oauth2/clock/clock.go (50 lines of code) (raw):

// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. package clock import "time" // Clock allows for injecting fake or real clocks into code that // needs to do arbitrary things based on time. type Clock interface { Now() time.Time Since(time.Time) time.Duration After(d time.Duration) <-chan time.Time NewTimer(d time.Duration) Timer Sleep(d time.Duration) Tick(d time.Duration) <-chan time.Time } var _ = Clock(RealClock{}) // RealClock really calls time.Now() type RealClock struct{} // Now returns the current time. func (RealClock) Now() time.Time { return time.Now() } // Since returns time since the specified timestamp. func (RealClock) Since(ts time.Time) time.Duration { return time.Since(ts) } // After is the same as time.After(d). func (RealClock) After(d time.Duration) <-chan time.Time { return time.After(d) } // NewTimer is the same as time.NewTimer(d) func (RealClock) NewTimer(d time.Duration) Timer { return &realTimer{ timer: time.NewTimer(d), } } // Tick is the same as time.Tick(d) func (RealClock) Tick(d time.Duration) <-chan time.Time { return time.Tick(d) } // Sleep is the same as time.Sleep(d) func (RealClock) Sleep(d time.Duration) { time.Sleep(d) } // Timer allows for injecting fake or real timers into code that // needs to do arbitrary things based on time. type Timer interface { C() <-chan time.Time Stop() bool Reset(d time.Duration) bool } var _ = Timer(&realTimer{}) // realTimer is backed by an actual time.Timer. type realTimer struct { timer *time.Timer } // C returns the underlying timer's channel. func (r *realTimer) C() <-chan time.Time { return r.timer.C } // Stop calls Stop() on the underlying timer. func (r *realTimer) Stop() bool { return r.timer.Stop() } // Reset calls Reset() on the underlying timer. func (r *realTimer) Reset(d time.Duration) bool { return r.timer.Reset(d) }