extensions/lua/LuaScriptStateManager.h (16 lines of code) (raw):
/**
 *
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once
#include <string>
#include <memory>
#include "sol/sol.hpp"
#include "core/StateManager.h"
namespace org::apache::nifi::minifi::extensions::lua {
class LuaScriptStateManager {
 public:
  explicit LuaScriptStateManager(core::StateManager* state_manager, sol::state& sol_state) : state_manager_(state_manager), sol_state_(sol_state) {}
  bool set(const sol::table& core_component_state_lua);
  sol::optional<sol::table> get();
 private:
  core::StateManager* state_manager_;
  sol::state& sol_state_;
};
}  // namespace org::apache::nifi::minifi::extensions::lua