in game/go-server-game/pkg/provider.go [62:93]
func (p *BasketballService) Score(ctx context.Context, uid, score string) (*pojo.Result, error) {
logger.Infof("message: %#v, %#v", uid, score)
var (
info = &pojo.Info{}
ok bool
)
// auto reply the same message
rsp, err := GateBasketball.Send(context.TODO(), uid, score)
if err != nil {
logger.Errorf("send fail: %#s", err.Error())
return &pojo.Result{Code: 1, Msg: err.Error()}, err
}
fmt.Println("receive data from gate:", rsp)
if info, ok = userMap[uid]; !ok {
info = &pojo.Info{
Name: uid,
}
userMap[uid] = info
logger.Error("user data not found")
return &pojo.Result{Code: 1, Msg: "user data not found", Data: map[string]interface{}{}}, nil
}
intSource, err := strconv.Atoi(score)
if err != nil {
logger.Error(err.Error())
}
info.Score += intSource
return &pojo.Result{Code: 0, Msg: "θΏηζε", Data: map[string]interface{}{"to": uid, "score": info.Score}}, nil
}