build/pga/source/random.c (101 lines of code) (raw):
/*
COPYRIGHT
The following is a notice of limited availability of the code, and disclaimer
which must be included in the prologue of the code and in all source listings
of the code.
(C) COPYRIGHT 2008 University of Chicago
Permission is hereby granted to use, reproduce, prepare derivative works, and
to redistribute to others. This software was authored by:
D. Levine
Mathematics and Computer Science Division
Argonne National Laboratory Group
with programming assistance of participants in Argonne National
Laboratory's SERS program.
GOVERNMENT LICENSE
Portions of this material resulted from work developed under a
U.S. Government Contract and are subject to the following license: the
Government is granted for itself and others acting on its behalf a paid-up,
nonexclusive, irrevocable worldwide license in this computer software to
reproduce, prepare derivative works, and perform publicly and display
publicly.
DISCLAIMER
This computer code material was prepared, in part, as an account of work
sponsored by an agency of the United States Government. Neither the United
States, nor the University of Chicago, nor any of their employees, makes any
warranty express or implied, or assumes any legal liability or responsibility
for the accuracy, completeness, or usefulness of any information, apparatus,
product, or process disclosed, or represents that its use would not infringe
privately owned rights.
*/
/*****************************************************************************
* FILE: random.c: This file contains routines to generate randomness.
*
* Authors: David M. Levine, Philip L. Hallstrom, David M. Noelle,
* Brian P. Walenz
*****************************************************************************/
#include "pgapack.h"
/*U****************************************************************************
PGARandomFlip - flip a biased coin and return PGA_TRUE if the coin is
a "winner." Otherwise, return PGA_FALSE.
Category: Utility
Inputs:
ctx - context variable
p - biased probability (.5 is a fair coin)
Outputs:
PGA_TRUE or PGA_FALSE
Example:
To return PGA_TRUE approximately seventy percent of the time, use
PGAContext *ctx;
int p;
:
PGARandomFlip(ctx, 0.7)
****************************************************************************U*/
int PGARandomFlip ( PGAContext *ctx, double p )
{
PGADebugEntered("PGARandomFlip");
PGADebugExited("PGARandomFlip");
return( (PGARandom01(ctx, 0) < p) ? PGA_TRUE : PGA_FALSE);
}
/*U****************************************************************************
PGARandomInterval - returns a uniform random number on the specified
interval
Category: Utility
Inputs:
ctx - context variable
start - starting (integer) value of the interval
end - ending (integer) value of the interval
Outputs:
A uniformly distributed random number in the interval [start, end].
Example:
Generate a value uniformly random from the interval [0,99]
PGAContext *ctx;
:
PGARandomInterval(ctx, 0, 99);
****************************************************************************U*/
int PGARandomInterval( PGAContext *ctx, int start, int end)
{
PGADebugEntered("PGARandomInterval");
PGADebugExited("PGARandomInterval");
return( (int)floor(PGARandom01(ctx, 0) * (double)(end-start+1) ) + start );
/*
The original call...
return(ceil( (double)(end-start+1) * PGARandom01(ctx, 0) )+start-1);
*/
}
/*****************************************************************************
* This is a C language implementation of the universal random number *
* generator proposed by G. Marsaglia and A. Zaman and translated from *
* F. James' version. *
* *
* F. James *
* A review of pseudorandom number generators *
* Computer Physics Communication *
* 60 (1990) 329-344 *
* *
* G. Marsaglia, A. Zaman, W. Tseng *
* Stat Prob. Letter *
* 9 (1990) 35. *
* *
* G. Marsaglia, A. Zaman *
* FSU-SCRI-87-50 *
* *
* This algorithm is a combination of a lagged Fibonacci and arithmetic *
* sequence (F. James) generator with period of 2^144. It provides 32-bit *
* floating point numbers in the range from zero to one. It is claimed to *
* be portable and provides bit-identical results on all machines with at *
* least 24-bit mantissas. *
* *
* PGARandom01 should be initialized with a 32-bit integer seed such that *
* 0 <= seed <= 900,000,000. Each of these 900,000,000 values gives rise *
* to an independent sequence of ~ 10^30. *
* *
* warning on use of static storage class on thread shared memory machines *
*****************************************************************************/
/*U****************************************************************************
PGARandom01 - generates a uniform random number on the interval [0,1)
