extensions/lua/LuaScriptStateManager.h (16 lines of code) (raw):
/**
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <memory>
#include "sol/sol.hpp"
#include "core/StateManager.h"
namespace org::apache::nifi::minifi::extensions::lua {
class LuaScriptStateManager {
public:
explicit LuaScriptStateManager(core::StateManager* state_manager, sol::state& sol_state) : state_manager_(state_manager), sol_state_(sol_state) {}
bool set(const sol::table& core_component_state_lua);
sol::optional<sol::table> get();
private:
core::StateManager* state_manager_;
sol::state& sol_state_;
};
} // namespace org::apache::nifi::minifi::extensions::lua