in go/showcase/pkg/showcase/part2/messaging.go [40:108]
func Messaging(ctx statefun.Context, _ statefun.Message) error {
// You send messages to functions simply by specifying the target function's typename
// and the target instance id for that for function; StateFun handles the routing for you,
// without the need of any means for service discovery.
target := statefun.Address{
FunctionType: TargetFnTypeName,
Id: "target-instance-id",
}
// you can directly send primitive type values as messages, ...
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: true,
})
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: int32(123),
})
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: int64(-19911108123046639),
})
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: float32(3.14159),
})
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: float64(3.14159e+11),
})
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: "hello world",
})
// ... or, in general, a value of any custom defined type.
ctx.Send(statefun.MessageBuilder{
Target: target,
Value: part1.UserLogin{
UserId: "id",
UserName: "john smith",
LoginType: part1.MOBILE,
},
ValueType: part1.UserLoginType,
})
// You can send messsages to any function including yourself!
ctx.Send(statefun.MessageBuilder{
Target: ctx.Self(),
Value: "hello me!",
})
// Additionally, you may ask StateFun to send out a message after a specified delay.
// A common usage pattern is to send delayed messages to yourself to model timer triggers.
ctx.SendAfter(time.Duration(10)*time.Minute, statefun.MessageBuilder{
Target: target,
Value: part1.UserLogin{
UserId: "id",
UserName: "john smith",
LoginType: part1.MOBILE,
},
ValueType: part1.UserLoginType,
})
// None of the above sends are blocking operations.
// All side-effects, such as messaging other functions, are collected
// and happen after this method returns.
return nil
}