If the second argument is 0 it returns the next random number in the
sequence. Otherwise, the second argument is used as a new seed for the
population
Category: Utility
Inputs:
ctx - context variable
newseed - either 0 to get the next random number, or nonzero
to reseed
Outputs:
A random number on the interval [0,1)
Example:
To get the next random number use
PGAContext *ctx;
double r;
:
r = PGARandom01(ctx,0);
****************************************************************************U*/
double PGARandom01( PGAContext *ctx, int newseed )
{
/* initialization variables */
int ij, kl, i, j, k, l, m, ii, jj;
float s, t;
/* random number variables */
static int seed=1; /* default seed if none specified */
static int i96, j96;
static float u[97], uni, c, cd, cm;
PGADebugEntered("PGARandom01");
/* initialization */
/* printf("i96 = %d\tj96 = %d\n", i96, j96); */
if ( newseed != 0 ) {
seed = newseed % 900000000;
ij = seed / 30082;
kl = seed - 30082 * ij;
i = ( (ij/177) % 177 ) + 2;
j = ( ij % 177 ) + 2;
k = ( (kl/169) % 178 ) + 1;
l = ( kl % 169 );
for ( ii=0; ii<97; ii++ ) {
s = 0.0;
t = 0.5;
for ( jj=0; jj<24; jj++ ) {
m = ( ((i*j) % 179) * k ) % 179;
i = j;
j = k;
k = m;
l = ( (53*l) + 1 ) % 169;
if ( ( (l*m) % 64 ) >= 32 )
s += t;
t *= .5;
}
u[ii] = s;
}
c = 362436. /16777216.;
cd = 7654321. /16777216.;
cm = 16777213./16777216.;
i96 = 96;
j96 = 32;
}
/* random number generation */
uni = u[i96] - u[j96];
if ( uni < 0. ) uni += 1.0;
u[i96] = uni;
i96--;
if ( i96 < 0 ) i96 = 96;
j96--;
if ( j96 < 0 ) j96 = 96;
c -= cd;
if ( c < 0. ) c += cm;
uni -= c;
if ( uni < 0. ) uni += 1.0;
PGADebugExited("PGARandom01");
return( (double) uni);
}
/*U****************************************************************************
PGARandomUniform - returns a uniform random number on the interval
[start,end]
Category: Utility
Inputs:
ctx - context variable
start - starting (double) value of the interval
end - ending (double) value of the interval
Outputs:
A random number on the interval [start,end]
Example:
Generate a uniform random number on the interval [-0.5, 1.5]
PGAContext *ctx;
double r;
:
r = PGARandomUniform(ctx, -0.5, 1.5);
****************************************************************************U*/
double PGARandomUniform( PGAContext *ctx, double start, double end)
{
double val, r;
PGADebugEntered("PGARandomUniform");
r = PGARandom01(ctx, 0);
val = (end-start) * r + start;
PGADebugExited("PGARandomUniform");
return(val);
}
/*U****************************************************************************
PGARandomGaussian - returns an approximation to a Gaussian random number
Category: Utility
Inputs:
mean - the mean of the Gaussian distribution
sigma - the standard deviation of the Gaussian distribution
Outputs:
A random number selected from a Gaussian distribution with given
mean and standard deviation
Example:
To generate a Gaussian random number with mean 0.0 and standard
deviation 1.0 use
PGAContext *ctx;
:
r = PGARandomGaussian(ctx, 0.0, 1.0);
****************************************************************************U*/
double PGARandomGaussian( PGAContext *ctx, double mean, double sigma)
{
int i;
double sum = 0.;
PGADebugEntered("PGARandomGaussian");
for (i=11;i>=0; i--)
sum += PGARandom01(ctx, 0);
PGADebugExited("PGARandomGaussian");
return ( (sum-6.0) * sigma + mean );
}
/*U***************************************************************************
PGAGetRandomSeed - returns the integer to seed random numbers with
Category: Utility
Inputs:
ctx - context variable
Outputs:
The seed for the random number generator
Example:
PGAContext *ctx;
int seed;
:
seed = PGAGetRandomSeed(ctx);
***************************************************************************U*/
int PGAGetRandomSeed(PGAContext *ctx)
{
PGADebugEntered("PGAGetRandomSeed");
PGADebugExited("PGAGetRandomSeed");
return(ctx->init.RandomSeed);
}
/*U****************************************************************************
PGASetRandomSeed - set a seed for the random number generator. The
default is to use a random seed. Specifying a seed exlicitly allows
for reproducibility of runs.
Category: Utility
Inputs:
ctx - context variable
seed - seed for the random number generator
Outputs:
None
Example:
PGAContext *ctx;
:
PGASetRandomSeed(ctx,1);
****************************************************************************U*/
void PGASetRandomSeed(PGAContext *ctx, int seed)
{
#define MAX_PROCESSORS 2048
PGADebugEntered("PGASetRandomSeed");
PGAFailIfSetUp("PGASetRandomSeed");
if ((seed < 1) || (seed + MAX_PROCESSORS > 900000000))
PGAError ( ctx, "PGASetRandomSeed: Invalid value of seed:",
PGA_FATAL, PGA_INT, (void *) &seed);
else
ctx->init.RandomSeed = seed;
PGADebugExited("PGASetRandomSeed");
}