in src/main/csharp/Transport/Failover/FailoverTransport.cs [437:588]
public void Oneway(Command command)
{
Exception error = null;
lock(reconnectMutex)
{
if(IsShutdownCommand(command) && ConnectedTransport == null)
{
if(command.IsShutdownInfo)
{
// Skipping send of ShutdownInfo command when not connected.
return;
}
if(command.IsRemoveInfo)
{
stateTracker.track(command);
// Simulate response to RemoveInfo command
Response response = new Response();
response.CorrelationId = command.CommandId;
OnCommand(this, response);
return;
}
}
// Keep trying until the message is sent.
for(int i = 0; !disposed; i++)
{
try
{
// Wait for transport to be connected.
ITransport transport = ConnectedTransport;
DateTime start = DateTime.Now;
bool timedout = false;
while(transport == null && !disposed && connectionFailure == null)
{
int elapsed = (int)(DateTime.Now - start).TotalMilliseconds;
if( this.timeout > 0 && elapsed > timeout )
{
timedout = true;
Tracer.DebugFormat("FailoverTransport.oneway - timed out after {0} mills", elapsed );
break;
}
// Release so that the reconnect task can run
try
{
// This is a bit of a hack, what should be happening is that when
// there's a reconnect the reconnectTask should signal the Monitor
// or some other event object to indicate that we can wakeup right
// away here, instead of performing the full wait.
Monitor.Exit(reconnectMutex);
Thread.Sleep(100);
Monitor.Enter(reconnectMutex);
}
catch(Exception e)
{
Tracer.DebugFormat("Interrupted: {0}", e.Message);
}
transport = ConnectedTransport;
}
if(transport == null)
{
// Previous loop may have exited due to use being disposed.
if(disposed)
{
error = new IOException("Transport disposed.");
}
else if(connectionFailure != null)
{
error = connectionFailure;
}
else if(timedout)
{
error = new IOException("Failover oneway timed out after "+ timeout +" milliseconds.");
}
else
{
error = new IOException("Unexpected failure.");
}
break;
}
// If it was a request and it was not being tracked by
// the state tracker, then hold it in the requestMap so
// that we can replay it later.
Tracked tracked = stateTracker.track(command);
lock(((ICollection) requestMap).SyncRoot)
{
if(tracked != null && tracked.WaitingForResponse)
{
requestMap.Add(command.CommandId, tracked);
}
else if(tracked == null && command.ResponseRequired)
{
requestMap.Add(command.CommandId, command);
}
}
// Send the message.
try
{
transport.Oneway(command);
stateTracker.trackBack(command);
}
catch(Exception e)
{
// If the command was not tracked.. we will retry in
// this method
if(tracked == null)
{
// since we will retry in this method.. take it
// out of the request map so that it is not
// sent 2 times on recovery
if(command.ResponseRequired)
{
lock(((ICollection) requestMap).SyncRoot)
{
requestMap.Remove(command.CommandId);
}
}
// Rethrow the exception so it will handled by
// the outer catch
throw e;
}
}
return;
}
catch(Exception e)
{
Tracer.DebugFormat("Send Oneway attempt: {0} failed: Message = {1}", i, e.Message);
Tracer.DebugFormat("Failed Message Was: {0}", command);
HandleTransportFailure(e);
}
}
}
if(!disposed)
{
if(error != null)
{
throw error;
}
}
}