internal/pkg/loggerfactory/loggerfactory.go (149 lines of code) (raw):

/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package loggerfactory import ( "context" "log/slog" "os" "strings" "sync" ) // ConfigManager manages logging configurations and registered components type ConfigManager struct { mu sync.RWMutex logLevelMap *map[string]string slogHandlerConfig SlogHandlerConfig // Track components that have requested loggers registeredComponents map[string]LoggerUser } // LoggerUser is an interface for components that use loggers and need updates type LoggerUser interface { UpdateLogger() } var ( configManagerInstance *ConfigManager once sync.Once ) func GetConfigManager() *ConfigManager { once.Do(func() { m := make(map[string]string) configManagerInstance = &ConfigManager{ logLevelMap: &m, registeredComponents: make(map[string]LoggerUser), } }) return configManagerInstance } // SetLogLevelMap sets the log level map. func (cm *ConfigManager) SetLogLevelMap(levelMap *map[string]string) { // Make a copy of registered components to avoid holding the lock during notification var componentsToNotify []LoggerUser cm.mu.Lock() cm.logLevelMap = levelMap // Create a copy of the components to notify for _, component := range cm.registeredComponents { componentsToNotify = append(componentsToNotify, component) } cm.mu.Unlock() // Notify components after releasing the lock for _, component := range componentsToNotify { component.UpdateLogger() } } func (cm *ConfigManager) GetLogLevelMap() *map[string]string { cm.mu.RLock() defer cm.mu.RUnlock() return cm.logLevelMap } // SetSlogHandlerConfig sets the slog handler configuration. func (cm *ConfigManager) SetSlogHandlerConfig(config SlogHandlerConfig) { // Make a copy of registered components to avoid holding the lock during notification var componentsToNotify []LoggerUser cm.mu.Lock() cm.slogHandlerConfig = config // Create a copy of the components to notify for _, component := range cm.registeredComponents { componentsToNotify = append(componentsToNotify, component) } cm.mu.Unlock() // Notify components after releasing the lock for _, component := range componentsToNotify { component.UpdateLogger() } } func (cm *ConfigManager) GetSlogHandlerConfig() SlogHandlerConfig { cm.mu.RLock() defer cm.mu.RUnlock() return cm.slogHandlerConfig } // RegisterLoggerUser registers a component that uses a logger func (cm *ConfigManager) RegisterLoggerUser(packageName string, component LoggerUser) { cm.mu.Lock() defer cm.mu.Unlock() if _, ok := cm.registeredComponents[packageName]; !ok { cm.registeredComponents[packageName] = component } } // Type to extract and hold the slog handler related configurations from Config // format : json/text // outputpath: stdout/file/stderr type SlogHandlerConfig struct { // json,text Format string `koanf:"format"` // stdout, file OutputPath string `koanf:"outputPath"` } // Intentionally put 'slog' in future we can introduce more abstract handlers. Every handler should implement slog.Handler interface func GetSlogHandler(slogHandlerConfig SlogHandlerConfig) slog.Handler { format := slogHandlerConfig.Format outputPath := slogHandlerConfig.OutputPath var slogHandler slog.Handler switch format { case "json": switch outputPath { case "stdout": slogHandler = slog.NewJSONHandler(os.Stdout, nil) case "file": // l.Handler = slog.NewJSONHandler(slog.File(outputPath), slog.DefaultTimeFormat) } case "text": switch outputPath { case "stdout": slogHandler = slog.NewTextHandler(os.Stdout, nil) case "file": // l.Handler = slog.NewTextHandler(slog.File(outputPath), slog.DefaultTimeFormat) } } return slogHandler } // A LevelHandler wraps a Handler with an Enabled method // that returns false for levels below a minimum. type LevelHandler struct { level slog.Leveler handler slog.Handler } // NewLevelHandler returns a LevelHandler with the given level. // All methods except Enabled delegate to h. func NewLevelHandler(level slog.Leveler, h slog.Handler) *LevelHandler { // Optimization: avoid chains of LevelHandlers. if lh, ok := h.(*LevelHandler); ok { h = lh.Handler() } return &LevelHandler{level, h} } // Enabled implements Handler.Enabled by reporting whether // level is at least as large as h's level. func (h *LevelHandler) Enabled(_ context.Context, level slog.Level) bool { return level >= h.level.Level() } // Handle implements Handler.Handle. func (h *LevelHandler) Handle(ctx context.Context, r slog.Record) error { return h.handler.Handle(ctx, r) } // WithAttrs implements Handler.WithAttrs. func (h *LevelHandler) WithAttrs(attrs []slog.Attr) slog.Handler { return NewLevelHandler(h.level, h.handler.WithAttrs(attrs)) } // WithGroup implements Handler.WithGroup. func (h *LevelHandler) WithGroup(name string) slog.Handler { return NewLevelHandler(h.level, h.handler.WithGroup(name)) } // Handler returns the Handler wrapped by h. func (h *LevelHandler) Handler() slog.Handler { return h.handler } // LevelFromString converts a string representation of a log level to a slog.Leveler. func LevelFromString(levelStr string) slog.Leveler { switch strings.ToLower(levelStr) { case "debug": return slog.LevelDebug case "info": return slog.LevelInfo case "warn", "warning": return slog.LevelWarn case "error": return slog.LevelError default: // Return default level (e.g., Info) or handle invalid input as needed. return slog.LevelInfo // Or return an error, or a custom level. } } // GetLogger returns a logger for the specified package name and automatically // registers the component if it implements LoggerUser func GetLogger(packageName string, component interface{}) *slog.Logger { cm := GetConfigManager() // If the component implements LoggerUser, register it if loggerUser, ok := component.(LoggerUser); ok { cm.RegisterLoggerUser(packageName, loggerUser) } levelMap := cm.GetLogLevelMap() slogHandlerConfig := cm.GetSlogHandlerConfig() levelStr, ok := (*levelMap)[packageName] if !ok { slog.Error("PackageName not found in LevelMap", "PackageName", packageName) return slog.New(NewLevelHandler(slog.LevelDebug, GetSlogHandler(slogHandlerConfig))) } return slog.New(NewLevelHandler(LevelFromString(levelStr), GetSlogHandler(slogHandlerConfig))) }