apple / swift-llbuild2
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 331 units with 1,625 lines of code in units (9.0% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 0 simple units (0 lines of code)
    • 331 very simple units (1,625 lines of code)
0% | 0% | 0% | 0% | 100%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
swift0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
Sources/llbuild2fx0% | 0% | 0% | 0% | 100%
Sources/BazelRemoteAPI0% | 0% | 0% | 0% | 100%
Sources/LLBBuildSystem0% | 0% | 0% | 0% | 100%
Sources/LLBNinja0% | 0% | 0% | 0% | 100%
Sources/llbuild20% | 0% | 0% | 0% | 100%
Sources/Tools0% | 0% | 0% | 0% | 100%
Sources/LLBBuildSystemUtil0% | 0% | 0% | 0% | 100%
Sources/LLBBazelBackend0% | 0% | 0% | 0% | 100%
Sources/LLBCommands0% | 0% | 0% | 0% | 100%
Sources/LLBBuildSystemTestHelpers0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
func requestInputs()
in Sources/LLBBuildSystem/Functions/Execution/Action.swift
20 5 2
func lookupFunction()
in Sources/LLBNinja/NinjaBuild.swift
54 5 2
init?()
in Sources/LLBBuildSystem/Rules/RuleContext.swift
10 3 1
init()
in Sources/LLBNinja/NinjaBuild.swift
11 3 2
func prettyFileSize()
in Sources/Tools/llcastool/CASCommands.swift
9 3 1
func allKeys()
in Sources/llbuild2fx/CommandLineArgsCoder.swift
14 3 1
func countUnkeyed()
in Sources/llbuild2fx/CommandLineArgsCoder.swift
14 3 1
func lookupFunction()
in Sources/LLBBuildSystem/BuildEngine.swift
15 2 2
init()
in Sources/LLBBuildSystem/Functions/Evaluation/Artifact.swift
8 2 2
init()
in Sources/LLBBuildSystem/Functions/Evaluation/Configuration.swift
13 2 1
init()
in Sources/LLBBuildSystem/Functions/Execution/Action.swift
6 2 2
init()
in Sources/LLBBuildSystem/Functions/Execution/Action.swift
6 2 2
init()
in Sources/LLBBuildSystem/Functions/Execution/Action.swift
7 2 1
init()
in Sources/LLBBuildSystem/Functions/Execution/ActionExecution.swift
6 2 3
init()
in Sources/LLBBuildSystem/Models/ActionExecutionRequestExtras.swift
9 2 3
init()
in Sources/LLBBuildSystem/Rules/Provider.swift
13 2 1
func decode()
in Sources/llbuild2fx/CommandLineArgsCoder.swift
9 2 2
mutating func decode()
in Sources/llbuild2fx/CommandLineArgsCoder.swift
9 2 1
func decode()
in Sources/llbuild2fx/CommandLineArgsCoder.swift
8 2 1
func withTemporaryDirectory()
in Sources/llbuild2fx/TreeMaterialization.swift
11 2 2