in src/DotPulsar/Internal/ProducerProcess.cs [43:79]
protected override void CalculateState()
{
if (_stateManager.IsFinalState())
return;
if (ExecutorState == ExecutorState.Faulted)
{
var newState = Exception! is ProducerFencedException ? ProducerState.Fenced : ProducerState.Faulted;
var formerState = _stateManager.SetState(newState);
if (formerState != ProducerState.Faulted && formerState != ProducerState.Fenced)
ActionQueue.Enqueue(async _ => await _producer.ChannelFaulted(Exception!));
return;
}
switch (ChannelState)
{
case ChannelState.ClosedByServer:
case ChannelState.Disconnected:
_stateManager.SetState(ProducerState.Disconnected);
ActionQueue.Enqueue(async x =>
{
await _producer.CloseChannel(x).ConfigureAwait(false);
await _producer.EstablishNewChannel(x).ConfigureAwait(false);
});
return;
case ChannelState.Connected:
ActionQueue.Enqueue(async x =>
{
await _producer.ActivateChannel(TopicEpoch, x).ConfigureAwait(false);
_stateManager.SetState(ProducerState.Connected);
});
return;
case ChannelState.WaitingForExclusive:
_stateManager.SetState(ProducerState.WaitingForExclusive);
return;
}
}