libminifi/cmake/iOS.cmake (189 lines of code) (raw):

# Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to you under the Apache License, Version 2.0 (the # "License"); you may not use this file except in compliance # with the License. You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, # software distributed under the License is distributed on an # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the License for the # specific language governing permissions and limitations # under the License. # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake # files which are included with CMake 2.8.4 # It has been altered for iOS development # Options: # # IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. # # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder # By default this location is automatcially chosen based on the IOS_PLATFORM value above. # If set manually, it will override the default location and force the user of a particular Developer Platform # # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. # If set manually, this will force the use of a specific SDK version # Macros: # # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) # A convenience macro for setting xcode specific properties on targets # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") # # find_host_package (PROGRAM ARGS) # A macro used to find executable programs on the host system, not within the iOS environment. # Thanks to the android-cmake project for providing the command # Standard settings set(CMAKE_SYSTEM_NAME Darwin) set(CMAKE_SYSTEM_VERSION 1) set(UNIX True) set(APPLE True) set(IOS True) # Required as of cmake 2.8.10 set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) # Determine the cmake host system version so we know where to find the iOS SDKs find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) if(CMAKE_UNAME) exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") endif(CMAKE_UNAME) # Force the compilers to gcc for iOS include(CMakeForceCompiler) CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple) CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple) set(CMAKE_AR ar CACHE FILEPATH "" FORCE) # Skip the platform compiler checks for cross compiling set(CMAKE_CXX_COMPILER_WORKS TRUE) set(CMAKE_C_COMPILER_WORKS TRUE) # All iOS/Darwin specific settings - some may be redundant set(CMAKE_SHARED_LIBRARY_PREFIX "lib") set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set(CMAKE_SHARED_MODULE_PREFIX "lib") set(CMAKE_SHARED_MODULE_SUFFIX ".so") set(CMAKE_MODULE_EXISTS 1) set(CMAKE_DL_LIBS "") set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") # Hidden visibilty is required for cxx on iOS set(CMAKE_C_FLAGS_INIT "") set(CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Setup iOS platform unless specified manually with IOS_PLATFORM if(NOT DEFINED IOS_PLATFORM) set(IOS_PLATFORM "OS") endif(NOT DEFINED IOS_PLATFORM) set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") # Setup building for arm64 or not if(NOT DEFINED BUILD_ARM64) set(BUILD_ARM64 true) endif(NOT DEFINED BUILD_ARM64) set(BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") # Check the platform selection and setup for developer root if(${IOS_PLATFORM} STREQUAL "OS") set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") # This causes the installers to properly locate the output libraries set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") set(SIMULATOR true) set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") set(SIMULATOR true) set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") else(${IOS_PLATFORM} STREQUAL "OS") message(FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") endif(${IOS_PLATFORM} STREQUAL "OS") # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT # Note Xcode 4.3 changed the installation location, choose the most recent one available exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) set(XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) if(EXISTS ${XCODE_POST_43_ROOT}) set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) elseif(EXISTS ${XCODE_PRE_43_ROOT}) set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) endif(EXISTS ${XCODE_POST_43_ROOT}) endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT if(NOT DEFINED CMAKE_IOS_SDK_ROOT) file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") if(_CMAKE_IOS_SDKS) list(SORT _CMAKE_IOS_SDKS) list(REVERSE _CMAKE_IOS_SDKS) list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) else(_CMAKE_IOS_SDKS) message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") endif(_CMAKE_IOS_SDKS) message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") endif(NOT DEFINED CMAKE_IOS_SDK_ROOT) set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS if(${IOS_PLATFORM} STREQUAL "OS") set(IOS_ARCH armv7 armv7s arm64) elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") set(IOS_ARCH i386) elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR64") set(IOS_ARCH x86_64) endif(${IOS_PLATFORM} STREQUAL "OS") set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") # Set the find root to the iOS developer roots and to user defined paths set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") # default to searching for frameworks first set(CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) # only search the iOS sdks, not the remainder of the host filesystem set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # This little macro lets you set any XCode specific property macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endmacro(set_xcode_property) # This macro lets you find executable programs on the host system macro(find_host_package) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) set(IOS FALSE) find_package(${ARGN}) set(IOS TRUE) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) endmacro(find_host_package)