_TOUCHEND, event => end(event));
}
}