extensions/lua/LuaScriptStateManager.h (16 lines of code) (raw):

/** * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <string> #include <memory> #include "sol/sol.hpp" #include "core/StateManager.h" namespace org::apache::nifi::minifi::extensions::lua { class LuaScriptStateManager { public: explicit LuaScriptStateManager(core::StateManager* state_manager, sol::state& sol_state) : state_manager_(state_manager), sol_state_(sol_state) {} bool set(const sol::table& core_component_state_lua); sol::optional<sol::table> get(); private: core::StateManager* state_manager_; sol::state& sol_state_; }; } // namespace org::apache::nifi::minifi::extensions::lua