public void Oneway()

in src/Transport/Failover/FailoverTransport.cs [671:868]


        public void Oneway(Command command)
        {
            Exception error = null;

            lock(reconnectMutex)
            {
                if(command != null && ConnectedTransport == null)
                {
                    if(command.IsShutdownInfo)
                    {
                        // Skipping send of ShutdownInfo command when not connected.
                        return;
                    }
                    else if(command.IsRemoveInfo || command.IsMessageAck)
                    {
                        stateTracker.Track(command);
                        // Simulate response to RemoveInfo command or a MessageAck
                        // since it would be stale at this point.
                        if(command.ResponseRequired)
                        {
                            OnCommand(this, new Response() { CorrelationId = command.CommandId }).GetAsyncResult();
                        }
                        return;
                    }
					else if(command.IsMessagePull) 
					{
                        // Simulate response to MessagePull if timed as we can't honor that now.
                        MessagePull pullRequest = command as MessagePull;
                        if (pullRequest.Timeout != 0) 
						{
                            MessageDispatch dispatch = new MessageDispatch();
                            dispatch.ConsumerId = pullRequest.ConsumerId;
                            dispatch.Destination = pullRequest.Destination;
                            OnCommand(this, dispatch).GetAsyncResult();
                        }
                        return;
                    }
                }

                // Keep trying until the message is sent.
                for(int i = 0; !disposed; i++)
                {
                    try
                    {
                        // Any Ack that was being sent when the connection dropped is now
                        // stale so we don't send it here as it would cause an unmatched ack
                        // on the broker side and probably prevent a consumer from getting
                        // any new messages.
                        if(command.IsMessageAck && i > 0)
                        {
                            Tracer.Debug("Inflight MessageAck being dropped as stale.");
                            if(command.ResponseRequired)
                            {
                                OnCommand(this, new Response() { CorrelationId = command.CommandId }).GetAsyncResult();
                            }
                            return;
                        }

                        // Wait for transport to be connected.
                        ITransport transport = ConnectedTransport;
                        DateTime start = DateTime.Now;
                        bool timedout = false;
                        TimeSpan timewait = TimeSpan.FromMilliseconds(-1);

                        while(transport == null && !disposed && connectionFailure == null)
                        {
                            Tracer.Debug("Waiting for transport to reconnect.");

                            int elapsed = (int) (DateTime.Now - start).TotalMilliseconds;
                            if(this.timeout > 0 && elapsed > this.timeout)
                            {
                                timedout = true;
                                Tracer.DebugFormat("FailoverTransport.oneway - timed out after {0} mills", elapsed);
                                break;
                            }

                            if(this.timeout > 0)
                            {
                                // Set the timeout for waiting to be at most 100ms past the maximum timeout length.
                                int remainingTime = (this.timeout - elapsed) + 100;
                                timewait = TimeSpan.FromMilliseconds(remainingTime);
                            }

                            // Release so that the reconnect task can run
                            try
                            {
                                // Wait for something.  The mutex will be pulsed if we connect, or are shut down.
                                Monitor.Wait(reconnectMutex, timewait);
                            }
                            catch(ThreadInterruptedException e)
                            {
                                Tracer.DebugFormat("Interrupted: {0}", e.Message);
                            }

                            transport = ConnectedTransport;
                        }

                        if(transport == null)
                        {
                            // Previous loop may have exited due to use being disposed.
                            if(disposed)
                            {
                                error = new IOException("Transport disposed.");
                            }
                            else if(connectionFailure != null)
                            {
                                error = connectionFailure;
                            }
                            else if(timedout)
                            {
                                error = new IOException("Failover oneway timed out after " + timeout + " milliseconds.");
                            }
                            else
                            {
                                error = new IOException("Unexpected failure.");
                            }
                            break;
                        }

                        // If it was a request and it was not being tracked by
                        // the state tracker, then hold it in the requestMap so
                        // that we can replay it later.
                        Tracked tracked = stateTracker.Track(command);
                        lock(((ICollection) requestMap).SyncRoot)
                        {
                            if(tracked != null && tracked.WaitingForResponse)
                            {
                                requestMap.Add(command.CommandId, tracked);
                            }
                            else if(tracked == null && command.ResponseRequired)
                            {
                                requestMap.Add(command.CommandId, command);
                            }
                        }

                        // Send the message.
                        try
                        {
                            transport.Oneway(command);
                            stateTracker.TrackBack(command);
                        }
                        catch(Exception e)
                        {
                            // If the command was not tracked.. we will retry in this method
                            // otherwise we need to trigger a reconnect before returning as
                            // the transport is failed.
                            if (tracked == null)
                            {
                                // since we will retry in this method.. take it
                                // out of the request map so that it is not
                                // sent 2 times on recovery
                                if(command.ResponseRequired)
                                {
                                    lock(((ICollection) requestMap).SyncRoot)
                                    {
                                        requestMap.Remove(command.CommandId);
                                    }
                                }

                                // Rethrow the exception so it will handled by
                                // the outer catch
                                throw;
                            }
                            else
                            {
								if (Tracer.IsDebugEnabled)
								{
                                	Tracer.DebugFormat("Send Oneway attempt: {0} failed: Message = {1}", 
									                   i, e.Message);
                                	Tracer.DebugFormat("Failed Message Was: {0}", command);
								}
                                HandleTransportFailure(e);
                            }
                        }

                        return;
                    }
                    catch(Exception e)
                    {
						if (Tracer.IsDebugEnabled)
						{
                        	Tracer.DebugFormat("Send Oneway attempt: {0} failed: Message = {1}", 
							                   i, e.Message);
                        	Tracer.DebugFormat("Failed Message Was: {0}", command);
						}
                        HandleTransportFailure(e);
                    }
                }
            }

            if(!disposed)
            {
                if(error != null)
                {
                    throw error;
                }
            }
        }